AdventureQuest Wiki
Advertisement


Introduction

This list of items is comprised of what's generally considered meta. Items are ordered by our personal ranking, with the best option for each element listed first. (Outliers being compression items, that are ordered by element)

Table of Contents

Standard Shields
Compression Shields
Dual Element Shields

Filters

Standard Shields

Orange Shieldcake

MC Fire Shield. Ranged = Magic > Melee blocking focus. Uses a Charge system:

  • Charge Info: Gains 1 Orange Charge passively, but can also spend a turn to gain an additional 20. 112 Charges can be held at one time. Charges can only be gained if the enemy is within 15 levels of the shield. Comes with a multitude of quickcast skills that consume charges. Each skill only lasts for one turn and can only be used once that turn. See table for effects:
Charges Effect
5 Reduces damage by a flat amount (51 at 150)
5 0.821x Fire EleShield Effect
10 Fire Imbue
10 Charisma boost (160 at 150)
10 +5x Hypercritical
28 Full Celerity

Location: 7,500 Z-Token Package

Info-Subs: Link (Replace all references to Light with Fire.)

Old Glory

MC Fire Shield. Ranged > Magic > Melee blocking focus. MC compresses a toggle:

  • Toggle: Pays ~8.75% Melee in SP per turn (34 at 150) to gain DEX (+50 at 150).

The best Fire shield for any DEX-adjacent build.

Location: Blarney 2024: Warney Bar

Info-Subs: Link

Heroic Titan's Inspiration

MC Fire Shield. Melee = Ranged > Magic blocking focus. MC compresses a toggle:

  • Toggle: Pays 25% Melee in SP (98 at 150) when the enemy attempts to attack. Each time you are hit, attempt to inflict a Power: 0.242 Prismatic Burn for 2 turns, capped at 4 hits. This has +0 Save Bonus, player [Weapon Mainstat]/LUK vs. monster END/LUK.

An extremely powerful Fire shield that can inflict steady damage with its toggle.

Location: Ballyhoo -> Contests -> Heroic Titan

Info-Subs: Link

Titan's Fall/Tiamoth's Memorial

MC Fire Shield. Flat blocking. Does various things:

  • Flavour Effect: Player takes ~10.71% more damage. In exchange, deals Harm damage equal (50*[Blocks])% Melee at the end of the monster's turn.
  • Toggle: Pays 15% Melee in SP (59 at 150) per turn to double the damage dealt on block to (100*[Blocks])% Melee.

An extremely powerful Fire shield that enables dodge-based builds to do high amounts of damage.

Location: Warlic's Shop -> Quests -> War Between Shadows -> Shadowfall II

Info-Subs: Link

Dreamweaver's Contempt

MC Fire Shield. Magic > Melee > Ranged blocking focus.

  • MC: Compresses a quickcast skill. Usable once per battle. Costs 100% Melee in SP (385 at 150). Skill cost and effect are based on the player's level. Provides the following effects for 3 turns each:
    • 0.6429x Fire EleShield.
    • 25% Melee MP Regen (132 at 150).

A nominally powerful shield thanks to its once per battle MP regen. It's not as amazing as it looks on paper however, due to MP being a trivially easy resource to regenerate.

Location: Frostval '20: Horror and Terror -> Delivery War

Info-Subs: Link

Hexbound Solar Photosphere

MC Fire Shield. Melee > Ranged > Magic blocking focus.

  • MC: Comes with a quickcast skill. Attempts to reflect all Bleeds and Burns onto the enemy. This has +0 Save Bonus, player END/LUK vs. monster END/LUK. This save is modified by both Bleed and Burn potency, using whichever one is larger. Can be used once per turn, and can succeed only twice per battle.

Location: Valencia -> Golden Giftboxes -> Rare Shop

Info-Subs: Link

Duke's Dontopedalogy

MC Fire Shield. Melee > Ranged > Magic blocking focus.

  • Effect: Pays -6 MRM and MC to reduce all damage taken by up to -12.857%.
    • This effect is scaled entirely by CHA. Without any CHA, there is no effect.

Location: Yulgar's Inn -> Yulgar -> Memorial Shop

Info-Subs: Link

Snuggle Hearts

MC Fire Shield. Magic > Melee > Ranged blocking focus.

  • MC: +20 Burn Potence.

Location: Snugglefest

Info-Subs: Link

Heart's Defender

MC Fire Shield. Flat blocking.

  • MC: Gain (33*[Blocks]/[Attempts])% Melee in SP (131 at 150). If no hits were attempted, heals 5% Melee in SP (20 at 150).

Location: 12000 Z-Tokens package (Heartcrusher Armaments)

Info-Subs: Link

Grakma Hide Shield

MC Fire Shield. Flat blocking.

  • MC: Reduces the damage of all hits by a flat amount (7 at 150).

Location: Travel Map -> Sail East -> Mt. Thrall -> Hollow' s Garage -> I'm here to kick some demon tail!

