Introduction
This list of items is comprised of what's generally considered meta. Items are ordered by our personal ranking, with the best option for each element listed first. (Outliers being compression items, that are ordered by element)
Table of Contents |
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• Standard Shields |
Filters
Standard Shields
Orange Shieldcake
MC Fire Shield. Ranged = Magic > Melee blocking focus. Uses a Charge system:
- Charge Info: Gains 1 Orange Charge passively, but can also spend a turn to gain an additional 20. 112 Charges can be held at one time. Charges can only be gained if the enemy is within 15 levels of the shield. Comes with a multitude of quickcast skills that consume charges. Each skill only lasts for one turn and can only be used once that turn. See table for effects:
Charges Effect 5 Reduces damage by a flat amount (51 at 150) 5 0.821x Fire EleShield Effect 10 Fire Imbue 10 Charisma boost (160 at 150) 10 +5x Hypercritical 28 Full Celerity
Location: 7,500 Z-Token Package
Info-Subs: Link (Replace all references to Light with Fire.)
Old Glory
MC Fire Shield. Ranged > Magic > Melee blocking focus. MC compresses a toggle:
- Toggle: Pays ~8.75% Melee in SP per turn (34 at 150) to gain DEX (+50 at 150).
The best Fire shield for any DEX-adjacent build.
Location: Blarney 2024: Warney Bar
Info-Subs: Link
Heroic Titan's Inspiration
MC Fire Shield. Melee = Ranged > Magic blocking focus. MC compresses a toggle:
- Toggle: Pays 25% Melee in SP (98 at 150) when the enemy attempts to attack. Each time you are hit, attempt to inflict a Power: 0.242 Prismatic Burn for 2 turns, capped at 4 hits. This has +0 Save Bonus, player [Weapon Mainstat]/LUK vs. monster END/LUK.
An extremely powerful Fire shield that can inflict steady damage with its toggle.
Location: Ballyhoo -> Contests -> Heroic Titan
Info-Subs: Link
Titan's Fall/Tiamoth's Memorial
MC Fire Shield. Flat blocking. Does various things:
- Flavour Effect: Player takes ~10.71% more damage. In exchange, deals Harm damage equal (50*[Blocks])% Melee at the end of the monster's turn.
- Toggle: Pays 15% Melee in SP (59 at 150) per turn to double the damage dealt on block to (100*[Blocks])% Melee.
An extremely powerful Fire shield that enables dodge-based builds to do high amounts of damage.
Location: Warlic's Shop -> Quests -> War Between Shadows -> Shadowfall II
Info-Subs: Link
Dreamweaver's Contempt
MC Fire Shield. Magic > Melee > Ranged blocking focus.
- MC: Compresses a quickcast skill. Usable once per battle. Costs 100% Melee in SP (385 at 150). Skill cost and effect are based on the player's level. Provides the following effects for 3 turns each:
- 0.6429x Fire EleShield.
- 25% Melee MP Regen (132 at 150).
A nominally powerful shield thanks to its once per battle MP regen. It's not as amazing as it looks on paper however, due to MP being a trivially easy resource to regenerate.
Location: Frostval '20: Horror and Terror -> Delivery War
Info-Subs: Link
Hexbound Solar Photosphere
MC Fire Shield. Melee > Ranged > Magic blocking focus.
- MC: Comes with a quickcast skill. Attempts to reflect all Bleeds and Burns onto the enemy. This has +0 Save Bonus, player END/LUK vs. monster END/LUK. This save is modified by both Bleed and Burn potency, using whichever one is larger. Can be used once per turn, and can succeed only twice per battle.
Location: Valencia -> Golden Giftboxes -> Rare Shop
Info-Subs: Link
Duke's Dontopedalogy
MC Fire Shield. Melee > Ranged > Magic blocking focus.
- Effect: Pays -6 MRM and MC to reduce all damage taken by up to -12.857%.
- This effect is scaled entirely by CHA. Without any CHA, there is no effect.
Location: Yulgar's Inn -> Yulgar -> Memorial Shop
Info-Subs: Link
Snuggle Hearts
MC Fire Shield. Magic > Melee > Ranged blocking focus.
- MC: +20 Burn Potence.
Location: Snugglefest
Info-Subs: Link
Heart's Defender
MC Fire Shield. Flat blocking.
- MC: Gain (33*[Blocks]/[Attempts])% Melee in SP (131 at 150). If no hits were attempted, heals 5% Melee in SP (20 at 150).
Location: 12000 Z-Tokens package (Heartcrusher Armaments)
Info-Subs: Link
Blueberry Shieldcake
MC Water Shield. Ranged = Magic > Melee blocking focus. Uses a Charge system:
- Charge Info: Gains 1 Blueberry Charge passively, but can also spend a turn to gain an additional 20. 112 Charges can be held at one time. Charges can only be gained if the enemy is within 15 levels of the shield. Comes with a multitude of quickcast skills that consume charges. Each skill only lasts for one turn and can only be used once that turn. See table for effects:
Charges Effect 5 Reduces damage by a flat amount (51 at 150) 5 0.821x Water EleShield Effect 10 Water Imbue 10 Charisma boost (160 at 150) 10 +5x Hypercritical 28 Full Celerity
Location: 7,500 Z-Token Package
Info-Subs: Link (Replace all references to Light with Water.)
