This is the content hub for the AQ Game Mechanics 101 blog series. This set of posts provides detailed information on AQ's core game mechanics.
AQ Basics: Info Subs and Searching the Forums[]
This blog post discusses some simple ways to search, access, and interpret item information on the official AQ Forums.
Link: Here
AQ Basics: 2024 Stat Revamp[]
This blog post discusses in detail the new features associated with the 2024 Stat Revamp.
Link: Here
1). The Player Turn Formula[]
This blog post covers the fundamental model upon which the Game Mechanics associated with battles are based. It discusses how much player and monster turns are worth, how the value of a player turn is split into multiple components, as well as the system's limitations. The post also discusses why such standards are necessary to begin with
Link: Here
2). Resource Bars[]
This blog post discusses how Base Player HP, MP, and SP are calculated, as well as how much each resource is worth compared to one another. It also discusses the problems associated with how HP used to be calculated.
Link: Here
3). Damage[]
This blog post demonstrates how to calculate attack damage, as well as how best to boost it. It also discusses how Armour Leans are problematic in relation to these mechanics.
Link: Here
4). Accuracy[]
This blog post demonstrates how to calculate player accuracy, detailing both how items and stats can boost this value, as well as how monster blocking can reduce it. Modifiers e.g., Berserk and BTH leans are also include. The post further provides advice around sourcing reliable information.
Link: Here
5). The Status System[]
This blog post provides detail on the status system. This includes how save rolls are calculated and modified. Also provided are the relative values of all common status effects in the game (valued relative to the Player Turn Formula).
Link: Here
6). Boss Monsters[]
This blog post provides basic details around what separates bosses from regular monsters. This includes both their power level and protective status effects.
Link: Here
7). Stats[]
This blog post discusses how stats contribute to player resources, damage, and accuracy.
Link: Here
8). Weapons[]
This blog post discusses the basic characteristics of Weapons. This includes their Element, Damage and Accuracy characteristics, Weapon Specials, and Flavour effects. Also introduced is the concept of a Mastercraft effect. The post further provides advice on which weapons to choose.
Link: Here
9). Spells and Skills[]
This blog post discusses the basic characteristics of Spells and Skills. This includes their Element, Damage and Accuracy characteristics, Costs, Efficiency, and Flavour effects. The post further provides advice on which spells/skills to choose.
Link: Here
10). Elemental Compensation[]
This blog post discusses Elemental compensation, a complex and nuanced mechanic applied when the player is forced to use an attack with a suboptimal element as compared to the Armour/Shield they're using.
Link: Here
11). Penalties and Compensation[]
This blog post discusses the common Penalties and Compensating multipliers that are applied when creating items in order to counterbalance their unique effects.
Link: Here
12). Additive and Multiplicative Modifiers[]
This blog post covers Additive and Multiplicative damage multipliers and how they affect your attacks, as well as how they apply to efficient and overcharged spells. Also discussed is how to interpret the Nerd Tab of the Skill Power Ranking section.
Link: Here