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Introduction[]

This page lists the various type of skills (and/or related effects) that are present in AQ.

Information[]

  • Treated as a normal attack.
  • Doesn't apply effects from the weapon.
  • Since you pay a cost to bring it to a Melee level it doesn't get Mage level boost from Booster Pets.
  • Does get Mage level boost from Miscs.
  • Elemental Compensation is applied to damage.

Examples of Normal Attack Skills[]

Armor Element Elecomp Notes
White Knight Light 2.19553
Moglord Tortress Water 2.18 Water Form
Horo-Show Void Vigilante Ice 2.10166
Taladosian Robes Energy 2.09967
Chaos Armor Random 2.04958 EleComp Includes Random Compensation
Ebony Sepulchure Form Darkness 1.94293 vs. Undead
Flame Guardian Dragon Form Fire 1.86326
Hydro Guardian Dragon Form Water 1.86326
Voltaic Guardian Dragon Form Energy 1.86326
Doom Knight Fire 1.67748 Fire
W.H.E.E.L Water 1.57591
Tinkerer Fire/Energy 1.51162
Doom Knight Darkness 1.50386
Moglord Tortress Water 1.33 Fire Form
Ultimon's Armor Light/Darkness 1.25289
Ebony Sepulchure Form Darkness 0.88315 vs. non-Undead

Information[]

  • Treated as a normal attack.
  • Applies effects from your weapon.
  • Weapons specials can occur, but aren't boosted.
  • Since you pay a cost to bring it to a Melee level it doesn't get Mage level boost from Booster Pets. (Ex: Poelala doesn't use *4/3 in its formula)
  • Does get Mage level boost from Miscs.
  • Elemental Compensation is applied to cost, unless otherwise stated.
  • Get the Balance Engine penalty of /1.1.

Examples of Weapon Based Skills[]

Armor Element Notes
Headless Horseman Fire
Human Fisher Water
The'Galin's Frigid Hatred (Cold Collapse) Ice Also consumes The Cold to increase damage.
Fiend of Light Light Deals -45.8% Damage, but can apply Soul Rend
Angel of Souls Darkness Costs HP. Gains *2 Lucky Strike stat damage (i.e., uses LUK*3/4, rather than LUK*3/8).
Terror Raiment Darkness Deals -37.1875% Damage, but can apply Fear.
Samurai Warlord O-Yoroi Follows Weapon Element Mid-Offensive Lean.
Samukematsuri Samurai Fire
Shinyaro Form Follows Weapon Element Deals -25% Damage, but can apply Fragile.

Information[]

  • Modifies your Normal Attack (applies to specials as well).
  • Elemental Compensation is applied to cost.
  • Since you pay a cost to bring it to a Melee level it doesn't get Mage level boost from Booster Pets. (Ex: Poelala doesn't use *4/3 in its formula)
  • Does get Mage level boost from Miscs.
  • Get the Balance Engine penalty of /1.1.

Examples of Normal Attack Modifier Skills[]

Armor Element Effect Penalty
Bloodzerker Armour Element Damage *2
Werewolf/Vampire Subrace (Melee/Ranged) Follows Weapon Element Damage *2 -12.5%
Werewolf/Vampire Subrace (Magic) Follows Weapon Element Damage *2*4/3 -25%
Werepyre Subrace (Melee/Ranged) Follows Weapon Element Damage*2
Werepyre Subrace (Magic) Follows Weapon Element Damage*2*4/3

Information[]

  • Treated as a spell.
  • Gets spell level boosts from Boosters / Miscs. (Ex: Dunamis uses /2 in its formula)

Examples of Spell type Skills[]

Armor Element Elecomp Note
Bloodmage Armour Element 1.84977 Pays HP to deal +50% Damage
Tyrannochicken Rex Rider Wind 1.81064
Cleric of Carnafex Fire/Ice 1.25657

Information[]

  • For all intents and purposes, these armors simply lock your attack to a specific element, and apply an elecomp to compensate.
  • Do note than contrary to regular skills, these do NOT deal *2 damage, and they do apply the *4/3 for magic weapons on boosters.
  • Get the Balance Engine penalty of /1.1.

Examples of EleLocked Armor Skills[]

Armor Element Elecomp Notes
Griffinrider Mount Wind 1.84071 Dismounted
Graverider Mount Ice 1.84071 Dismounted
Drakath Fiend Form Darkness 1.71145 Can be toggled
Svadilfari's Oath Energy 1.564 Locked to Energy


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