Info-Subs: Link

Updated Info-Subs: Link

Blueberry Shieldcake

MC Water Shield. Ranged = Magic > Melee blocking focus. Uses a Charge system:

  • Charge Info: Gains 1 Blueberry Charge passively, but can also spend a turn to gain an additional 20. 112 Charges can be held at one time. Charges can only be gained if the enemy is within 15 levels of the shield. Comes with a multitude of quickcast skills that consume charges. Each skill only lasts for one turn and can only be used once that turn. See table for effects:
Charges Effect
5 Reduces damage by a flat amount (51 at 150)
5 0.821x Water EleShield Effect
10 Water Imbue
10 Charisma boost (160 at 150)
10 +5x Hypercritical
28 Full Celerity

Location: 7,500 Z-Token Package

Info-Subs: Link (Replace all references to Light with Water.)

Celtic Wheel

MC Water Shield. Melee = Magic > Ranged blocking focus. MC compresses a toggle:

  • Toggle: Pays ~8.75% Melee in SP per turn (34 at 150) to gain INT (+50 at 150).

The best Water shield for any INT-adjacent build.

Location: Warlic's Shop -> Mastercraft Sets -> Celtic Set (Inis Fáil path: Left-Up, Left-Up, Right-Up)

Info-Subs: Link

Benthic Cursed Crystal Ward

MC Water Shield. Magic > Ranged > Melee blocking focus.

  • MC: Can pay 35% Melee in SP (137 at 150) to reduce Water damage taken by -25%. Can be used twice per turn to reduce Water damage taken by -50%. Effect is only consumed when monster attempts to attack.
    • Damage reduction is based on the relative difference between the shield's power level and the monster's level. Lower level monsters can overcap the reduction value to a max of x1.2. Reduction values also receive a x1.029 bonus from the outleveling formula at lv 150.

Location: Mogloween '23: Crystal Clear Story

Info-Subs: Link

Spring Dryad Defender

MC Water Shield. Melee > Ranged > Magic blocking focus. MC compresses a toggle:

  • Toggle: Pays ~10.5% Melee in SP per turn (41 at 150) to gain STR/INT (+30 each at 150).

A Hybrid-focused shield, giving both STR and INT for a reduced amount. Should not be picked up unless you're a Warrior that wants to free up the Earth slot in exchange for a weaker stat drive, or a Werepyre Hybrid that needs both stats for damage and accuracy.

Location: Grenwog Festival: To Spring a Trap

Info-Subs: Link

Doray

MC Water Shield. Magic > Melee = Ranged blocking focus.

  • MC: If equipped for at least one round, can pay 12.5% Melee in SP (49 at 150) to attempt to rewind both player and enemy HP/MP/SP values to the previous turn. This has a +0 Save Bonus, player VStat/LUK vs. monster LUK/INT. An infinite number of attempts can be tried per turn, but can only successfully rewind once per battle. This restriction is shared among all shields with the same effect (Doray, all variants of Father Time).

Location: Battle Monsters -> Doray -> Attack with water to fill its MP bar, causing it to explode.

Info-Subs: Link

Figurehead

MC Water Shield. Melee > Magic > Ranged blocking focus.

  • MC: After blocking, attempts to inflict a -(214.44*[Blocks]/[Attempts]) LUK Unlucky for 1 turn. This has +0 Save Bonus, player VStat/LUK vs. monster CHA/LUK.

Location: Talk Like a Pirate Day -> Treasure Hunt (Click map in Rhubarb's hand)

Info-Subs: Link

Logos

MC Water Shield. Flat blocking, with slight Magic focus. MC compresses a toggle:

  • Toggle: Pays 25% Melee in SP per turn (98 at 150) to gain +18 blocking.

Location: Valencia -> Golden Giftboxes -> Rare Shop Rare

Info-Subs: Link

Luna Defender

MC Water Shield. Ranged > Melee = Magic blocking focus.

  • MC: Reduces all damage taken by ~5.36% if using a 100-Proc weapon.

Location: Location: Travel Map -> Sail East -> Sail South -> Haven -> Visit Katshiro -> Neko Gear

Info-Subs: Link

Wyrd Ward

MC Water Shield. Flat blocking.

  • MC: Once per battle, can make the next singular hit of the enemy miss. If the hit cannot be avoided (Auto-Hits, instant kills, etc), it will instead proc on the first eligible hit.

A mechanically unique shield thanks to being able to make any one hit miss. Other shields should be used if this effect cannot be taken advantage of in a fight.

Location: April Fool's -> Fortune's Return

Info-Subs: Link

Howling Crest

MC Wind Shield. Magic > Melee > Ranged blocking focus. MC compresses a toggle:

  • Toggle: Pays ~8.75% Melee in SP per turn (34 at 150) to gain INT (+50 at 150).

The best Wind shield for any INT-adjacent build.

Location: Warlic's Shop -> Quests -> The Last Ride -> Insurmountable

Info-Subs: Link

Fujin no Shukufuku

MC Wind Shield. Flat blocking. MC compresses a toggle:

  • Toggle: Pays ~8.75% Melee in SP per turn (34 at 150) to gain DEX (+50 at 150).

The best Wind shield for any DEX-adjacent build. Should be prioritized over all over shields if Old Glory is not available, due to being the only other DEX drive.

