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Tiering and Recommendations[]

These are my personal thoughts and rankings for the new items released in the first part of this year's GGB Crossover (We're getting another one in April). Beastmasters got the bulk of the support this time, and this ranking reflects that.

Top-Tier[]

  • Creature 72 UR GGB: This pet/guest can toggle between pure damage/Fear/Panic. Having three modes already makes Creature 72 particularly versatile. However, Creature 72 particularly excels in its synergy with Eating effects. Panic and Fear are the two status effects that have pets that can eat them for benefits, so this allows a player to inflict and eat a status in a single turn with the guest version. With Fae Wanderer, which is still bugged but is currently the highest damaging pet in the game by a mile, Creature 72 in its Panic mode enables massive nukes, especially since Panic is inflicted automatically without a save (Here is a showcase showing off Fae Wanderer being boosted a ton to do massive damage with Creature 72 enabling the Panic Eating of Fae Wanderer). With the rare Ghost Hound, Creature 72 in its Fear mode enables massive SP heals. Without doubt, this is one of the best guests in the game. The pet version is less useful for eating, but the status effects are still good for defensive purposes.
  • King Linus R GGB: This pet/guest inflicts a strong Choke. Choke is a fantastic status for bossing and fairly rare. Against 100% resists, the two together can reduce damage taken in a turn by 82.7%. The save is favorable since Int fights are relatively rare, and the high accuracy lean helps with infliction. Boss Boost does hurt infliction though.
  • Summoning Stone UR GGB: This misc provides damage on blocking, which makes it great for dodgelash. Brightslayer is a rare that also does damage on block, but it can miss. Summoning Stone also provides MRM and stat boosts to provide better synergy with dodge. Summoning Stone also has a toggle for boosting guest damage, making it one of very few items that boost only guests. Summoning Stone is just a good misc that covers two popular playstyles for Beastmasters.
  • Uragiri C GGB: This weapon is the BiS Darkness weapon for F2P players. By paying MRM and taking more damage, this weapon gets +10% damage and +8.5 BtH, the equivalent of 20% Melee or a Bloodblade's power. The penalties are also great for Backlash, providing fantastic synergy with the F2P Melee boosters Essence of Carnage and Angra Linnorm, which do exactly that. Since this only costs a Common GGB, this is a very cheap top-tier weapon.
  • Timekiller Crossbow R GGB: These weapons provide the best sources of Hypersalinate and Freeze in a 100-proc Ranged weapon. The damage boost is also good due to being a multiplicative boost. Spacefarer provides strong competition for the Ice version, but the Energy version has no competition for its functions and has synergy with Fae Wanderer (Timekiller Crossbow was used to help boost Fae Wanderer in the video linked above).

Good but not necessarily the best[]

  • Frost Titan Head Shield R GGB: This shield is basically Titan's Fall and Chaser Bracer in a single slot. It is arguably worse than both for either effect, but it compresses both effects in one slot. Titan's Fall is more reliable due to dealing Harm damage and is cheaper due to paying for its effect with increased damage taken. Chaser Bracer provides a stronger Blind for monsters that hit less than three times in a turn, which is most monsters.
  • Maker-Touched Zweihander C GGB: This is basically an Int version of the Prismatic Burn mode of Moglin Fan, except without a 5% MC. This provides Mages with Prismatic Burn, which is useful against certain bosses. This is a great utility weapon and while not necessarily worth keeping in one's main inventory, this is cheap enough to pick up to keep in storage for the scenarios in which it is very useful.

