AdventureQuest Wiki

Introduction[]

This is a non-exhaustive list of permanently rare items in AQ from around 2012 onwards.

IMPORTANT NOTE
This page is specifically for documentation only. Many rare items (especially as they get older) are a combination of underpowered, outdated (in a bad way), or just plain bad.

Frostval[]

This table contains the details for all Frostval Guardian Giftbox items released between 2011 and the present. It also contains information for the Adventurer Giftbox itenms released between 2011 and 2013. From 2014 onwards, players were able to buy paintings to obtain the Adventurer items at any time of year. As such, the Adventurer Giftboxes from 2014 onwards have been excluded from this list.

IMPORTANT NOTE
The maximum Level for this set is 135.

(Arcane) Holiday Colossus[]

MC Melee/Magic 20-Proc Fire Swords. Inaccurate lean (-5 BTH, *85/80 damage) on both regular attacks and the weapon special.

  • MC: If all 4 hits of the special connect, -29 BtH Blind for 3 turns. This has -13 (-3 if Magic) Save Bonus, Player VStat/LUK vs. monster DEX/LUK.

Info-Subs: Melee: Link Magic: Link

Full Metal Santa[]

MC FO Fire/Ice armour. Flat Blocking. MC compresses a skill:

  • Ice Beam: Ice Normal Attack Skill. Deals either Ranged or Magic damage, depending on stats. EleComp reduces SP cost (514 at 135). Deals -32.64% damage and attempts to Freeze for 1 turn. This has +(10-([IceRes-100]/10)) Save Bonus, player DEX/LUK vs. monster END/LUK.

Info-Subs: Link

Cutting Edge Guard[]

MC "Neutral" Shield that defends against Energy, Fire, and Wind (-18%; -12%; -6% at 135).

  • MC: After blocking, deals Harm damage equal to (100*[Blocks]/[Attempts])% Melee.

Info-Subs: Link

Drone Strike[]

Standard MC Ice Spell.

  • MC: If at least one hit connects, attempts to inflict a 32.4% Daze for 1 turn. This has +20 Save Bonus, player INT/LUK vs. monster END/LUK,

Info-Subs: Link

Robodeer[]

MC Fire Pet.

  • MC: Has a 5% chance of attacking twice.

Info-Subs: Link

Shield Generator[]

MC Neutral Misc. Each turn the misc generates a chi shield. The user is able to select between two modes:

  • Powerful Shield: A stronger shield is generated (127 HP 135), but the player expends more SP per HP point consumed (Efficiency = 1;2.25 135).
  • Efficient Shield: A weaker shield is generated (63 HP 135), but the player expends less SP per HP point consumed (Efficient = 1;1.828125 135).

Info-Subs: Link

Moglord Weapons[]

MC Melee/Ranged/Magic 20-Proc/100-Proc with 20-Proc True Special/20-Proc Water Axe/Bow/Weapon. Axe has an inaccurate lean (-3 BTH; *85/82 damage), while the Sceptre has an accurate lean (+3 BTH; *85/88 damage).

  • MC: If the player's HP is above 40% of its max, the special deals +18.33% damage. If the player's HP is below 40%, the special deals a hit of healing damage to the player worth 15.6% damage of the special (23.4% Melee).

Info-Subs: Melee, Ranged, Magic

Moglord Tortress[]

FO Water armour. Can toggle between Water (40) and Fire (40) primary resistance. Melee = Magic > Ranged Blocking focus. Comes with a skill:

  • Hydro Cannon: Water Normal Attack Skill. Deals either Ranged or Magic damage, depending on player stats. EleComp increases skill damage.

Info-Subs: Link

Moglord Shield[]

MC Fire/Water shield. Defends against both at once. Flat Blocking.

  • MC: If the player is above 40% of max HP, there is a 9.86% chance for incoming damage to be reduced by half. Below 40% HP, the shield will heal the player based on the number of attacks blocked in a turn.

Info-Subs: Link

Moglord War Party[]

MC Standard Earth Skill.

  • MC: Uses CHA for stat bonuses. Please note that skills are no longer required to use an MC to scale based on CHA, and so this skill is effectively without an MC currently.

Info-Subs: Link

Moglord Warboar[]

MC Water Pet. Can toggle between two modes:

  • Damage Mode: Deals full damage.
  • Heal Mode: Heals the player's HP instead of attacking the enemy. Deals 0.765x damage.

Info-Subs: Link

Moglord Crown[]

MC Neutral Misc. Boosts CHA and has a passive chance to give the player Celerity (+40 CHA; 22.1% Celerity chance 150). The enemy can resist the Celerity at a +0 Save Bonus, player VStat/LUK vs. monster CHA/LUK.

Info-Subs: Link

Frostval Merc's Weapons[]

MC Melee/Ranged/Magic 10-Proc/100-Proc/10-Proc Ice Sword/Weapon/Sword.

  • MC: The special has a (50*[Hits]*[IceRes])% to Paralyze for 1 turn. This has +8 (Melee/Ranged)/+18 (Magic) Save Bonus, player VStat/LUK vs. monster STR/LUK.