Location: Warlic's Shop -> Mastercraft Sets -> Fujin Set

Info-Subs: Link

Haunted Dragonlord's Will

MC Wind Shield. Magic > Melee = Ranged blocking focus.

  • MC: Comes with a quickcast skill. Usable once per turn. Costs 100% Melee in SP (392 at 150), and applies a Barrier equal to a standard healing spell. Deals -25% "damage". Uses STR for stat damage. Cannot Lucky Strike.

A powerful shield for Warriors thanks to its built-in barrier. Tracks its own shield use separately from Eclipsed Dragonlord's Will.

Location: Battleon -> Warlic's Shop -> Mastercraft Sets -> Haunted Dragonlorn Set -> Search The Keep -> Inner Keep

Info-Subs: Link

MADM Barrier

MC Wind Shield. Flat blocking. Can toggle between two modes, each with their own effect:

  • Interception Mode: Gain +12 MRM, but take +10.71% damage.
  • Absorption Mode: Pays 9 MRM to take -14.23% damage.

A powerful shield that can manipulate incoming damage and MRM. Unfortunately has stiff competition due the plethora of Wind shields with semi-exclusive mechanics/effects.

Location: Limited Time Shop (New Year's)

Info-Subs: Link

Retro Nightmare Shield

MC Ice Shield. Flat blocking.

  • Flavour Effect: Shield is only Mastercrafted for Guardians. Adventurers take +3.57% damage to pay for the shield's effect.
  • MC: +5 Omni Status Potence.

The best generically useful Ice Shield thanks to having Omni Status Potence.

Location: Yulgar's Inn -> Yulgar -> Shopping

Info-Subs: Link

Pies

MC Ice Shield. Magic > Melee = Ranged blocking focus. MC compresses a toggle:

  • Toggle: Pays ~8.75% Melee in SP per turn (34 at 150) to gain CHA (+50 at 150).

The best Ice shield for Beastmasters due to coming with a CHA stat drive (and the only always-available one).

Location: Warlic's Shop -> Mastercraft Sets -> Dessert Set

Info-Subs: Link

Knightmare Omen

MC Ice Shield. Melee = Magic > Ranged blocking focus.

  • MC: Comes with a quickcast skill. Usable once per turn. Costs 100% Melee in SP (392 at 150), and applies a Barrier equal to a standard healing spell. Deals -25% "damage". Uses END for stat damage. Cannot Lucky Strike.

Location: Frostval '22: Sweet Dreams -> Gift Delivery

Info-Subs: Link

Winter Wardstone

MC Ice Shield. Melee = Magic > Ranged blocking focus. MC compresses a toggle:

  • Toggle: Pays 25% Melee in SP (98 at 150) when the enemy attempts to attack. Each time you are hit, attempt to inflict a +21.01% Fire/Ice EleVuln for 1 turn, capped at 4 hits. This has +0 Save Bonus, player [Weapon Mainstat]/LUK vs. monster END/LUK.

Location: None

Info-Subs: Link

Father Time

MC Ice Shield. Melee = Magic > Ranged blocking focus.

  • MC: If equipped for at least one round, can pay 12.5% Melee in SP (49 at 150) to attempt to rewind both player and enemy HP/MP/SP values to the previous turn. This has a +0 Save Bonus, player VStat/LUK vs. monster LUK/INT. An infinite number of attempts can be tried per turn, but can only successfully rewind once per battle. This restriction is shared among all shields with the same effect (Doray, all variants of Father Time).

Location: Father's Day Limited Time Shop

Info-Subs: Link

Frost Titan Head

MC Ice Shield. Flat blocking.

  • MC: Comes with two toggles. Each cost 20% Melee in SP (78 at 150) when the monster attacks. Only one toggle can be active at a time:
    • Blind: Attempts to inflict a -(12*[Attempts]) BtH Blind for 1 turn. This has -20 Save Bonus, player DEX/LUK vs monster DEX/LUK
    • Reflect: Deals Ice damage equal to (56.6*[Blocks])% Melee. EleComp increased damage dealt.
    • Both toggles are capped at 4 total attempts per turn.

Location: Valencia -> Golden Giftboxes -> Rare Shop

Info-Subs: Link

Defender of Frostval Past

MC Ice Shield. Magic > Melee = Ranged blocking focus.

  • MC: Once per battle, can click the shield to gain a +18 MRM Defense Boost for 1 turn. Has no cost.

Location: Guardian Giftboxes 2018 Rare

Info-Subs: Link

Chieftain's IronThorn

MC Earth Shield. Melee > Ranged > Magic blocking focus. MC compresses a toggle:

  • Toggle: Pays ~8.75% Melee in SP per turn (34 at 150) to gain STR (+50 at 150).

Location: Rip in the Sky -> Adder's Forge

Info-Subs: Link

Eternal Champion's Defiance

MC Earth Shield. Melee = Ranged > Magic blocking focus.

  • MC: +20 Choke and Panic Potence.