Celtic Wheel
MC Water Shield. Melee = Magic > Ranged blocking focus. MC compresses a toggle:
- Toggle: Pays ~8.75% Melee in SP per turn (34 at 150) to gain INT (+50 at 150).
The best Water shield for any INT-adjacent build.
Location: Warlic's Shop -> Mastercraft Sets -> Celtic Set (Inis Fáil path: Left-Up, Left-Up, Right-Up)
Info-Subs: Link
Benthic Cursed Crystal Ward
MC Water Shield. Magic > Ranged > Melee blocking focus.
- MC: Can pay 35% Melee in SP (137 at 150) to reduce Water damage taken by -25%. Can be used twice per turn to reduce Water damage taken by -50%. Effect is only consumed when monster attempts to attack.
- Damage reduction is based on the relative difference between the shield's power level and the monster's level. Lower level monsters can overcap the reduction value to a max of x1.2. Reduction values also receive a x1.029 bonus from the outleveling formula at lv 150.
Location: Mogloween '23: Crystal Clear Story
Info-Subs: Link
Spring Dryad Defender
MC Water Shield. Melee > Ranged > Magic blocking focus. MC compresses a toggle:
- Toggle: Pays ~10.5% Melee in SP per turn (41 at 150) to gain STR/INT (+30 each at 150).
A Hybrid-focused shield, giving both STR and INT for a reduced amount. Should not be picked up unless you're a Warrior that wants to free up the Earth slot in exchange for a weaker stat drive, or a Werepyre Hybrid that needs both stats for damage and accuracy.
Location: Grenwog Festival: To Spring a Trap
Info-Subs: Link
Doray
MC Water Shield. Magic > Melee = Ranged blocking focus.
- MC: If equipped for at least one round, can pay 12.5% Melee in SP (49 at 150) to attempt to rewind both player and enemy HP/MP/SP values to the previous turn. This has a +0 Save Bonus, player VStat/LUK vs. monster LUK/INT. An infinite number of attempts can be tried per turn, but can only successfully rewind once per battle. This restriction is shared among all shields with the same effect (Doray, all variants of Father Time).
Location: Battle Monsters -> Doray -> Attack with water to fill its MP bar, causing it to explode.
Info-Subs: Link
Figurehead
MC Water Shield. Melee > Magic > Ranged blocking focus.
- MC: After blocking, attempts to inflict a -(214.44*[Blocks]/[Attempts]) LUK Unlucky for 1 turn. This has +0 Save Bonus, player VStat/LUK vs. monster CHA/LUK.
Location: Talk Like a Pirate Day -> Treasure Hunt (Click map in Rhubarb's hand)
Info-Subs: Link
Logos
MC Water Shield. Flat blocking, with slight Magic focus. MC compresses a toggle:
- Toggle: Pays 25% Melee in SP per turn (98 at 150) to gain +18 blocking.
Location: Valencia -> Golden Giftboxes -> Rare Shop Rare
Info-Subs: Link
Luna Defender
MC Water Shield. Ranged > Melee = Magic blocking focus.
- MC: Reduces all damage taken by ~5.36% if using a 100-Proc weapon.
Location: Location: Travel Map -> Sail East -> Sail South -> Haven -> Visit Katshiro -> Neko Gear
Info-Subs: Link
Wyrd Ward
MC Water Shield. Flat blocking.
- MC: Once per battle, can make the next singular hit of the enemy miss. If the hit cannot be avoided (Auto-Hits, instant kills, etc), it will instead proc on the first eligible hit.
A mechanically unique shield thanks to being able to make any one hit miss. Other shields should be used if this effect cannot be taken advantage of in a fight.
Location: April Fool's -> Fortune's Return
Info-Subs: Link
Howling Crest
MC Wind Shield. Magic > Melee > Ranged blocking focus. MC compresses a toggle:
- Toggle: Pays ~8.75% Melee in SP per turn (34 at 150) to gain INT (+50 at 150).
The best Wind shield for any INT-adjacent build.
Location: Warlic's Shop -> Quests -> The Last Ride -> Insurmountable
Info-Subs: Link
Fujin no Shukufuku
MC Wind Shield. Flat blocking. MC compresses a toggle:
- Toggle: Pays ~8.75% Melee in SP per turn (34 at 150) to gain DEX (+50 at 150).
The best Wind shield for any DEX-adjacent build. Should be prioritized over all over shields if Old Glory is not available, due to being the only other DEX drive.
Location: Warlic's Shop -> Mastercraft Sets -> Fujin Set
Info-Subs: Link
Haunted Dragonlord's Will
MC Wind Shield. Magic > Melee = Ranged blocking focus.
- MC: Comes with a quickcast skill. Usable once per turn. Costs 100% Melee in SP (392 at 150), and applies a Barrier equal to a standard healing spell. Deals -25% "damage". Uses STR for stat damage. Cannot Lucky Strike.