Info-Subs: Melee (blade): Link Magic (Kris): Link

Frostval Mercenary Garb[]

MC Ice/Darkness armour. Melee > Ranged > Magic Blocking focus. Comes with a skill:

  • Shatter 4th Wall: Normal Attack Skill. Follows weapon element and damage type, but has 0.8x damage and 1.2x cost (470 Me/Ra; 588 Ma SP at 150). Deals -30% damage and attempts to inflict a 20% Daze for (4*[Hits]/[Attempts]) turns. This has +0 Save Bonus, player VStat/LUK vs. monster END/LUK.

Info-Subs Link

Frostval Merc's Reflexes[]

MC Ice Shield. Melee > Ranged > Magic Blocking focus.

  • MC: Has a 33.3% chance to reduce the BTH of an incoming attack by 9.

Info-Subs: Link

Frostval Merc's Regen Factor[]

MC Healing Skill. Uses END for stat bonuses.

  • Flavour Effect: Deals -20% damage to gain Regeneraton (3 turns; Power: 0.1)
  • MC: Increase the power of the Regeneration (already included in the numbers above).

Info-Subs: Link

Ninjelf[]

MC Ice Pet.

  • MC: Has a 20% chance to deal +25% damage.

Info-Subs: Link

Frostval Merc's Smoke Grenade[]

MC Darkness Misc. Reduces Darkness Damage and boosts DEX (0.6x Dmg Taken; +50 DEX at 150). Comes with a toggle:

  • Toggle: While toggled, pays an extra 12.5% Melee in SP (49 at 150) to passively attempt to inflict a -14 BtH Blind for 1 turn. This has +0 Save Bonus, player VStat/LUK vs. monster DEX/LUK.

Info-Subs: Link

Pixel Weapons[]

MC Melee/Ranged/Magic 0-Proc/100-Proc/0-Proc Energy Sword/Bow/Sword.

  • MC: Each weapon-based hit has an 8% chance to 1.625x damage.

Info-Subs: Melee, Ranged, Magic

Pixel Hero[]

MC FO Energy Armour. Flat Blocking.

  • MC: Has an 8% chance each turn to attempt to inflict a -10.625 MRM DefLoss for 4 turns, rounded stochastically. This has +0 Save Bonus, player VStat/LUK vs. monster CHA/LUK. If monster is already suffering from DefLoss, instead deals +5% damage.

Info-Subs: Link

Pixel Guard[]

MC Energy Shield. Melee = Ranged > Magic Blocking focus.

  • MC: Has an 8% chance to Blind the monster (1 turn, -32 BTH). No save. If they are already blinded, the shield instead provides a -3 BTH penalty to all incoming attacks.

Info-Subs: Link

Pixel Storm[]

MC Energy Spell.

  • MC: Has an 8% chance to deal 1.625x damage.

Info-Subs: Link

Pixel Stalker[]

MC Energy Pet.

  • MC: Has an 8% chance to deal 1.625x damage.

Info-Subs: Link

Pixel Ether[]

MC Energy misc. Comes with a quickcast skill:

  • Skill: Pays 25% Melee in SP to heal 22.5% Melee in MP. (98 SP for 118 MP at 150).
    • MC: Has an 8% chance to instead heal 36.5625% Melee in MP (191 at 150).

Info-Subs: Link

Your Bologna[]

MC Melee Wind 20-Proc Club.

  • MC: Against monsters with >0 CHA, deals +10% damage and seeks between 8 standard elements + Harm.

Info-Subs: Link

Aluminium Foil[]

MC Ranged 20-Proc Wind Sword.

  • MC: Against monsters with >0 CHA, gains +8.5 BtH and seeks between 8 standard elements + Harm.

Info-Subs: Link

Big Dictionary[]

MC Magic Wind Tome. Comes with 3 spells:

  • Tehauntepecer: Standard spell.
  • Panoply: "Standard" spell. Does no damage. Provides a +29 MRM DefBoost for 5 turns.
  • Sough: Efficient spell.

Info-Subs: Link

Fat & Tacky Santa[]

MC FO Wind Armour with Light (42) and Water (42) secondaries. Flat blocking. Comes with a skill:

  • Flavour Effect: Normal Weapon attacks deal -20% damage and have a (48*[Hits]/[Attempts])% chance to inflict Control for 1 turn. This has +20 Save Bonus, player Max[Mainstat]/LUK vs. monster CHA/LUK.
  • Laundry Day: Wind Spell-Type Skill. Deals Ranged or Magic damage, depending on player's stats. EleComp increases skill damage. Deals -5% damage to attempt to afflict the monster with -(5*[Hits]) Control Weakness. This has +0 Save Bonus, player Max[Mainstat]/LUK vs. monster CHA/LUK.

Info-Subs: Link

Accordion Shield[]

MC Wind Shield. Ranged > Melee = Magic Blocking Focus.

  • MC : +20 Control Potence

Info-Subs: Link

No Lemons, No Melon[]

Standard MC Wind Spell. Deals -20% damage and attempts to inflict a 100% Control for (1.2*[WindRes]*[Hits]/[Attempts]) turn(s), rounded randomly. If rounded to 0 no effect is applied. This has +20 Save Bonus, player INT/LUK vs. monster CHA/LUK.