Location: Twilly -> Anniversary Events -> Storm of the Century -> Growth and Decay

Info-Subs: Link

Mother's Growth Shield

MC Earth Shield. Magic > Melee > Ranged blocking focus. MC compresses a toggle:

  • Toggle: Pays ~8.75% Melee in SP per turn (34 at 150) to gain CHA (+50 at 150).

The best Earth shield for Beastmasters thanks to coming with a CHA stat drive. Should be prioritized over Pies if only one can be run, as Ice has very powerful options that can help Beastmasters.

Location: Limited-Time Shop (around Mother's Day)

Info-Subs: Link

Golem Guard

MC Earth Shield. Melee > Ranged > Magic blocking focus. MC compresses a toggle:

  • Toggle:Pays 15% Melee in SP (59 at 150) per turn to reduce damage taken by 10.71%.

Location: Archery Shop -> Quests -> Monster Hunt (Golem Essence)

Info-Subs: Link

Macka-Lot Buckler

MC Earth Shield. Melee > Magic > Ranged blocking focus.

  • MC: Reduces all damage taken by up to 7.14%.
    • This effect is scaled entirely by CHA. Without any CHA, there is no effect.

Location: Grenwog -> Double O' Dozen

Info-Subs: Link

Sol Defender

MC Earth Shield. Ranged > Melee = Magic blocking focus.

  • MC: Reduces all damage taken by up to 5.71%.
    • This effect is scaled entirely by CHA. Without any CHA, there is no effect.

While it has a weaker damage reduction than Macka-Lot, Sol Defender is always-available.

Location: Travel Map -> Sail East -> Sail South -> Haven -> Visit Katshiro -> Neko Gear

Info-Subs: Link

Geo Logos

MC Earth Shield. Flat blocking. MC compresses a toggle:

  • Toggle: Pays 25% Melee in SP per turn (98 at 150) to gain +18 blocking.

Location: Valencia -> Golden Giftboxes -> Rare Shop

Info-Subs: Link (Original)

Nickelclad Knight Defender

MC Energy Shield. Ranged = Magic > Melee blocking focus.

  • MC: -12.5% Heal Resistance.

A simple shield with a deceptively strong effect, as heal resistance affects a wide variety of effects, most notably passive SP healing.

Location: Your House -> Visit Neighbor -> 1032631 -> Specific Neighbor

Info-Subs: Link

Mystic Father Time

MC Energy Shield. Melee = Magic > Ranged blocking focus.

  • MC: If equipped for at least one round, can pay 12.5% Melee in SP (49 at 150) to attempt to rewind both player and enemy HP/MP/SP values to the previous turn. This has a +0 Save Bonus, player VStat/LUK vs. monster LUK/INT. An infinite number of attempts can be tried per turn, but can only successfully rewind once per battle. This restriction is shared among all shields with the same effect (Doray, all variants of Father Time).

Location: Father's Day/New Years Limited Time Shop

Info-Subs (Basic Stats): Link

Info-Subs (Rewind Mechanic Specifics): Link

Umazen Aspis

MC Energy Shield. Melee > Ranged > Magic blocking focus.

  • MC: +20 Paralyze Potence

Location: Yulgar's Inn -> Lounge -> Sage Uldor -> Burning Solstice -> Umazen Uprising: Part 1

Info-Subs: Link

Strawberry Shieldcake

MC Light Shield. Ranged = Magic > Melee blocking focus. Uses a Charge system:

  • Charge Info: Gains 1 Strawberry Charge passively, but can also spend a turn to gain an additional 20. 112 Charges can be held at one time. Charges can only be gained if the enemy is within 15 levels of the shield. Comes with a multitude of quickcast skills that consume charges. Each skill only lasts for one turn and can only be used once that turn. See table for effects:
Charges Effect
5 Reduces damage by a flat amount (51 at 150)
5 0.821x Light EleShield Effect
10 Light Imbue
10 Charisma boost (160 at 150)
10 +5x Hypercritical
28 Full Celerity

Location: 7,500 Z-Token Package

Info-Subs: Link

Serenia's Insight

MC Light Shield. Magic > Ranged > Melee blocking focus. MC compresses a toggle:

  • Toggle: Pays ~8.75% Melee in SP per turn (34 at 150) to gain INT (+50 at 150).

The best Light shield for any INT-adjacent build.

Location: Harvest Festival -> A Sacrifice

Info-Subs: Link

Retro Golden Shield/High Communicant's Valiance

MC Light Shield. Magic = Melee > Ranged blocking focus. Both shields are identical in functionality for Guardians.

  • Flavour Effect: Retro Golden Shield is only MC'd for Guardians. Adventurers pay -3 MRM for the shield's effect.
  • MC: Against Undead, all incoming damage is calculated using this shield's resistance. Against Demons, all incoming damage is calculated using 2/3 of this shield's resistance.
    • Full Set Bonus: When used with their respective armours (Retro Golden Plate/High Communicant's Zeal), extends this effect to the armour as well.

The best shield to use against Undead, being a copy of Paladin's Unwavering passive that isn't Title-locked. Retro Golden should be picked up for convenience if Guardian, as it comes from Yulgar, with the added benefit of being upgradable via Account Manager.