A powerful shield for Warriors thanks to its built-in barrier. Tracks its own shield use separately from Eclipsed Dragonlord's Will.
Location: Battleon -> Warlic's Shop -> Mastercraft Sets -> Haunted Dragonlorn Set -> Search The Keep -> Inner Keep
Info-Subs: Link
MADM Barrier
MC Wind Shield. Flat blocking. Can toggle between two modes, each with their own effect:
- Interception Mode: Gain +12 MRM, but take +10.71% damage.
- Absorption Mode: Pays 9 MRM to take -14.23% damage.
A powerful shield that can manipulate incoming damage and MRM. Unfortunately has stiff competition due the plethora of Wind shields with semi-exclusive mechanics/effects.
Location: Limited Time Shop (New Year's)
Info-Subs: Link
Retro Nightmare Shield
MC Ice Shield. Flat blocking.
- Flavour Effect: Shield is only Mastercrafted for Guardians. Adventurers take +3.57% damage to pay for the shield's effect.
- MC: +5 Omni Status Potence.
The best generically useful Ice Shield thanks to having Omni Status Potence.
Location: Yulgar's Inn -> Yulgar -> Shopping
Info-Subs: Link
Pies
MC Ice Shield. Magic > Melee = Ranged blocking focus. MC compresses a toggle:
- Toggle: Pays ~8.75% Melee in SP per turn (34 at 150) to gain CHA (+50 at 150).
The best Ice shield for Beastmasters due to coming with a CHA stat drive (and the only always-available one).
Location: Warlic's Shop -> Mastercraft Sets -> Dessert Set
Info-Subs: Link
Knightmare Omen
MC Ice Shield. Melee = Magic > Ranged blocking focus.
- MC: Comes with a quickcast skill. Usable once per turn. Costs 100% Melee in SP (392 at 150), and applies a Barrier equal to a standard healing spell. Deals -25% "damage". Uses END for stat damage. Cannot Lucky Strike.
Location: Frostval '22: Sweet Dreams -> Gift Delivery
Info-Subs: Link
Winter Wardstone
MC Ice Shield. Melee = Magic > Ranged blocking focus. MC compresses a toggle:
- Toggle: Pays 25% Melee in SP (98 at 150) when the enemy attempts to attack. Each time you are hit, attempt to inflict a +21.01% Fire/Ice EleVuln for 1 turn, capped at 4 hits. This has +0 Save Bonus, player [Weapon Mainstat]/LUK vs. monster END/LUK.
Location: None
Info-Subs: Link
Father Time
MC Ice Shield. Melee = Magic > Ranged blocking focus.
- MC: If equipped for at least one round, can pay 12.5% Melee in SP (49 at 150) to attempt to rewind both player and enemy HP/MP/SP values to the previous turn. This has a +0 Save Bonus, player VStat/LUK vs. monster LUK/INT. An infinite number of attempts can be tried per turn, but can only successfully rewind once per battle. This restriction is shared among all shields with the same effect (Doray, all variants of Father Time).
Location: Father's Day Limited Time Shop
Info-Subs: Link
Frost Titan Head
MC Ice Shield. Flat blocking.
- MC: Comes with two toggles. Each cost 20% Melee in SP (78 at 150) when the monster attacks. Only one toggle can be active at a time:
- Blind: Attempts to inflict a -(12*[Attempts]) BtH Blind for 1 turn. This has -20 Save Bonus, player DEX/LUK vs monster DEX/LUK
- Reflect: Deals Ice damage equal to (56.6*[Blocks])% Melee. EleComp increased damage dealt.
- Both toggles are capped at 4 total attempts per turn.
Location: Valencia -> Golden Giftboxes -> Rare Shop
Info-Subs: Link
Defender of Frostval Past
MC Ice Shield. Magic > Melee = Ranged blocking focus.
- MC: Once per battle, can click the shield to gain a +18 MRM Defense Boost for 1 turn. Has no cost.
Location: Guardian Giftboxes 2018 Rare
Info-Subs: Link
Chieftain's IronThorn
MC Earth Shield. Melee > Ranged > Magic blocking focus. MC compresses a toggle:
- Toggle: Pays ~8.75% Melee in SP per turn (34 at 150) to gain STR (+50 at 150).
Location: Rip in the Sky -> Adder's Forge
Info-Subs: Link
Eternal Champion's Defiance
MC Earth Shield. Melee = Ranged > Magic blocking focus.
- MC: +20 Choke and Panic Potence.
Location: Twilly -> Anniversary Events -> Storm of the Century -> Growth and Decay
Info-Subs: Link
Mother's Growth Shield
MC Earth Shield. Magic > Melee > Ranged blocking focus. MC compresses a toggle:
- Toggle: Pays ~8.75% Melee in SP per turn (34 at 150) to gain CHA (+50 at 150).
The best Earth shield for Beastmasters thanks to coming with a CHA stat drive. Should be prioritized over Pies if only one can be run, as Ice has very powerful options that can help Beastmasters.