  • MC: Increased potency of the Control effect.

Info-Subs: Link

Psychadelic Dinosaur[]

MC Wind Pet. Deals -45% damage and has a (51*WindRes)% chance to Control for 1 turn. This has +20 Save Bonus, player CHA/LUK vs. monster CHA/LUK. If the monster is already Controlled instead deals full damage.

  • MC: +5% damage.

Info-Subs: Link

Amish Hat[]

MC Wind Misc. Reduces Wind Damage, boosts END and CHA, and increases Magic/Ranged Blocking (0.5x Dmg Taken; +50 END/CHA; +7 Magic/Ranged Blocking 150).

Info-Subs: Link

Murderkillosity[]

All items in this set uses a Murderkillosity system:

  • MurderKillosity Mechanics: If monster is within 10 levels of each item's level, has a ([RoundsEquipped/TotalBattleRounds]x100)% chance to gain (100x[MonsterPower])% MurderKillosity. MurderKillosity is shared amongst all Windter set items, persists until logout, and has no cap on how much can be carried at once. All items in this set can consume 100 Murderkillosity up to 4 times per battle for various effects that last the entire battle, with the exception of the Pet and Spell.

Info-Subs: Melee: Link Magic: Link

Long Talons[]

MC Melee/Ranged/Magic 0-Proc Wind Sword/Spear/Sword.

  • Murderkillosity Use: +5% damage.

Info-Subs: Melee, Ranged, Magic

Windter Warrior[]

MC FO Wind armour with Earth and Ice secondaries. Flat Blocking. MurderKillosity can be used for two effects:

  • Infuse Might: +5% damage.
  • Infuse Skill: +4.25 BtH.
    • Note: These skills can only be used a collective 4 times per battle.

Info-Subs: Link

Stout Talon[]

MC Wind Shield. MC compresses a quickcast skill:

  • Murderkillosity Use: take -3.6% damage.

Info-Subs: Link

Dracarys[]

MC Wind Spell. Generates 20 MurderKllosity on use.

  • Murderkillosity Use: Consumes 50 MurderKillosity for that cast to deal +12.5% damage.

Info-Subs: Link

Dire Wolf[]

MC Wind Pet. MC compresses a quickcast skill:

  • Murderkillosity Use: Consumes 40 MurderKillosity to deal +5% damage.

Info-Subs: Link

Windter Crown[]

MC Wind misc. Reduces Wind damage taken, Boosts CHA, and increases all damage dealt (0.5x Dmg Taken; +50 CHA; +20% Dmg 150).

  • Murderkillosity Use: Heals 50% Melee in SP (196 at 150).

Info-Subs: Link

Samukematsuri Weapons[]

MC Melee/Ranged/Magic 0-Proc/100-Proc/0-Proc Fire Sword/Bow/Sword.

  • MC: Each hit that connects attempts to inflict a Fire Burn for 1 turn. This has +0 Save Bonus, player Mainstat/LUK vs. monster DEX/LUK. See below for Power per hit:
    • Melee: 0.5.
    • Ranged: 0.625.
    • Magic: 0.375.

Info-Subs: Link

Samukematsuri Samurai[]

MC Fire armour with Light secondary. Flat Blocking. Comes with a skill:

  • Flavour Effect: Pays 3 MRM. Gain +(3.15*[MonsterHits])% damage at the beginning of your turn, where [MonsterHits] is the number of times that the monster successfully hit you during its turn.
  • Fiery Night: Fire Weapon-based skill. Follows weapon damage type. Elecomp reduces SP cost (152 Me/Ra; 250 Ma, 150).
  • Full Set Bonus: With the Weapon and Shield equipped, enables global Auto-hit:
    • Player, Pet, and Guest damage take a x0.75 damage penalty, and Monster attacks take a x0.85 damage penalty.

Info-Subs: Link

Samukematsuri Buckler[]

MC Fire Shield. Magic > Melee = Ranged Blocking focus.

  • MC: Each time you are hit, heals 3% Melee in SP (~11 per hit at 150).

Info-Subs: Link

Samukematsuri Caltrops[]

Standard MC Fire Skill. Deals no damage, but instead applies four rounds of Caltrops, which damage the enemy each time they successfully hit the player. The monster can resist the damage at a +0 Save Bonus, Player DEX/LUK vs. monster DEX/LUK.

Info-Subs: Link

Samukematsuri Kirin[]

MC Fire Pet.

  • MC: If the previous hit from this pet connected, deals +5.88% damage.

Info-Subs: Link

Samukematsuri Oni Mask (SP)[]

MC Fire misc. Boosts STR, END, LUK, and CHA (+50 STR/END/LUK; +20 CHA 150).

  • Effect: Each time the player lands a hit (weapon/special/spell), attempts to inflict a Fire Burn for 1 turn (Power: 2.2 per hit at 150). This has +0 Save Bonus, player MainStat/LUK vs. monster DEX/LUK.