Location (Retro Golden): Yulgar's Inn -> Yulgar -> Shopping

Location (Communicant): Travel Map -> South -> Alnaphar -> Click the rainbow

Info-Subs: Link

Mana Crystal Defender

MC Light Shield. Magic > Ranged > Melee blocking focus.

  • MC: After casting a damaging spell, gain a Barrier equal to 0.125x standard Spell damage. Cannot LS.

Location: Miss Fixit -> Junior Squires!

Info-Subs: Link

Radiant Aegis

MC Light Shield. Magic > Ranged > Melee blocking focus.

  • MC: Can pay 35% Melee in SP (137 at 150) to reduce Light damage taken by -25%. Can be used twice per turn to reduce Light damage by -50%.

Location: Rare Item Hunt Rare

Info-Subs: Link

Lovestruck Defender

MC Light Shield. Melee = Magic > Ranged blocking focus.

  • MC: +20 Bleed Potence.

The best (and technically only) dedicated Bleed shield. Should only be picked up if Bleed is a central component of a build.

Location: Snugglefest

Info-Subs: Link

Chaser Bracer

MC Light Shield. Magic blocking focus.

  • MC: Attempts to inflict a (28.57*[Block]/[Attempts]) Blind for 1 turn. This has a -20 Save Bonus, player VStat/LUK vs. monster DEX/LUK.

Location: Frostval '17: Island of Misfit Ornaments Painting - > The Island of Misfit Ornaments

Info-Subs: Link

Moonfang Omen Shield

MC Light Shield. Melee > Ranged > Magic blocking focus.

  • MC: Gain (33*[Blocks]/[Attempts])% Melee in SP (131 at 150). If no hits were attempted, heals 5% Melee in SP (20 at 150).

Location: Yulgar's Inn -> Devourer Saga -> Hairy Situation

Info-Subs: Link

Sol Defender

MC Light Shield. Ranged > Melee = Magic blocking focus.

  • MC: Reduces all damage taken by 5.71%.
    • This effect is scaled entirely by CHA. Without any CHA, there is no effect.

Location: Travel Map -> Sail East -> Sail South -> Haven -> Visit Katshiro -> Neko Gear

Info-Subs: Link

Emancipator's Radiance

MC Light Shield. Magic > Melee > Ranged blocking focus.

  • MC: +20 Blind Potence.

Location: Yulgar's Inn -> Lounge -> Sage Uldor -> Burning Solstice -> Umazen Uprising -> The Last Umazen City

Info-Subs: Link

Legion Shieldcake

MC Darkness Shield. Ranged = Magic > Melee blocking. Uses a Charge system:

  • Charge Info: Gains 1 Skull Candy Charge passively, but can also spend a turn to gain an additional 20. 112 Charges can be held at one time. Charges can only be gained if the enemy is within 20 levels of the player. Comes with a multitude of quickcast skills that consume charges. Each skill only lasts for one turn and can only be used once that turn. See table for effects:
Charges Effect
3 +12.75 Darkness BtH Boost
5 +25% Darkness EleEmpower
10 Darkness Imbue
10 Charisma boost (160 at 150)
10 +5x Hypercritical
28 Full Celerity

Location: 7,500 Z-Token Package

Info-Subs: Link

Dyana's Omen

MC Darkness Shield. Melee > Ranged > Magic blocking focus. MC compresses a toggle:

  • Toggle: Pays ~8.75% Melee in SP per turn (34 at 150) to gain STR (+50 at 150).

The best offensive Darkness shield for any STR-adjacent build.

Location: Harvest Festival -> A Sacrifice

Info-Subs: Link

Eclipsed Dragonlord's Will

MC Darkness Shield. Magic blocking focus.

  • MC: Comes with a quickcast skill. Usable once per turn. Costs 100% Melee in SP (392 at 150), and applies a Barrier equal to 75% Melee. Uses STR for stat damage. Cannot Lucky Strike.

A powerful shield for Warriors thanks to its built-in barrier. Tracks its own shield use separately from Haunted Dragonlord's Will.

Location: Battleon -> Warlic's Shop -> Mastercraft Sets -> Haunted Dragonlorn Set -> Search The Keep -> Obsidian Roots

Info-Subs: Link

Stygian Cursed Crystal Ward

MC Darkness Shield. Magic > Ranged > Melee blocking focus.

  • MC: Can pay 35% Melee in SP (137 at 150) to reduce Darkness damage taken by -25%. Can be used twice per turn to reduce Darkness damage taken by -50%. Effect is only consumed when monster attempts to attack.
    • Damage reduction is based on the relative difference between the shield's power level and the monster's level. Lower level monsters can overcap the reduction value to a max of x1.2. Reduction values also receive a x1.029 bonus from the outleveling formula at lv 150.