Location: Limited-Time Shop (around Mother's Day)
Info-Subs: Link
Golem Guard
MC Earth Shield. Melee > Ranged > Magic blocking focus. MC compresses a toggle:
- Toggle:Pays 15% Melee in SP (59 at 150) per turn to reduce damage taken by 10.71%.
Location: Archery Shop -> Quests -> Monster Hunt (Golem Essence)
Info-Subs: Link
Macka-Lot Buckler
MC Earth Shield. Melee > Magic > Ranged blocking focus.
- MC: Reduces all damage taken by up to 7.14%.
- This effect is scaled entirely by CHA. Without any CHA, there is no effect.
Location: Grenwog -> Double O' Dozen
Info-Subs: Link
Sol Defender
MC Earth Shield. Ranged > Melee = Magic blocking focus.
- MC: Reduces all damage taken by up to 5.71%.
- This effect is scaled entirely by CHA. Without any CHA, there is no effect.
While it has a weaker damage reduction than Macka-Lot, Sol Defender is always-available.
Location: Travel Map -> Sail East -> Sail South -> Haven -> Visit Katshiro -> Neko Gear
Info-Subs: Link
Geo Logos
MC Earth Shield. Flat blocking. MC compresses a toggle:
- Toggle: Pays 25% Melee in SP per turn (98 at 150) to gain +18 blocking.
Location: Valencia -> Golden Giftboxes -> Rare Shop
Info-Subs: Link (Original)
Nickelclad Knight Defender
MC Energy Shield. Ranged = Magic > Melee blocking focus.
- MC: -12.5% Heal Resistance.
A simple shield with a deceptively strong effect, as heal resistance affects a wide variety of effects, most notably passive SP healing.
Location: Your House -> Visit Neighbor -> 1032631 -> Specific Neighbor
Info-Subs: Link
Mystic Father Time
MC Energy Shield. Melee = Magic > Ranged blocking focus.
- MC: If equipped for at least one round, can pay 12.5% Melee in SP (49 at 150) to attempt to rewind both player and enemy HP/MP/SP values to the previous turn. This has a +0 Save Bonus, player VStat/LUK vs. monster LUK/INT. An infinite number of attempts can be tried per turn, but can only successfully rewind once per battle. This restriction is shared among all shields with the same effect (Doray, all variants of Father Time).
Location: Father's Day/New Years Limited Time Shop
Info-Subs (Basic Stats): Link
Info-Subs (Rewind Mechanic Specifics): Link
Umazen Aspis
MC Energy Shield. Melee > Ranged > Magic blocking focus.
- MC: +20 Paralyze Potence
Location: Yulgar's Inn -> Lounge -> Sage Uldor -> Burning Solstice -> Umazen Uprising: Part 1
Info-Subs: Link
Strawberry Shieldcake
MC Light Shield. Ranged = Magic > Melee blocking focus. Uses a Charge system:
- Charge Info: Gains 1 Strawberry Charge passively, but can also spend a turn to gain an additional 20. 112 Charges can be held at one time. Charges can only be gained if the enemy is within 15 levels of the shield. Comes with a multitude of quickcast skills that consume charges. Each skill only lasts for one turn and can only be used once that turn. See table for effects:
Charges Effect 5 Reduces damage by a flat amount (51 at 150) 5 0.821x Light EleShield Effect 10 Light Imbue 10 Charisma boost (160 at 150) 10 +5x Hypercritical 28 Full Celerity
Location: 7,500 Z-Token Package
Info-Subs: Link
Serenia's Insight
MC Light Shield. Magic > Ranged > Melee blocking focus. MC compresses a toggle:
- Toggle: Pays ~8.75% Melee in SP per turn (34 at 150) to gain INT (+50 at 150).
The best Light shield for any INT-adjacent build.
Location: Harvest Festival -> A Sacrifice
Info-Subs: Link
Retro Golden Shield/High Communicant's Valiance
MC Light Shield. Magic = Melee > Ranged blocking focus. Both shields are identical in functionality for Guardians.
- Flavour Effect: Retro Golden Shield is only MC'd for Guardians. Adventurers pay -3 MRM for the shield's effect.
- MC: Against Undead, all incoming damage is calculated using this shield's resistance. Against Demons, all incoming damage is calculated using 2/3 of this shield's resistance.
- Full Set Bonus: When used with their respective armours (Retro Golden Plate/High Communicant's Zeal), extends this effect to the armour as well.
The best shield to use against Undead, being a copy of Paladin's Unwavering passive that isn't Title-locked. Retro Golden should be picked up for convenience if Guardian, as it comes from Yulgar, with the added benefit of being upgradable via Account Manager.
Location (Retro Golden): Yulgar's Inn -> Yulgar -> Shopping
Location (Communicant): Travel Map -> South -> Alnaphar -> Click the rainbow
Info-Subs: Link
Mana Crystal Defender
MC Light Shield. Magic > Ranged > Melee blocking focus.
- MC: After casting a damaging spell, gain a Barrier equal to 0.125x standard Spell damage. Cannot LS.
Location: Miss Fixit -> Junior Squires!
Info-Subs: Link
Radiant Aegis
MC Light Shield. Magic > Ranged > Melee blocking focus.
