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Normal Attack

  • Treated as a normal attack.
  • Doesn't apply effects from the weapon.
  • Since you pay a cost to bring it to a Melee level it doesn't get Mage level boost from Booster Pets. (Ex: Poelala doesn't use *4/3 in its formula).
  • Does get Mage level boost from Miscs.
  • Elemental Compensation is applied to damage.

List of Normal Attack Skills

Armor Element Elecomp
White Knight Light 2.19553
Moglord Tortress (Water Form) Water 2.18
Lord of The Skies Wind 2.10511
Horo-Show Void Vigilante Ice 2.10166
Taladosian Robes Energy 2.09967
Chaos Armor (Including Random Compensation) Random 2.04958
Ebony Sepulchure Form (vs Undead) Darkness 1.94293
Flame Guardian Dragon Form Fire 1.86326
Hydro Guardian Dragon Form Water 1.86326
Voltaic Guardian Dragon Form Energy 1.86326
Doom Knight (Fire) Fire 1.67748
W.H.E.E.L Water 1.57591
Tinkerer (Fire/Energy) Fire/Energy 1.51162
Doom Knight (Darkness) Darkness 1.50386
Moglord Tortress (Fire Form) Water 1.33
Ultimon's Armor Light/Darkness 1.25289
Ebony Sepulchure Form (vs Anything Else) Darkness 0.88315
Note
Sometimes referred to as "Old Lean" as they generally appear on armors that follow the older system for armor leans.

Weapon Based

  • Treated as a normal attack.
  • Applies effects from your weapon.
  • Your specials can occur, but aren't boosted.
  • Since you pay a cost to bring it to a Melee level it doesn't get Mage level boost from Booster Pets. (Ex: Poelala doesn't use *4/3 in its formula)
  • Does get Mage level boost from Miscs.
  • Elemental Compensation is applied to cost.
  • Get the Balance Engine penalty of /1.1.

List of Weapon Based Skills

Armor Element Notes
Headless Horseman Fire
Human FIsher Water
Hand of Terra'Suul (Swordcicle) Ice
Mutant King Form Earth Not Fully-Offensive (Neutral)
Fiend of Light Light Deals -45.8% Damage, but causes Dark Resist to increase by +1.5*Light Resist (MAX: 200%)
Angel of Souls Darkness Uses LUK*3/4 instead of LUK/2
Terror Raiment Darkness Deals -37.1875% Damage, but causes Fear
Samurai Warlord O-Yoroi Follows Weapon Element Not Fully-Offensive (Mid-Offensive)
Samukematsuri Samurai Fire
Shinyaro Form Follows Weapon Element Deals -25% Damage, causes -50 END for 1 turn

Normal Attack Modifier

  • Modifies your Normal Attack (applies to specials as well).
  • Elemental Compensation is applied to cost.
  • Since you pay a cost to bring it to a Melee level it doesn't get Mage level boost from Booster Pets. (Ex: Poelala doesn't use *4/3 in its formula)
  • Does get Mage level boost from Miscs.
  • Get the Balance Engine penalty of /1.1.

List of Normal Attack Modifier Skills

Armor Element Effect Penalty
Blazing Bloodzerker Fire Damage *2
Werewolf/Vampire Subrace (Melee) Follows Weapon Element Damage *2 -12.5%
Werewolf/Vampire Subrace (Magic) Follows Weapon Element Damage *2*4/3 -25%
Werepyre Subrace (Melee) Follows Weapon Element Damage*2
Werepyre Subrace (Magic) Follows Weapon Element Damage*2*4/3

Spell / Skill

  • Treated as a spell.
  • Gets spell level boosts from Boosters / Miscs. (Ex: Dunamis uses /2 in its formula)

List of Spell type Skills

Armor Element Elecomp Note
Pyromancer Bloodmage Fire 1.84977 Deals +50% Damage
Hydromancer Bloodmage Water 1.84977 Deals +50% Damage
Cryomancer Bloodmage Ice 1.84977 Deals +50% Damage
Lumenomancer Bloodmage Light 1.84977 Deals +50% Damage
Tyrannochicken Rex Rider Wind 1.81064
Hand of Tera'Suul (Wrath of the Ice Realm) Ice 1.72618
Cleric of Carnafex Fire/Ice 1.25657

Elelock Armors

  • For all intents and purposes, these armors simply lock your attack to a specific element, and apply an elecomp to compensate.
  • Do note than contrary to regular skills, these do NOT deal *2 damage, and they do apply the *4/3 for magic weapons on boosters.
  • Get the Balance Engine penalty of /1.1.

List of Spell type Skills

Armor Element Elecomp
Griffinrider Mount (Unmount) Wind 1.84071
Graverider Mount (Unmount) Ice 1.84071
Drakath Fiend Form Darkness 1.71145
Svadilfari's Oath Energy 1.564
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