Info-Subs: Link

Weapons of Frostval Past[]

MC Melee/Ranged/Magic 12-Proc/12-Proc/9-Proc Ice Sword/Lance/Sword. MC compresses a quickcast skill:

  • Proc Effect: Summons the Ice Guardian Dragon, who deals 11.85% of the monster's max HP as Magic Ice damage. Lucky Strikes can occur.
    • Note: Damage dealt is subject to an outlevel formula, and receives a 1.029x damage boost at 150.
  • Skill: Usable once per battle. Has no cost. Attempts to inflict an +60.7% (+45.53% if Magic) Ice EleVuln for 1 turn. This has +0 Save Bonus, player Mainstat/LUK vs. monster CHA/LUK.
    • This receive partial scaling from mainstat investment. Without mainstat, EleVuln is +30.35% (+22.76% if Magic).
      • Stat scaling can overcap values to 1.1x.

Info-Subs: Link

Armour of Frostval Past[]

MC FD Ice armour with Light secondary. Melee = Magic > Ranged Blocking focus. MC compresses a skill:

  • Frosty Infusion: Quickcast skill. Costs 100% Melee in SP (385 at 150; Cost is based on the player's level). Applies an Ice Imbue for 2 turns.

Info-Subs: Link

Defender of Frostval Past[]

MC Ice Shield. Magic > Melee = Ranged blocking focus.

  • MC: Once per battle, can click the shield to gain a +18 MRM Defense Boost for 1 turn. Has no cost.

Info-Subs: Link

Spectral Chains[]

Quickcast MC Ice Spell. Deals -37.5% damage. Only usable once per battle. Cannot Lucky Strike.

  • MC: +5% damage.

Info-Subs: Link

Ice Guardian Dragon Jr.[]

MC Ice Pet.

  • MC: Once per battle, can be clicked to attempt a special attack. Deals -66.7% damage, and if both hits connect, attempts to Freeze for 1 turn. This has +20 Save Bonus, player CHA/LUK vs. monster END/LUK.

Info-Subs: Link

Helm of Frostval Past[]

MC Ice Misc. Reduces Ice damage taken, boosts END, and increases BtH (0.5x Dmg taken; +50 END; +10 BtH at 150).

  • MC: Once per battle, can click the misc to gain +12.75 BtH Boost for 2 turns, which is subject to an outlevel formula.

Info-Subs: Link

Far Northern Weapons[]

MC Melee/Ranged/Magic 20-Proc Sword/Spear/Mace.

  • Effect: Special deals -33% damage. Attempts to heal the player's SP or MP based on damage dealt, multiplied by the monster's Water resistance. Resource being healed can be chosen by clicking on weapon's head.
  • MC: Special deals +16.67% damage.

Info-Subs: Link

Hyperalphean Barbarian[]

MC Water Armour with Ice secondary. Flat blocking. Comes with three toggles:

  • Spirit Infusion: Pays 10% Melee in SP per turn (39 at 150) to deal +10% damage (+13.33% for Magic, +5% for Spells).
  • Mana Infusion: Pays 10% Melee in MP per turn (52 at 150) to deal +10% damage (+13.33% for Magic, +5% for Spells).
  • Northern Fury: All player attacks (weapon/special/spells) gain a -10 BtH Lean.

Info-Subs: Link

Hyperalphean Skjoldr[]

MC Water Shield. Melee > Ranged = Magic blocking.

  • MC: Once per battle, can make the next singular hit of the enemy miss. If the hit cannot be avoided (Auto-Hits, instant kills, etc), it will instead proc on the first eligible hit.

Info-Subs: Link

Hyperalphean Invocation[]

Overcharged MC Water Spell. Pays 40% Melee in SP (157 150) to deal +25% damage.

Info-Subs: Link

Northern River Dragon[]

MC Water Pet.

  • MC: Has a 20% chance to instead do the following attack:
    • Deals 1.25x damage.
    • Deals -33% damage. Attempts to heal the player's SP or MP based on damage dealt, multiplied by the monster's Water resistance. Resource being healed can be chosen by clicking on the pet's head.
      • If the chosen resource is >80%, the healing is not applied and no damage penalty is taken.
    • Full Set Bonus: If Hyperalphean Barbarian and Skjoldr is equipped, deals an additional 1.4x damage.

Info-Subs: Link

Hyperalphean Dragon Fang[]

MC Water Misc. Boosts STR, INT, and Water damage (+50 STR/INT; +20% Dmg at 150). MC compresses a skill:

  • Skill: Quickcast skill. Costs 175% Melee in HP (610 at 150). Attempts toinflict a -40 END Fragile for 1 turn This has +0 Save Bonus, player Max[STR,INT]/LUK vs. monster END/LUK.

Info-Subs: Link

Master's Blade[]

MC Melee 20-Proc Light Sword. Can toggle between two modes:

  • Damage Mode: Deals +15% damage.
  • Blind Mode: Attempts to inflict a (25.2*[LightRes]*[Hits]/[Attempts]) Blind for 2 turns. This has +0 Save Bonus, player STR/LUK vs. monster DEX/LUK).
  • Flavour Effect: Both the damage boost and Blind potency are scaled based on the player's HP; at 75% HP, they are at 50% effectiveness, and below 50%, they have no effect.
  • Full Set Bonus: When equipped with Lorian Shield, double the base value of both modes (+30% damage, -50.4 BtH Blind).

