AdventureQuest Wiki

Introduction[]

This page lists the types of skills in AQ and details their distinguishing properties. Additionally, this page seeks to answer the question "Which skill is better?".

Skill Types[]

Listed below are the 5 types of skills present in AQ and their properties, along with a few examples for each skill type.

Information[]

  • Treated as a standard spell (i.e., spell slot spells)
  • Normal attack weapon effects are not applied.
  • Spell-type weapon effects are applied.
  • Receives the spell-type damage boost (/2) from all standard sources.
  • Elemental Compensation is applied to damage (unless stated otherwise).

Examples[]

Armor Element Skill Notes
Bloodmage Armour Element Bloodmage Spell Spell-type attacks cost additional HP and deal +50% Damage.
Chaos Slayer Cleric Armour Element Chaos Tentacles Armour has a Spellcaster armour lean.
War's Legacy Fire Carnage
Tyrannochicken Rex Rider Wind Jurassic Bark
Nightmare Queen's Regalia Ice Boundless Horror Armour has a Spellcaster armour lean. Consumes Fear to deal additional damage.

Information[]

  • Spell-type attack that is treated as a normal attack.
  • Weapon effects (both normal attack and spell-type) are not applied.
  • When dealing Magic damage, receives the Melee normal attack damage boost from Booster Pets/Guests.
  • When dealing Magic damage, receives the Magic normal attack damage boost (/0.75) from all sources (excluding inherent weapon effects and Booster Pets/Guests).
  • Elemental Compensation is applied to damage.

Examples[]

Armor Element Elecomp Notes
Doom Knight Fire Infernal Skulls!
Moglord Tortress Water Hydro Cannon! Form: Water. Can only deal Ranged or Magic damage.
W.H.E.E.L Water Water Cannon! Can only deal Ranged or Magic damage.
Horo-Show Void Vigilante Ice Cryo-Chrono Blast Can only deal Ranged or Magic damage.
Taladosian Robes Energy Psionic Blast Can only deal Ranged or Magic damage.
Ultimon's Armor Light/Darkness Shadow Storm! Can only deal Ranged or Magic damage.
White Knight Light Radiant Lance! Can only deal Ranged or Magic damage.
Ebony Sepulchure Form Darkness Necrotizing Command Triggers against Undead monsters. Can only deal Ranged or Magic damage.

Information[]

  • Elevates normal attacks to skill-level (*2 damage) as an active effect (Magic normal attacks receive an additional *4/3 damage multiplier).
  • Normal attack weapon effects are applied.
  • Weapon specials (including 100-proc attacks) can occur, but do not receive any effects of the skill.
  • When dealing Magic damage, receives the Melee normal attack damage boost from Booster Pets/Guests.
  • When dealing Magic damage, receives the Magic normal attack damage boost (/0.75) from all sources (excluding Booster Pets/Guests).
  • When locked to a specific element, Elemental Compensation is applied to cost (unless otherwise stated).
  • Get the Balance Engine penalty of /1.1.

Examples[]

Armor Element Skill Notes
Samurai Warlord O-Yoroi Follows Weapon Element Shiko Stomp
Torontosaurus Rex Rider Fire Basketbreath Skill costs additional SP and deals +50% damage.
Human Fisher Water Power Flow
The'Galin's Frigid Hatred Ice Cold Collapse Consumes The Cold to deal additional damage.
Fiend of Light Light Profane Lance! Deals -45.8% Damage, but attempts to apply Spirit Rend.
Angel of Souls Darkness Time to Burn Costs HP instead of SP. Deals *2 Lucky Strike stat damage.

Information[]

  • Elevates normal attacks to skill-level (*2 damage) as a toggleable effect (Magic normal attacks receive an additional *4/3 damage multiplier).
  • Damage multiplier also applies to weapon specials (including 100-proc attacks) and weapon skills, but not to spell-type attacks. (Note: Modern weapon skills receive a different boost to ensure that free power is not generated when combining two skill multipliers.)
  • Normal attack weapon effects are applied.
  • When dealing Magic damage, receives the Melee normal attack damage boost from Booster Pets/Guests.
  • When dealing Magic damage, receives the Magic normal attack damage boost (/0.75) from all sources (excluding Booster Pets/Guests).
  • When locked to a specific element, Elemental Compensation is applied to cost.
  • Get the Balance Engine penalty of /1.1.

Examples[]

Armor Element Toggle Notes
Bloodzerker Armour Element Rage/Fury Toggle See this page for full details.
Werepyre Subrace Follows Weapon Element Become the Beast See this page for full details.
Werewolf Subrace Follows Weapon Element Become the Beast See this page for full details.
Vampire Subrace Follows Weapon Element Evolve See this page for full details.

Information[]

  • Player attacks are locked to one of the 8 standard elements and Elemental Compensation is applied to damage.
  • Only applies to player normal attacks (unless otherwise stated).
  • Normal attack weapon effects are applied (100-proc weapon effects are applied when applicable, see above).
  • Damage boosts from all sources are treated as they would be for standard normal attacks (e.g., Magic gets /0.75).
  • Get the Balance Engine penalty of /1.1.

Examples[]

Armor Element Toggle Notes
Akriloth's Wrath Fire Blaze Breath! Can be toggled.
Mark of Wrath Wind Consuming Wrath Can be toggled.
Knightmare Plate Ice Facets of Fear: Horror + Nightmare Rift Can be toggled.
H-Series Tempest Power Armour Energy N/A Always active.
Drakath Fiend Form Darkness N/A (Click icon near player infobox to toggle). Can be toggled.

Skill Power & Efficiency[]

"Which skill is better?" This question can have a variety of answers based on how "better" is defined for the individual asking. "Better" can refer to raw damage, cost efficiency, the ability to apply status effects, or even a mix of 2 or all of the above. In this section, the benefits and drawbacks of each skill type will be detailed along with a generic example of how much damage one of these skills might do (this uses the assumptions listed on this page).

For a more granular breakdown of skill damage in a ranked format, please see the Skill Power Ranking page.

Skill Type Benefits Drawbacks
Spell-Type Placeholder. Placeholder.
Normal Attack Placeholder. Placeholder.
Weapon Based Placeholder. Placeholder.
Normal Attack Modifier Placeholder. Placeholder.
EleLocked Attacks Placeholder. Placeholder.


Skill Type Example Calculation Skill Value
Spell-Type 2*(1+0.2025)*1.8 4.329
Normal Attack 2*(1+0.405)*1.8 5.058
Weapon Based 2*(1+0.405)*1.08*1.25/1.1 3.44864
Normal Attack Modifier 2*(1+0.405)*1.08*1.25/1.1 3.44864
EleLocked Attacks (1+0.405)*1.08*1.25*1.8/1.1 3.10377