Location: Mogloween '23: Crystal Clear Story

Info-Subs: Link

(Lunar) Eclipse Shield

MC Darkness Shield. Melee = Ranged > Magic blocking focus. MC compresses a skill:

  • Skill: Darkness Spell-Type skill. Follows weapon damage type. Deals -50% damage and attempts to inflict a -([VALUE]*[DarkRes]) BtH Blind for 2 turns ([VALUE] = 37.76 at 150). This has a -20 Save Bonus, player [Weapon Mainstat]/LUK vs. monster DEX/LUK.

Location: Eclipse Limited-Time Shop

Info-Subs: Link

Info-Subs (Lunar): Link

Terror Totem

MC Darkness Shield. Magic > Melee > Ranged blocking focus. MC compresses a skill:

  • Skill: Quickcast skill. Can only be used if monster is Afraid. Has no cost. Consumes Fear, and heals HP based on the duration and strength of the Fear.

Location: Travel Map -> Terror Set

Info-Subs: Link

Luna Defender

MC Darkness Shield. Ranged > Melee = Magic blocking focus.

  • MC: Reduces all damage taken by ~5.36% if using a 100-Proc weapon.

Location: Travel Map -> Sail East -> Sail South -> Haven -> Visit Katshiro -> Neko Gear

Info-Subs: Link

TropoShield

MC Wind/Water/Ice Shield. Magic > Melee > Ranged blocking focus. Comes with a toggle:

  • Toggle: If sufficient resources are available, upon the first instance of any outgoing (player/pet/guest) Earth, Fire, or Energy attack attempt (i.e does not need to hit), pays 25% Melee in SP (96 at 150) to do the following:
    • Applies a -6 MRM DefLoss effect to the player for the rest of the turn.
    • Attempt to inflict a +42.86% Earth/Energy/Fire EleVuln effect for the rest of the turn. This has +0 Save Bonus, player [Weapon Mainstat]/LUK vs monster DEX/LUK.
      • This EleVuln effect is inflicted before damage is calculated (i.e. if successfully inflicted, it will boost the damage of the initial hit).
    • Note: Imbues are ignored for the sake of attempting infliction.

Location: Valencia -> Enter the Z-Token Shop! -> Enter the Z-Token Item Shop!

Info-Subs: No accurate official Info-Subs are available.

Back to Top

Compression Shields

Shield Fire Water Wind Ice Earth Energy Light Darkness
Cerberus Ward X - - - - - - X
Fireworks Buckler X - - - - - X -
Hydro Blaze Shield X X - - - - - -
Ancient Tower Scale - X - X - - - -
Bac-ler - X - - X - - -
Gemini - - X - X - - -
Lost Talon Tower - - X X - - X -
Miregale - - X - X - - -
Wartorn Heirloom Shield - - X - - - - X
Carpe Somnia - - - X - X - -
Darkovian Bulwark - - - - X - - X
Elightus Guard - - - - X X - -
Mountain's Talon Tower X - - - X - - X
Daylight Savings Time - - - - - - X X

Cerberus Ward (Fire/Darkness)

MC Fire/Darkness Shield. Melee = Magic > Ranged blocking focus. Toggles between Fire and Darkness.

Location: Travel Map -> Sail East -> Mt Thrall -> Underworld -> Part 1

Info-Subs: Link

Fireworks Buckler (Fire/Light)

MC Fire/Light Shield. Ranged > Melee = Magic blocking focus. Toggles between Fire and Light.

Location: Limited-Time Shop (Around July 4th)

Info-Subs: Link

Hydro Blaze Shield (Fire/Water)

MC Fire/Water Shield. Flat blocking. Toggles between Fire and Water. Top level is only -25% resistance.

Location: 2500 Z-Token Package

Info-Subs: Link

Ancient Tower Scale (Water/Ice)

MC Water/Ice Shield. Ranged = Magic > Melee blocking focus. Toggles between Water and Ice.

Location: April Fools -> Utgard, Loco! (2021 quest)

Info-Subs: Link

Bac-ler (Water/Earth)

MC Water/Earth Shield. Flat blocking. Toggles between Water and Earth. Top level is only -25% resistance. Also comes with secondary Fire and Dark resistances respectively (-18% at 145).

Location: Yulgar's Inn -> Talk To Hans -> Cysero Returns Again!

Info-Subs: Link

Gemini (Wind/Earth)

MC Wind/Earth Shield. Melee > Ranged = Magic blocking focus. Toggles between Earth and Wind.

Location: Void Takeover: Gemini. See here.

Info-Subs: Link

Lost Talon Tower (Wind/Ice/Light)

MC Wind Shield. Ranged > Melee = Magic blocking focus. Comes with a toggle:

  • MC (toggle): Pays 20% Melee in SP (78 at 150) per turn to reduce Ice and Light resistance by this shield's Wind resistance (26 at 150)
  • Full Set Bonus: When equipped with the armour and any weapon, instead pays 25% Melee in SP (98 at 150) per turn to reduce the set's total Ice and Light resistance to be equal to Wind resistance.

Location: Warlic's Shop -> Mastercraft Sets -> Lost Talon Set (Part 2: Temple of the Four Skies)

Info-Subs: Link

Miregale (Wind/Earth)

MC Wind/Earth Shield. Magic > Melee = Ranged blocking focus. Toggles between Earth and Wind.