Info-Subs: Link Update: Link

Spacefarer's Frost Cannon[]

MC Ranged 100-Proc Ice Gun. Can toggle between two modes:

  • Status Mode: Deals -25% damage. Has a (38.6*[Hits]/[Attempts])% chance to Freeze for 1 turn. This has +0 Save Bonus, player DEX/LUK vs. monster END/LUK.
  • Charge Mode: Comes in two steps:
    • First step spends a turn and 50% Melee in SP (196 150) to store a charge.
    • Second step spends the charge to attack. Deals 2.51x damage.
    • Charge does not persist between battles, but is retained when switching between modes.

Info-Subs: Link

Update: Link

Flame Flora[]

MC Magic 100-Proc Fire Wand. Toggles between two modes:

  • Normal Mode: Deals -25% damage (-18.75% Melee) and attempt to inflict a Power: 2.2 Fire Burn for [Hits] turn(s). This has +0 Save Bonus, player INT/LUK vs. monster DEX/LUK.
  • Spell Mode: Instead of attacking with the weapon, instead performs as stanard Fire Spell if sufficient resources are available (653 MP at 150).

Info-Subs: Link

Zardshi Rider[]

MC FO Fire armour. Melee > Ranged = Magic Blocking focus. Comes with 3 skills that all follow weapon damage type and element (does not gain any EleComp):

  • Green Shell Barrage: Overcharged Spell-Type skill. Has 4/3x cost (532 SP for Me/Ra; 653 for Ma at 150) and deals +20.83% damage.
  • Red Shell Barrage: Spell-type Skill. Deals -12.5% damage and applies a +10.625 BtH Boost for 2 turns before attacking.
  • Blue Shell Barrage: Spell-type Skill. Deals -25% and applies a +17.65 MRM DefBoost for [Hits] turn(s).

Info-Subs: Link

Lorian Shield[]

MC Light Shield. Flat Blocking.

  • MC: Click to toggle between:
    • Lowering the BTH of incoming attacks by 6.
    • Lowering the damage of incoming attacks by 7.14%.
  • Flavour Effect: Both the above effects are scaled based on the player's HP; at 75% HP, they are at 50% effectiveness, and below 50%, they have no effect.
  • Set Bonus: If used with the Master's Blade, the potency of the above effects is doubled.

Info-Subs: Link

Invincible Star[]

Grants a -[Potency]% damage taken Omni EleShield for 1 turn. The spell gives MP/SP options, and 3 tiers of effect potency (i.e., [Potency]) when cast. Additionally, to prevent abuse of this spell's potent effects, each tier of the spell has a cooldown of [Duration] turns.

Tier Name Effect Potency Cooldown Duration MP Cost (lv 150) SP Cost (lv 150)
Lesser Star 33 2 312 234
Greater Star 66 3 625 469
Super Star! 99 4 937 703

Info-Subs: Link

Cometoid/Meteoid Jelly[]

MC Ice/Energy Pets. Swaps between the two via Account Manager. Deals 0.2x damage. Toggles between three modes:

  • HP Healing: Heals HP equal to 400% of damage dealt.
  • MP healing: Heals MP equal to 600% of damage dealt.
  • SP Healing: Heals SP equal to 450% of damage dealt.
    • Amount healed is divided by monster resistance.
  • MC: +5% damage.

Info-Subs: Link Update: Link

Quadforce[]

Light misc. Reduces Light damage taken, boosts LUK, and increases damage dealt (0.5x Dmg Taken; +50 LUK; +20% Dmg at 150). MC compresses 4 toggles:

  • Power: Sets STR to [Expected Amount] (250 at 150) at the cost of SP (236 at 150).
  • Courage: Sets DEX to [Expected Amount] (250 at 150) at the cost of SP (236 at 150).
  • Wisdom: Sets INT to [Expected Amount] (250 at 150) at the cost of SP (236 at 150).
  • Moxie: Sets CHA to [Expected Amount] (250 at 150) at the cost of SP (236 at 150).
    • Any amount of toggles can be active at once, but cost is not refunded if the misc is swapped if not turned off beforehand.
    • Note: While toggled, stats boosts from items have no effect; only status effects that modify stats have any effect.

Info-Subs: Link Update: Link

Spooky Weapons[]

MC Melee/Ranged/Magic 0-Proc Energy Claw/Lance/Mace. MC compresses a skill:

  • Skill: Standard Energy weapon-based skill. Deals -50% damage and attempts to inflict a (42.02*[EnergyRes]*[Hits]/[Attempts])% Fear for 4 turns. This has +0 Save Bonus, player Mainstat/LUK vs. monster CHA/LUK.