- MC: Can pay 35% Melee in SP (137 at 150) to reduce Light damage taken by -25%. Can be used twice per turn to reduce Light damage by -50%.
Location: Rare Item Hunt Rare
Info-Subs: Link
Lovestruck Defender
MC Light Shield. Melee = Magic > Ranged blocking focus.
- MC: +20 Bleed Potence.
The best (and technically only) dedicated Bleed shield. Should only be picked up if Bleed is a central component of a build.
Location: Snugglefest
Info-Subs: Link
Chaser Bracer
MC Light Shield. Magic blocking focus.
- MC: Attempts to inflict a (28.57*[Block]/[Attempts]) Blind for 1 turn. This has a -20 Save Bonus, player VStat/LUK vs. monster DEX/LUK.
Location: Frostval '17: Island of Misfit Ornaments Painting - > The Island of Misfit Ornaments
Info-Subs: Link
Moonfang Omen Shield
MC Light Shield. Melee > Ranged > Magic blocking focus.
- MC: Gain (33*[Blocks]/[Attempts])% Melee in SP (131 at 150). If no hits were attempted, heals 5% Melee in SP (20 at 150).
Location: Yulgar's Inn -> Devourer Saga -> Hairy Situation
Info-Subs: Link
Sol Defender
MC Light Shield. Ranged > Melee = Magic blocking focus.
- MC: Reduces all damage taken by 5.71%.
- This effect is scaled entirely by CHA. Without any CHA, there is no effect.
Location: Travel Map -> Sail East -> Sail South -> Haven -> Visit Katshiro -> Neko Gear
Info-Subs: Link
Emancipator's Radiance
MC Light Shield. Magic > Melee > Ranged blocking focus.
- MC: +20 Blind Potence.
Location: Yulgar's Inn -> Lounge -> Sage Uldor -> Burning Solstice -> Umazen Uprising -> The Last Umazen City
Info-Subs: Link
Legion Shieldcake
MC Darkness Shield. Ranged = Magic > Melee blocking. Uses a Charge system:
- Charge Info: Gains 1 Skull Candy Charge passively, but can also spend a turn to gain an additional 20. 112 Charges can be held at one time. Charges can only be gained if the enemy is within 20 levels of the player. Comes with a multitude of quickcast skills that consume charges. Each skill only lasts for one turn and can only be used once that turn. See table for effects:
Charges Effect 3 +12.75 Darkness BtH Boost 5 +25% Darkness EleEmpower 10 Darkness Imbue 10 Charisma boost (160 at 150) 10 +5x Hypercritical 28 Full Celerity
Location: 7,500 Z-Token Package
Info-Subs: Link
Dyana's Omen
MC Darkness Shield. Melee > Ranged > Magic blocking focus. MC compresses a toggle:
- Toggle: Pays ~8.75% Melee in SP per turn (34 at 150) to gain STR (+50 at 150).
The best offensive Darkness shield for any STR-adjacent build.
Location: Harvest Festival -> A Sacrifice
Info-Subs: Link
Eclipsed Dragonlord's Will
MC Darkness Shield. Magic blocking focus.
- MC: Comes with a quickcast skill. Usable once per turn. Costs 100% Melee in SP (392 at 150), and applies a Barrier equal to 75% Melee. Uses STR for stat damage. Cannot Lucky Strike.
A powerful shield for Warriors thanks to its built-in barrier. Tracks its own shield use separately from Haunted Dragonlord's Will.
Location: Battleon -> Warlic's Shop -> Mastercraft Sets -> Haunted Dragonlorn Set -> Search The Keep -> Obsidian Roots
Info-Subs: Link
Stygian Cursed Crystal Ward
MC Darkness Shield. Magic > Ranged > Melee blocking focus.
- MC: Can pay 35% Melee in SP (137 at 150) to reduce Darkness damage taken by -25%. Can be used twice per turn to reduce Darkness damage taken by -50%. Effect is only consumed when monster attempts to attack.
- Damage reduction is based on the relative difference between the shield's power level and the monster's level. Lower level monsters can overcap the reduction value to a max of x1.2. Reduction values also receive a x1.029 bonus from the outleveling formula at lv 150.
Location: Mogloween '23: Crystal Clear Story
Info-Subs: Link
(Lunar) Eclipse Shield
MC Darkness Shield. Melee = Ranged > Magic blocking focus. MC compresses a skill:
- Skill: Darkness Spell-Type skill. Follows weapon damage type. Deals -50% damage and attempts to inflict a -([VALUE]*[DarkRes]) BtH Blind for 2 turns ([VALUE] = 37.76 at 150). This has a -20 Save Bonus, player [Weapon Mainstat]/LUK vs. monster DEX/LUK.
Location: Eclipse Limited-Time Shop
Info-Subs: Link
Info-Subs (Lunar): Link
Terror Totem
MC Darkness Shield. Magic > Melee > Ranged blocking focus. MC compresses a skill:
- Skill: Quickcast skill. Can only be used if monster is Afraid. Has no cost. Consumes Fear, and heals HP based on the duration and strength of the Fear.