Location: Valencia -> Golden Giftboxes -> Rare Shop Rare

Info-Subs: Link

Wartorn Heirloom Shield (Wind/Darkness)

MC Wind/Darkness Shield. Melee > Ranged > Magic blocking focus. Toggles between Wind and Darkness.

  • Flavour Effect: Vs horseman minion enemies, gains +6 MRM, with a -3 MRM downtrigger.

Location: Yulgar's Inn -> Lounge -> Sage Uldor -> Burning Solstice -> Burning Solstice Part IV: The Greatest Warrior II

Info-Subs: Link

Carpe Somnia (Ice/Energy)

MC Ice/Energy Shield. Magic > Ranged > Melee blocking focus. Toggles between Ice and Energy.

Location: Yulgar's Inn -> The Devourer Saga -> Next -> Next -> 3: A Day at the Inn

Info-Subs: Link

Darkovian Bulwark (Earth/Darkness)

MC Earth/Darkness Shield. Melee = Magic > Ranged blocking focus. Toggles between Earth and Darkness. Top level is only -25% resistance.

  • Flavour Effect: Vs Vampires or Werewolves, gains +9 MRM, with a -3 MRM downtrigger.

Location: Valencia -> Golden Giftboxes -> Rare Shop

Info-Subs: Link

Elightus Guard (Earth/Energy)

MC Earth/Energy Shield. Flat blocking. Toggles between Earth and Energy. Top level is only -25% resistance.

Location: 12000 Z-Token Package (Elightus)

Info-Subs: Link

Mountain's Talon Tower (Earth/Fire/Dark)

MC Earth Shield. Ranged > Melee = Magic blocking focus. Comes with a toggle:

  • MC (toggle): Pays 20% Melee in SP (78 at 150) per turn to reduce Fire and Darkness resistance by this shield's Earth resistance (26 at 150)

Location: Warlic's Shop -> Mastercraft Sets -> Lost Talon Set (Part 3: Parting Whispers)

Info-Subs: Link

Daylight Savings Time (Light/Darkness)

Light/Darkness Shield. Melee > Ranged > Magic blocking focus. Pays 3 MRM to toggle between Light and Darkness. Top level is only -25% resistance.

Location: Travel Map -> Sail East -> Travel South -> Ultimon's Fortress -> Part 2

Info-Subs: Link

Back to Top

Dual Element Shields

Shield Fire Water Wind Ice Earth Energy Light Darkness
Demon Wraith Prison X - - - - - - X
Fate's Betrayal X - - - - - X -
Fur of Igneus X - - X - - - -
Memorial Shield X - - - - - - X
Nova Knight Aegis X - - - X - - -
Pumpkin Shield X X - - - - - -
Magnetic Safeguard - X - - X - - -
Spell Barricade - X - X - - - -
Sunken Ship Wheel - X - - - - - X
Enigmatic Assassin Shield - - X X - - - -
Lost Talon Tower - - X X - - X -
Shield of Sands - - X - X - - -
Sublime Tower Shield - - X - - X - -
Candy Floss Shield - - - - X - X -
Monster Talon - - - - X - - X
Mountain's Talon Tower X - - - X - - X
Sackleberry Safeguard - - - - X - X -
Shadowslayer Shield - - - - X - - X
Luminous Shield - - - - - - X X

Demon Wraith Prison (Fire/Darkness)

Fire/Darkness Shield. Melee > Ranged = Magic blocking focus. Defends against Fire (21) and Darkness (21).

Location: Warlic's Advanced Magic Shop

Info-Subs: Link

Fate's Betrayal (Fire/Light)

MC Fire/Light Shield. Flat blocking. Defends against Fire (21) and Earth (21). Comes with two effects:

  • Reduces damage taken from standard elements by 7.14%
  • On block, lose (14*[Blocks]/[Attempts])% Melee in HP (50 at 150).

Location: Archery Shop -> Quests -> Truphma Saga -> When Powers Collide

Info-Subs: Link

Fur of Igneus (Fire/Ice)

MC Fire/Ice Shield. Flat blocking. Defends against Fire (22) and Ice (21). Gains effects depending on which elements were blocked:

  • Fire: Heals HP equal to (28.33*[Fire Blocks]/[Fire Attempts])% expected Melee damage (67-134 at 143).
  • Ice: Deals Fire damage equal to (28.33*[Ice Blocks]/[Ice Attempts])% expected Melee damage (33-167 at 143).

Location: Travel Map -> Travel East -> Travel South -> Veil Base Camp -> Speak to ElBhe -> ...Like a Fox!

Info-Subs: Link

Memorial Shield (Fire/Darkness)

MC Fire/Darkness Shield. Flat blocking. Defends against Fire (21) and Darkness (23).

  • MC: Reduces the damage Undead deal by 10%.

Location: Yulgar's Inn -> Yulgar -> Memorial Shop

Info-Subs: Link

Nova Knight Aegis (Fire/Earth)

Fire/Earth Shield. Ranged > Melee > Magic blocking focus. Defends against Fire (20) and Earth (20).