Info-Subs: Link

Jack Claws[]

MC FO Energy armour. Magic > Ranged > Melee Blocking focus. Does various things:

  • Holiday Spirit/Spookify: Swap between two modes:
    • Spookify (Default): Standard armour.
    • Holiday Spirit: Locks normal attacks (not specials or spells) to Energy. EleComp increases normal attack damage.
  • Spooky Skewer/Slaying Sleigh: Energy weapon-based skill. Follows weapon damage type. EleComp reduces SP Cost (97 for Me/Ra, 195 for Ma at 150). If monster is Fearful, consumes up to 400% Melee worth of Fear to provide an effect depending on what mode the armour is in:
    • Spooky: Increases damage dealt by up to +200%.
    • Festive: After attacking, applies an Energy EleEmpower for [Hits] turn(s). Power is based on the amount of Fear that was eaten.

Info-Subs: Link

Grinning Jack[]

MC Energy Shield. Magic = Ranged > Melee Blocking focus. MC compresses a skill:

  • MC: Quickcast skill. Costs 100% Melee in SP (385 at 150; Cost is based on the player's level). Applies an Energy Imbue for 1 turn. While the Imbue is active, weapon-based attacks attempt to inflict Fear. Power and duration of this Fear is based on damage dealt. This has +0 Save Bonus, player CHA/LUK vs. monster CHA/LUK.

Info-Subs: Link

Undead Reindeer Stampede[]

MC Energy spell. Deals -50% damage and attempts to inflict a (42.02*[EnergyRes]*[Hits]/[Attempts])% Fear for 4 turns. This has +0 Save Bonus, player Mainstat/LUK vs. monster CHA/LUK.

Info-Subs: Link

Ghost Hound[]

MC Energy Pet. Toggles between two modes:

  • Fear Mode: Deals -50% damage and attempts to inflicts (36.98*[EnergyRes]*[Hits]/[Attempts])% Fear for 1 turn. This has +0 Save Bonus, player CHA/LUK vs. monster CHA/LUK.
  • Fear Eater Mode: Deals full damage. If monster if Fearful, consumes Fear to heal the player's SP based on the amount eaten.
  • MC: +5% damage.

Info-Subs Link

Loaded Dice[]

MC Energy misc. Boosts CHA and LUK, and increases damage and BTH lean for Energy attacks (+50 CHA/LUK; +20% Dmg; +7.5 BTH lean at 150).

  • MC: +20 Fear Potence

Info-Subs: Link

Santarctic Weapons[]

MC Ice Melee/Ranged/Magic 0-Proc Ice Axe+Halberd/Axe+Polearm+Staff/Blunt. Toggles between two modes:

  • Damage Mode: Deals -5% damage normally. If the enenmy is fragile, deals +20% damage.
  • Healing Mode: Deals -10% damage. After you attack, heal 2.66% Melee in SP per hit (10 per hit at 150), capped at 4 hits. Healing is x6 if the monster is Fragile (63 per hit at 150).

Info-Subs: Link

Santa Avenger[]

MC FO Ice armour. Melee > Magic > Ranged blocking focus. Comes with 3 skills:

  • Sled-by Demolition: Overcharged Ice Spell-type skill. Follows weapon damage type. Pays an additional 50% Melee to deal +25% damage. EleComp increases skill damage. Cost and resource used depends on weapon damage type:
    • Melee/Ranged: SP (588 150).
    • Magic: MP (915 150).
  • Santarctic Fury: Ice Weapon-based skill. Follows weapon damage type. EleComp increases skill damage.
  • Break the Ice: Quickcast skill. Applies a 1-turn Ice Imbue. While the Imbue is active, weapon-based attacks will attempt to inflict a -(16.66*[Hits]/[Attempts]) END Fragile for 5 turns. This has +0 Save Bonus, player mainstat/LUK vs. monster END/LUK. Costs 100% Melee in SP (392 150).

Info-Subs: Link

Sleighward[]

MC Ice Shield. Melee = Magic > Ranged Blocking focus.

  • MC: +20 Fragile Potence

Info-Subs: Link

Santarctic Crusher[]

MC Ice Spell/SPells. Has multiple variants that can be swapped via Account Manager. Deals -50% damage. Attempts to inflict a -(33*[IceRes]*[Hits]/[Attempts]) END Fragile 5 turns. This has -20 Save Bonus, player [Stat]/LUK vs. monster END/LUK. See table for info:

Stat Resource Cost
STR SP
DEX SP
INT MP
CHA SP

Info-Subs: Link

Reindeering Slayer[]

MC Ice Pet. Toggles between two modes.

  • HP Damage Mode: Standard damage. MC: Deal +10% damage if the monster is Fragile.
  • SP Damage Mode: Damages monster SP instead of HP. Deals 1.125x damage. If the monster is Fragile, consumes up to 80% Melee worth of Fragile to increase damage dealt by up to +200%.

Info-Subs: Link

Mistletorment[]

MC Ice Misc. Boosts BtH, MRM, and increases Ice damage dealt (+10 BtH; +10 MRM; +20% DmgDealt at 150). If monster is Fragile, provides 1.1x these values. If not, provides 0.95x these values.

  • MC: Can toggle between increasing outgoing Ice damage and reducing incoming Ice damage (0.5x DmgTaken at 150).