Unique and not generally great but has a niche[]

  • ShadowReaper of Doom UR GGB: This weapon inflicts a Burn and has a BtH lean change toggle. Due to also paying MRM, the Burn is relatively powerful. However, FO players are unlikely to find Burn that useful. The BtH lean change is the real draw. With it toggled, this weapon becomes the strongest weapon in the game, providing a massive *1.41 damage boost. However, this massive accuracy drop means this is only really usable during wars, and Savage Troll Club is a weaker F2P alternative. This is worth it if one's willing to spend a UR purely for warring. This is absolutely the BiS weapon for warring for Warriors.
  • Seraphim of Ver UR GGB: This armor has two skills and a passive damage penalty for Status Resistance. That damage penalty is terrible since Status Resistance is so rarely useful. Retribution is okay, but the lock makes it harder to use than would think. It's harder to take advantage of Hypercrit for the LS damage increase since Retribution fires automatically at the start of the next turn. The second skill provides a QC BtH boost, using an armor slot instead of spell slot like New Year's Surprise or misc slot like Helm of Frostval Past. This second skill lets this armor provide utility if a player has more spare armor slots than the other slots. There are many better FD Light armors available if the BtH boost is unnecessary for you.
  • Timekiller's 3:10 UR GGB: This spell provides QC +Luk and Hypercrit. This is the first QC status booster we have for Luk. Unfortunately, the Hypercritical is far too low to be really useful and dilutes the power of the spell. This makes the Luk boost relatively small for the cost. The spell stacks Hypercrit in potency and the +Luk in rounds. By casting this spell 9 times in 1 turn, you can get +90% Hypercritical and guarantee a LS. Unfortunately, without Purple Rain and Essence Orb, this is not viable, and both items are absolutely getting nerfed in the future.
  • Moglotron R GGB: This pet/guest can toggle between Daze and Burn. Daze is an absolutely terrible status since it's just worse Fear, which is itself flawed due to the proliferation of Freedom. The Burn is okay, but Deathless Dracolich covers two elements and inflicts a stronger Burn. The Burn provides synergy with Neko, which gives this a niche. However, I would recommend avoiding Moglotron. Ignore me as I go cry in the corner.

Terrible[]

  • Manifest Pride UR GGB: This is a Cha SPell, which makes it inherently resource-inefficient compared to a guest for Beastmasters. EleEmpower also does not make much sense for Beastmasters since pets/guests do not get boosted.
  • Manifest Envy UR GGB: This spell does three different things but is flawed at all three. Nature's Reclamation provides permanent EleVuln and is F2P. Defloss is one of the worst status effects in the game. The MRM boost is fine, but dodge players would prefer to not waste resources on a spell that does not funnel everything into the MRM boost. By doing so much, Manifest Envy ends up doing nothing well.

Info-Subs[]

Weapons[]

  • ShadowReaper of Doom UR GGB: 0-Proc Melee Darkness axe that pays MC and 6 MRM to inflict a 2-turn 1.5*[HitRateMult]*[Hits]/[Attempts] Power Darkness burn with a +0 Bonus Str/Luk vs Cha/Luk save. This also has a toggle to change the base -3 BtH lean to a -25 BtH lean. HitRateMult is 85/82 normally and 85/60 in the toggled mode.
  • Uragiri C GGB: 0-Proc Melee Darkness sword that makes you take +(10/1.4)% damage and lose 6 MRM to deal +10% damage and have +8.5 BtH
  • Maker-Touched Zweihander C GGB: 0-Proc Magic Omni-Elemental sword that swaps element every turn and pays 1/3 damage to inflict a 0.757*[Hits]/[Attempts] Power Prismatic Burn with a +0 Bonus Int/Luk vs Int/Luk save.
  • Timekiller Crossbow R GGB: 100-Proc Ranged Ice/Energy bow that comes with three skills:
    • Reload: Skip turn to gain 4 Arbalest charges. You start a login with 4 charges and can hold up to 20 at once.
    • Rapid Fire: Consumes 1 charge to deal *1.25 damage with a +10 BTH lean
    • Timebolt Spray: Consumes four charges to deal *2 damage with a +5 BTH lean and pays 67.85% damage to have a [Hits]/2 chance of inflicting a 1-turn Freeze/Hypersalinate with a -20 Penalty DEX/LUK vs END/LUK save

Armors[]