Location: Yulgar's Inn -> Devourer Saga -> Next (x5) -> The Nova Knight

Info-Subs: Link

Pumpkin Shield (Fire/Water)

Fire/Water Shield. Flat blocking. Defends against Fire (21) and Water (20).

Location: Mogloween -> Mogloween Quests -> Pumpkin Golems or Mogloween Portal Painting -> 2006: Jack Pumpkinface!

Info-Subs: Link

Magnetic Safeguard (Water/Earth)

Water/Earth Shield. Flat blocking. Defends against Water (21) and Earth (21). Comes with a trigger:

  • Trigger: Enemies tagged 'armour' or 'metallic' lose 6 BtH.

Location: Travel Map -> Sail East -> Travel South -> Seekrat -> 6: The Terrible 12 War

Info-Subs: Link

Spell Barricade (Water/Ice)

MC Water/Ice Shield. Magic > Ranged > Melee blocking focus. Defends against Water (20) and Ice (20).

  • MC: +6 Magic blocking.

Location: Warlic's Advanced Magic Shop

Info-Subs: Link

Sunken Ship Wheel (Water/Darkness)

MC Water/Darkness Shield. Flat blocking. Defends against Water (21) and Darkness (21). Comes with two effects:

  • Reduces damage taken from standard elements by 7.14%
  • On block, lose (14*[Blocks]/[Attempts])% Melee in HP (50 at 150).

Location: Talk Like a Pirate Day -> Treasure Hunt (Click map in Rhubarb's hand)

Info-Subs: Link

Enigmatic Assassin Shield (Wind/Ice)

Wind/Ice Shield. Flat blocking. Defends against Wind (20) and Ice (20).

Location: Assassin Class Shop

Info-Subs: Link

Lost Talon Tower (Wind/Ice/Light)

MC Wind Shield. Ranged > Melee = Magic blocking focus. Comes with a toggle:

  • MC (toggle): Pays 20% Melee in SP (78 at 150) per turn to reduce Ice and Light resistance by this shield's Wind resistance (26 at 150)
  • Full Set Bonus: When equipped with the armour and any weapon, instead pays 25% Melee in SP (98 at 150) per turn to reduce the set's total Ice and Light resistance to be equal to Wind resistance.

Location: Warlic's Shop -> Mastercraft Sets -> Lost Talon Set (Part 2: Temple of the Four Skies)

Info-Subs: Link

Shield of Sands (Wind/Earth)

Wind/Earth Shield. Flat blocking. Defends against Wind (21) and Earth (21).

Location: Archery Shop -> Quests -> Truphma Saga -> 5: Artistic Ruins

Info-Subs: Link

Sublime Tower Shield (Wind/Energy)

MC Wind/Energy Shield. Ranged > Magic > Melee blocking focus. Defends against Wind (20) and Energy (20).

  • MC: +6 Ranged blocking.

Location: Robina's Shop

Info-Subs: Link

Candy Floss Shield (Earth/Light)

Earth/Light Shield. Magic > Melee = Ranged blocking focus. Defends against Earth (22) and Light (21).

Location: Robina's Shop -> Quests -> Next (*4) -> Ode to Seasons

Info-Subs: Link

Monster Talon (Earth/Darkness)

Earth/Darkness Shield. Melee > Ranged = Magic blocking focus. Defends against Earth (21) and Darkness (21).

Location: Guardian Shop

Info-Subs: Link

Mountain's Talon Tower (Earth/Fire/Dark)

MC Earth Shield. Ranged > Melee = Magic blocking focus. Comes with a toggle:

  • MC (toggle): Pays 20% Melee in SP (78 at 150) per turn to reduce Fire and Darkness resistance by this shield's Earth resistance (26 at 150)

Location: Warlic's Shop -> Mastercraft Sets -> Lost Talon Set (Part 3: Parting Whispers)

Info-Subs: Link

Sackleberry Safeguard (Earth/Light)

MC Earth/Light Shield. Melee > Ranged > Magic blocking focus. Defends against Earth (20) and Light (20).

  • MC: +6 Melee blocking.

Location: Frogzard Hunter Shop

Info-Subs: Link

Shadowslayer Shield (Earth/Darkness)

Earth/Darkness Shield. Melee = Magic > Ranged blocking focus. Defends against Earth (21) and Darkness (21). Comes with a trigger:

  • Trigger: Gains MRM based on enemy type, with no downtrigger:
    • Were not-wolves/Mummies/Ghosts/Zombies: +3 MRM
    • Werewolf/Vampires: +4 MRM
    • Werepyre: +5 MRM
    • Dracopyre: +6 MRM

Location: Shadowslayer/Nighthunter Class Shop

Info-Subs: Link

Luminous Shield (Light/Darkness)

Light/Darkness Shield. Flat blocking. Defends against Light (21) and Darkness (21). Comes with a trigger:

  • Trigger: Gains +6 MRM vs Shadow monsters. Pays with a -2 MRM downtrigger.

Location: Travel Map -> Sail East -> Travel South -> Seekrat -> 9: Breaking Point

Info-Subs: Link

Back to Top

Advertisement