Info-Subs: Link

Winter Warden Weapons[]

MC Melee/Ranged/Magic 0-Proc/100-Proc/0-Proc Ice Club/Bomb (Thrown)/Mace. These have +3/+3/-3 BTH leans respectively. MC compresses a toggle:

  • Toggle: The weapons attempt to inflict the following effects for 3 turns each:
    • -(15*[IceRes]*[Hits]/[Attempts])% Choke.
    • Power: (1.55*[Hits]/[Attempts]) Ice Burn.
    • Resist each separately with +0 Save Bonus, player Mainstat/LUK vs. monster END/LUK.
  • This effect is applied differently depending on the weapon.
    • Melee/Ranged: The effect is applied on weapon-based attacks. Effect is paid for by dealing -25% damage and paying 25% Melee in SP (98 at 150).
    • Magic: The effect is applied to Spells that deal Ice damage. Effect is paid for by dealing -12.5% damage and paying an additional 25% Melee in SP on cast (98 at 150). Additionally, effects checks for ([IceHits]/[IceAttempts]).

Info subs: Link

Winter Warden[]

MC FD Ice armour with Water (42) and Earth (42) secondaries. Melee > Magic > Ranged blocking focus. Comes with 3 skills:

  • Flavour Effect: Weapon attacks in this armour (including 100-Procs) deal -25% damage. After attacking, attempt to inflict a -(21*[Hits]/[Attempts])% (-15.75 if Magic) Choke for 2 turns. This has +0 Save Bonus, player Mainstat/LUK vs. monster END/LUK.
  • Frostbark: Ice skill. Follows weapon damage type. Deals reduced damage and attempts to inflict a +(42.02*[Hits]/[Attempts])% Fire/Ice EleVuln for 4 turns. This has +0 Save Bonus, player Mainstat/LUK vs. monster END/LUK. Skill functionality depends on equipped weapon's proc rate:
    • 100-Proc: Spell-Type. EleComp increases skill damage (but not strength of EleVuln). Deals -50% damage to pay for EleVuln..
    • Non-100-Proc: Overcharged Weapon-based. Deals +25% damage. EleComp reduces SP cost (356 for Me/Ra; 454 for Ma 150). Deals -40% damage to pay for EleVuln.
  • Crushing Avalanche (Toggle): Choke-based toggle. Comes with two parts:
    • Pays 12.5% Melee in SP per turn (49 150). After being attacked, attempt to inflict a -(5.25*[Hits])% Choke for 2 turns, capped at 4 hits. This has +0 Save Bonus, player END/LUK vs. monster END/LUK. Cost is only paid if monster attempts to attack.
    • Weapon attacks deal -12.5% damage. After attacking, attempt to inflict a -(5.25*[Hits])% (~-3.94 if Magic) Choke for 2 turns, capped at 4 hits. This has +0 Save Bonus, player Mainstat/LUK vs. monster END/LUK.
  • Crushing Avalanche (Toggle): Burn-based toggle. Comes with two parts:
    • Pays 12.5% Melee in SP per turn (49 150). After being attacked, attempt to inflict a Power: (0.625*[EleComp]*[Hits]) Ice Burn for 2 turns, capped at 4 hits. This has +0 Save Bonus, player END/LUK vs. monster DEX/LUK. Cost is only paid if monster attempts to attack.
    • Weapon attacks deal -12.5% damage. After attacking, attempt to inflict a Power: (0.625*[EleComp]*[Hits]) (Power: ~0.47 if Magic) Ice Burn for 2 turns, capped at 4 hits. This has +0 Save Bonus, player Mainstat/LUK vs. monster DEX/LUK.
    • Additionally, can toggle to inflict Fire Burns instead. If toggled to Fire, EleComp is not applied.
  • Set Bonus: Winter Warden's Basher/Flail deal equivalent damage to 100-Proc weapons if used in this armour.
  • Full Set Bonus: If used with Winter Warden's Basher/Bombs/Flail and Winter Wardstone, gain +5 Omni Status Potence.

Info-Subs: Link

Winter Wardstone[]

MC Ice Shield. Melee = Magic > Ranged blocking focus. MC compresses a toggle:

  • Toggle: Pays 25% Melee in SP (98 150) when the enemy attempts to attack. Each time you are hit, attempt to inflict a +21.01% Fire/Ice EleVuln for [Hits] turn(s), capped at 4 hits. This has +0 Save Bonus, player [Weapon Mainstat]/LUK vs. monster END/LUK.

Info-Subs: Link

Abominable Frostbite[]

Overcharged MC Ice Spell. Pays an additional 30% Melee in HP (105 at 150) for Auto-Hit. Deals no damage. Attempts to inflict the following effects for 6 turns each:

  • Power: 3.1 Ice Burn.
  • -(30*[IceRes])% Choke.
    • Resist each separately with -20 Save Bonus, player INT/LUK vs. monster END/LUK.
    • MC: Save is -20 rather than +0.
    • Full Set Bonus: If used with Winter Warden and Winter Wardstone, Burn is increase to 3.41 and Choke is increased to -33% base.