  • Seraphim of Ver UR GGB: FD Light armor that deals -12.5% damage on normal attacks, including 100-Proc weapon attacks, to gain 2-turn +10 Immobility Resistance the first time you hit with one. This armor also comes with two skills:
    • Retribution: Skip your turn. The monster gains autohit this turn. During the next turn, you autoattack with a 3-hit Light Spell-type skill that deals *1.5 multiplicative damage, x2/1.5 LS damage, and +24.7% additive damage.
    • Blessed Strike: QC skill to gain +12 BTH for 5 turns. The boost is multiplied by (0.5 + 0.5*[weapon mainstat]/ExpStat).

Shields[]

  • Frost Titan Head Shield R GGB: Ice shield that can toggle between three modes:
    • no effect
    • Pay 20% Melee in SP (78 SP at level 150) to inflict a 1-turn -12*[Hit Attempts] Blind with a -20 Penalty Dex/Luk vs Dex/Luk save at the end of the monster's turn. Capped at 4 hits.
    • Pay 20% Melee in SP to deal [90.13%] Ice Melee damage per block. Capped at 4 hits.

Spells[]

  • Manifest Pride UR GGB: Darkness Cha SPell that pays MC and 75% damage to apply a 2-turn +40% Darkness EleEmpower at the start of cast and attempt to inflict a [Hits]-turn 1.79 Power Darkness Burn with a +0 Bonus Cha/Luk vs Cha/Luk save.
  • Manifest Envy UR GGB: Earth spell that pays MC and 75% damage to apply a 2-turn +40% Earth EleEmpower at the start of cast, a 2-turn -10.2 MRM DefLoss on the monster with no save, and a 2-turn 12 MRM DefBoost on the player.
  • Timekiller's 3:10 UR GGB: QC spell that gives +10% Hypercritical and +49 Luk for 3 turns with an FSB to have a 40% chance to also give an Arbalest charge for the Timekiller Crossbow

Pets[]

  • Moglotron R GGB: Earth pet/guest (Call/Summon) that toggles between a Daze mode that pays MC and 50% damage to attempt to inflict a 36.98*[Earth res]*[Hits]/2% stun rate Daze with a +0 Bonus Cha/Luk vs End/Luk save and a Burn mode that pays MC and 50% damage to attempt to inflict a 2-turn 2.2*[Hits]/2 Earth Burn with a Cha/Luk vs Dex/Luk save. The guest version is the same except with the effects multiplied by 1.5 (55.47% stun Daze and 3.3 Power Earth Burn)
  • King Linus R GGB: Ice pet/guest (Call/Summon) that toggles between a damage mode with a +5% damage MC and a Choke mode that pays MC and 50% damage to attempt to inflict a -33.09*[Ice Resist]*[Hits]/2% damage Choke with a +0 Bonus Cha/Luk vs Int/Luk save. The guest version is the same except with the effect multiplied by 1.5 (-49.63% damage Choke)
  • Creature 72 UR GGB: Darkness pet/guest (Call/Summon) that toggles between three modes: a Damage mode, a Fear mode, and a Panic Mode.
    • Damage mode with a +5% damage MC
    • Fear mode that attempts to inflict a 36.98*[Dark Res]*[Hits]/2% stun rate Fear with a +0 Bonus Cha/Luk vs Cha/Luk save (55.47% stun rate Fear for guest)
    • Panic mode that attempts to inflict a -24.65*[Dark Res]*[Hits]/2% damage Panic with a -10 Penalty Cha/Luk vs Cha/Luk save (-36.98% damage Panic for guest)

Miscs[]

  • Summoning Stone UR GGB: Neutral Misc that provides Cha, Luk, and MRM. It can be clicked to toggle between dealing Harm damage on Block and boosting guest damage. The level 150 stats are +40 CHA/LUK, +8 blocking, and either +26.7% guest damage or [90.7%]*[Hits]/[Attempts] Harm damage on Block with a 72 SP upkeep.
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