Location: Travel Map -> Terror Set
Info-Subs: Link
Luna Defender
MC Darkness Shield. Ranged > Melee = Magic blocking focus.
- MC: Reduces all damage taken by ~5.36% if using a 100-Proc weapon.
Location: Travel Map -> Sail East -> Sail South -> Haven -> Visit Katshiro -> Neko Gear
Info-Subs: Link
TropoShield
MC Wind/Water/Ice Shield. Magic > Melee > Ranged blocking focus. Comes with a toggle:
- Toggle: If sufficient resources are available, upon the first instance of any outgoing (player/pet/guest) Earth, Fire, or Energy attack attempt (i.e does not need to hit), pays 25% Melee in SP (96 at 150) to do the following:
- Applies a -6 MRM DefLoss effect to the player for the rest of the turn.
- Attempt to inflict a +42.86% Earth/Energy/Fire EleVuln effect for the rest of the turn. This has +0 Save Bonus, player [Weapon Mainstat]/LUK vs monster DEX/LUK.
- This EleVuln effect is inflicted before damage is calculated (i.e. if successfully inflicted, it will boost the damage of the initial hit).
- Note: Imbues are ignored for the sake of attempting infliction.
Location: Valencia -> Enter the Z-Token Shop! -> Enter the Z-Token Item Shop!
Info-Subs: No accurate official Info-Subs are available.
Compression Shields
Shield | Fire | Water | Wind | Ice | Earth | Energy | Light | Darkness |
---|---|---|---|---|---|---|---|---|
Cerberus Ward | X | - | - | - | - | - | - | X |
Fireworks Buckler | X | - | - | - | - | - | X | - |
Hydro Blaze Shield | X | X | - | - | - | - | - | - |
Ancient Tower Scale | - | X | - | X | - | - | - | - |
Bac-ler | - | X | - | - | X | - | - | - |
Gemini | - | - | X | - | X | - | - | - |
Lost Talon Tower | - | - | X | X | - | - | X | - |
Miregale | - | - | X | - | X | - | - | - |
Wartorn Heirloom Shield | - | - | X | - | - | - | - | X |
Carpe Somnia | - | - | - | X | - | X | - | - |
Darkovian Bulwark | - | - | - | - | X | - | - | X |
Elightus Guard | - | - | - | - | X | X | - | - |
Mountain's Talon Tower | X | - | - | - | X | - | - | X |
Daylight Savings Time | - | - | - | - | - | - | X | X |
Cerberus Ward (Fire/Darkness)
MC Fire/Darkness Shield. Melee = Magic > Ranged blocking focus. Toggles between Fire and Darkness.
Location: Travel Map -> Sail East -> Mt Thrall -> Underworld -> Part 1
Info-Subs: Link
Fireworks Buckler (Fire/Light)
MC Fire/Light Shield. Ranged > Melee = Magic blocking focus. Toggles between Fire and Light.
Location: Limited-Time Shop (Around July 4th)
Info-Subs: Link
Hydro Blaze Shield (Fire/Water)
MC Fire/Water Shield. Flat blocking. Toggles between Fire and Water. Top level is only -25% resistance.
Location: 2500 Z-Token Package
Info-Subs: Link
Ancient Tower Scale (Water/Ice)
MC Water/Ice Shield. Ranged = Magic > Melee blocking focus. Toggles between Water and Ice.
Location: April Fools -> Utgard, Loco! (2021 quest)
Info-Subs: Link
Bac-ler (Water/Earth)
MC Water/Earth Shield. Flat blocking. Toggles between Water and Earth. Top level is only -25% resistance. Also comes with secondary Fire and Dark resistances respectively (-18% at 145).
Location: Yulgar's Inn -> Talk To Hans -> Cysero Returns Again!
Info-Subs: Link
Gemini (Wind/Earth)
MC Wind/Earth Shield. Melee > Ranged = Magic blocking focus. Toggles between Earth and Wind.
Location: Void Takeover: Gemini. See here.
Info-Subs: Link
Lost Talon Tower (Wind/Ice/Light)
MC Wind Shield. Ranged > Melee = Magic blocking focus. Comes with a toggle:
- MC (toggle): Pays 20% Melee in SP (78 at 150) per turn to reduce Ice and Light resistance by this shield's Wind resistance (26 at 150)
- Full Set Bonus: When equipped with the armour and any weapon, instead pays 25% Melee in SP (98 at 150) per turn to reduce the set's total Ice and Light resistance to be equal to Wind resistance.
Location: Warlic's Shop -> Mastercraft Sets -> Lost Talon Set (Part 2: Temple of the Four Skies)
Info-Subs: Link
Miregale (Wind/Earth)
MC Wind/Earth Shield. Magic > Melee = Ranged blocking focus. Toggles between Earth and Wind.
Location: Valencia -> Golden Giftboxes -> Rare Shop Rare
Info-Subs: Link
Wartorn Heirloom Shield (Wind/Darkness)
MC Wind/Darkness Shield. Melee > Ranged > Magic blocking focus. Toggles between Wind and Darkness.
- Flavour Effect: Vs horseman minion enemies, gains +6 MRM, with a -3 MRM downtrigger.
Location: Yulgar's Inn -> Lounge -> Sage Uldor -> Burning Solstice -> Burning Solstice Part IV: The Greatest Warrior II
Info-Subs: Link
Carpe Somnia (Ice/Energy)
MC Ice/Energy Shield. Magic > Ranged > Melee blocking focus. Toggles between Ice and Energy.
Location: Yulgar's Inn -> The Devourer Saga -> Next -> Next -> 3: A Day at the Inn
Info-Subs: Link
Darkovian Bulwark (Earth/Darkness)
MC Earth/Darkness Shield. Melee = Magic > Ranged blocking focus. Toggles between Earth and Darkness. Top level is only -25% resistance.
- Flavour Effect: Vs Vampires or Werewolves, gains +9 MRM, with a -3 MRM downtrigger.
Location: Valencia -> Golden Giftboxes -> Rare Shop
Info-Subs: Link
Elightus Guard (Earth/Energy)
MC Earth/Energy Shield. Flat blocking. Toggles between Earth and Energy. Top level is only -25% resistance.
Location: 12000 Z-Token Package (Elightus)
Info-Subs: Link
Mountain's Talon Tower (Earth/Fire/Dark)
MC Earth Shield. Ranged > Melee = Magic blocking focus. Comes with a toggle:
- MC (toggle): Pays 20% Melee in SP (78 at 150) per turn to reduce Fire and Darkness resistance by this shield's Earth resistance (26 at 150)
Location: Warlic's Shop -> Mastercraft Sets -> Lost Talon Set (Part 3: Parting Whispers)
Info-Subs: Link
Daylight Savings Time (Light/Darkness)
Light/Darkness Shield. Melee > Ranged > Magic blocking focus. Pays 3 MRM to toggle between Light and Darkness. Top level is only -25% resistance.
Location: Travel Map -> Sail East -> Travel South -> Ultimon's Fortress -> Part 2
Info-Subs: Link
Dual Element Shields
Shield | Fire | Water | Wind | Ice | Earth | Energy | Light | Darkness |
---|---|---|---|---|---|---|---|---|
Demon Wraith Prison | X | - | - | - | - | - | - | X |
Fate's Betrayal | X | - | - | - | - | - | X | - |
Fur of Igneus | X | - | - | X | - | - | - | - |
Memorial Shield | X | - | - | - | - | - | - | X |
Nova Knight Aegis | X | - | - | - | X | - | - | - |
Pumpkin Shield | X | X | - | - | - | - | - | - |
Magnetic Safeguard | - | X | - | - | X | - | - | - |
Spell Barricade | - | X | - | X | - | - | - | - |
Sunken Ship Wheel | - | X | - | - | - | - | - | X |
Enigmatic Assassin Shield | - | - | X | X | - | - | - | - |
Lost Talon Tower | - | - | X | X | - | - | X | - |
Shield of Sands | - | - | X | - | X | - | - | - |
Sublime Tower Shield | - | - | X | - | - | X | - | - |
Candy Floss Shield | - | - | - | - | X | - | X | - |
Monster Talon | - | - | - | - | X | - | - | X |
Mountain's Talon Tower | X | - | - | - | X | - | - | X |
Sackleberry Safeguard | - | - | - | - | X | - | X | - |
Shadowslayer Shield | - | - | - | - | X | - | - | X |
Luminous Shield | - | - | - | - | - | - | X | X |
Demon Wraith Prison (Fire/Darkness)
Fire/Darkness Shield. Melee > Ranged = Magic blocking focus. Defends against Fire (21) and Darkness (21).
Location: Warlic's Advanced Magic Shop
Info-Subs: Link
Fate's Betrayal (Fire/Light)
MC Fire/Light Shield. Flat blocking. Defends against Fire (21) and Earth (21). Comes with two effects:
- Reduces damage taken from standard elements by 7.14%
- On block, lose (14*[Blocks]/[Attempts])% Melee in HP (50 at 150).
Location: Archery Shop -> Quests -> Truphma Saga -> When Powers Collide
Info-Subs: Link
Fur of Igneus (Fire/Ice)
MC Fire/Ice Shield. Flat blocking. Defends against Fire (22) and Ice (21). Gains effects depending on which elements were blocked:
- Fire: Heals HP equal to (28.33*[Fire Blocks]/[Fire Attempts])% expected Melee damage (67-134 at 143).
- Ice: Deals Fire damage equal to (28.33*[Ice Blocks]/[Ice Attempts])% expected Melee damage (33-167 at 143).
Location: Travel Map -> Travel East -> Travel South -> Veil Base Camp -> Speak to ElBhe -> ...Like a Fox!
Info-Subs: Link
Memorial Shield (Fire/Darkness)
MC Fire/Darkness Shield. Flat blocking. Defends against Fire (21) and Darkness (23).
- MC: Reduces the damage Undead deal by 10%.
Location: Yulgar's Inn -> Yulgar -> Memorial Shop
Info-Subs: Link
Nova Knight Aegis (Fire/Earth)
Fire/Earth Shield. Ranged > Melee > Magic blocking focus. Defends against Fire (20) and Earth (20).
Location: Yulgar's Inn -> Devourer Saga -> Next (x5) -> The Nova Knight
Info-Subs: Link
Pumpkin Shield (Fire/Water)
Fire/Water Shield. Flat blocking. Defends against Fire (21) and Water (20).
Location: Mogloween -> Mogloween Quests -> Pumpkin Golems or Mogloween Portal Painting -> 2006: Jack Pumpkinface!
Info-Subs: Link
Magnetic Safeguard (Water/Earth)
Water/Earth Shield. Flat blocking. Defends against Water (21) and Earth (21). Comes with a trigger:
- Trigger: Enemies tagged 'armour' or 'metallic' lose 6 BtH.
Location: Travel Map -> Sail East -> Travel South -> Seekrat -> 6: The Terrible 12 War
Info-Subs: Link
Spell Barricade (Water/Ice)
MC Water/Ice Shield. Magic > Ranged > Melee blocking focus. Defends against Water (20) and Ice (20).
- MC: +6 Magic blocking.
Location: Warlic's Advanced Magic Shop
Info-Subs: Link
Sunken Ship Wheel (Water/Darkness)
MC Water/Darkness Shield. Flat blocking. Defends against Water (21) and Darkness (21). Comes with two effects:
- Reduces damage taken from standard elements by 7.14%
- On block, lose (14*[Blocks]/[Attempts])% Melee in HP (50 at 150).
Location: Talk Like a Pirate Day -> Treasure Hunt (Click map in Rhubarb's hand)
Info-Subs: Link
Enigmatic Assassin Shield (Wind/Ice)
Wind/Ice Shield. Flat blocking. Defends against Wind (20) and Ice (20).
Location: Assassin Class Shop
Info-Subs: Link
Lost Talon Tower (Wind/Ice/Light)
MC Wind Shield. Ranged > Melee = Magic blocking focus. Comes with a toggle:
- MC (toggle): Pays 20% Melee in SP (78 at 150) per turn to reduce Ice and Light resistance by this shield's Wind resistance (26 at 150)
- Full Set Bonus: When equipped with the armour and any weapon, instead pays 25% Melee in SP (98 at 150) per turn to reduce the set's total Ice and Light resistance to be equal to Wind resistance.
Location: Warlic's Shop -> Mastercraft Sets -> Lost Talon Set (Part 2: Temple of the Four Skies)
Info-Subs: Link
Shield of Sands (Wind/Earth)
Wind/Earth Shield. Flat blocking. Defends against Wind (21) and Earth (21).
Location: Archery Shop -> Quests -> Truphma Saga -> 5: Artistic Ruins
Info-Subs: Link
Sublime Tower Shield (Wind/Energy)
MC Wind/Energy Shield. Ranged > Magic > Melee blocking focus. Defends against Wind (20) and Energy (20).
- MC: +6 Ranged blocking.
Location: Robina's Shop
Info-Subs: Link
Candy Floss Shield (Earth/Light)
Earth/Light Shield. Magic > Melee = Ranged blocking focus. Defends against Earth (22) and Light (21).
Location: Robina's Shop -> Quests -> Next (*4) -> Ode to Seasons
Info-Subs: Link
Monster Talon (Earth/Darkness)
Earth/Darkness Shield. Melee > Ranged = Magic blocking focus. Defends against Earth (21) and Darkness (21).
Location: Guardian Shop
Info-Subs: Link
Mountain's Talon Tower (Earth/Fire/Dark)
MC Earth Shield. Ranged > Melee = Magic blocking focus. Comes with a toggle:
- MC (toggle): Pays 20% Melee in SP (78 at 150) per turn to reduce Fire and Darkness resistance by this shield's Earth resistance (26 at 150)
Location: Warlic's Shop -> Mastercraft Sets -> Lost Talon Set (Part 3: Parting Whispers)
Info-Subs: Link
Sackleberry Safeguard (Earth/Light)
MC Earth/Light Shield. Melee > Ranged > Magic blocking focus. Defends against Earth (20) and Light (20).
- MC: +6 Melee blocking.
Location: Frogzard Hunter Shop
Info-Subs: Link
Shadowslayer Shield (Earth/Darkness)
Earth/Darkness Shield. Melee = Magic > Ranged blocking focus. Defends against Earth (21) and Darkness (21). Comes with a trigger:
- Trigger: Gains MRM based on enemy type, with no downtrigger:
- Were not-wolves/Mummies/Ghosts/Zombies: +3 MRM
- Werewolf/Vampires: +4 MRM
- Werepyre: +5 MRM
- Dracopyre: +6 MRM
Location: Shadowslayer/Nighthunter Class Shop
Info-Subs: Link
Luminous Shield (Light/Darkness)
Light/Darkness Shield. Flat blocking. Defends against Light (21) and Darkness (21). Comes with a trigger:
- Trigger: Gains +6 MRM vs Shadow monsters. Pays with a -2 MRM downtrigger.
Location: Travel Map -> Sail East -> Travel South -> Seekrat -> 9: Breaking Point
Info-Subs: Link