Info-Subs: Link

Winter Warden's Abominite[]

MC Ice Pet. Has two modes:

  • Burn Mode: Deals -50% damage and attempts to inflict a Power: [Hits] Ice Burn for 2 turns. This has -20 Save Bonus, player CHA/LUK vs. monster END/LUK.
  • Choke Mode: Deals -50% damage and attempts to inflict a -(16.81*[IceRes]*[Hits]/[Attempts])% Choke for 2 turns. This has -20 Save Bonus, player CHA/LUK vs. monster END/LUK.
  • MC: Saves are -20 rather than +0.
  • Full Set Bonus: If used with Winter Warden and Winter Wardstone, Burn is increased to Power: 1.2 base and Choke is increased to -20.71% base.

Info-Subs: Link

Mountain Pass Globe (SP)[]

MC Neutral misc. Reduces [Element] damage taken and provides +10 Omni Status Potence (0.5x Dmg Taken 150).

  • Note: The Omni Potence receives a 1.029x boost due to the outlevel formula 150.
  • MC: Can toggle [Element] between Fire and Ice.

Info-Subs: Link

Sleighguard Weapons[]

MC Melee/Ranged/Magic 0-Proc Light Sword/Staff/Sword + Polearm. MC compresses a toggle:

  • Toggle: After attacking, applies a Barrier. Numbers and functionality depend on weapon:
    • Melee/Ranged: Deals -20% damage and pays 20% Melee in SP (78 at 150). Barrier is worth (41.46*[LightRes]*[Hits]/[Attempts])% Melee. Ranged Barrier is further modified by Adaptive Lean.
    • Magic: Damaging spells that deal Light deal -20% damage and pays an additional 40% Melee in SP (156 at 150). Barrier is worth (80*[LightRes]*[LightHits]/[LightAttempts])% Melee.
    • Additionally, if player has over 600% Melee worth of Barrier, no longer pays any damage, and instead deals +20% damage.

Info subs: Link

One Storm Armour[]

MC FD Light armour with with Energy and Darkness "secondaries". Flat blocking. Does various things:

  • Flavour Effect: Pays 6 MRM to reduce Energy and Darkness damage taken by ~10.71%.
  • Crusader's Rampage: Light Weapon-based Skill. EleComp reduces SP cost (113 for Me/Ra, 239 for Ma at 150). Consumes up to 400% Melee worth of Barrier from the player on attack, increasing damage dealt by up to +200%.
    • Full Set Bonus: If used with any Sleighguard weapon and Sleighguard Imperial Shield, final SP cost is reduced by 10% Melee (74 for Me/Ra, 200 for Ma at 150).
  • Greatest Scion's Sacrifice: Quickcast skill. Usable once per turn. Usable three times per battle. After use, applies the following effects while using this armour for the rest of battle:
    • Deal +(10*[Uses])% damage (+13.33% if Magic, +5% for Spells).
    • Apply a (10*[Uses])% Melee Barrier when attacking (40 per stack at 150).
    • Applies a (20*[Uses])% Fragile for 1 turn onto the player after attacking (-14.29 END per use at 150).

Info-Subs: Link

Sleighguard Imperial Shield[]

MC Light Shield. Melee = Ranged > Magic blocking. MC compresses a skill:

  • Skill: Quickcast skill. Pays 50% Melee in HP and SP (174 HP and 196 SP at 150) to apply a ~76.5% Melee Barrier (383 at 150).

Info-Subs: Link

Prime Sleighguard Blessing[]

Overcharged Quickcast MC Light "healing" Spell/SPell. Separate items. Uses END for stat bonuses. Has a two turn cooldown between uses. Pays 200% Melee in MP or SP (1045 MP or 784 SP at 150) for the following effects:

  • Applies a -(17.86*[LightRes])% Omni EleShield for 2 turns.
  • Applies a (136*[LightRes])% Melee Barrier.
  • MC: +5% damage.

Info-Subs: Link

Sleighguard Imperial Altair[]

MC Light Pet. Has two modes:

  • Flavour Effect: Deals -5% damage and has -4.25 BtH. If player has an active Barrier, deals +10% damage and gains +8.5 BtH.
  • Damage Mode: Deals full damage.
  • Eater Mode: Pays 20% Melee in SP (78 at 150) to do +50% damage. Additionally, if player has a Barrier active, eats up to 80% Melee worth of Barrier to increase damage dealt up to an additional +200%. Toggle has a 1-turn cooldown between uses. Pet must be active for cooldown to decrease.

Info-Subs: Link

Nicety Seal (SP)[]

MC Neutral misc. Reduces Light and Darkness damage taken (0.75x Dmg Taken 150). MC compress a skill:

  • Skill: Quickcast skill. Has a 2 turn cooldown between uses. Pays 70% Melee in SP (274 at 150) to apply the following effects for 2 turns each:
    • 0.75x Light/Darkness EleShield.
    • -10 BtH Berserk.

Info-Subs: Link

IMPORTANT NOTE
The maximum Level for this set is 130.

Eye of Chillax[]

MC Melee 10-Proc Fire Sword.

  • MC: Against any monster tagged as Cute, deals 1.15x damage and seeks between the 8 standard elements + Harm.

Info-Subs: Link

Chillax Crusader[]

MC Neutral Fire Armour. Flat Blocking. Comes with a skill:

  • Flavour Effect: Regular armour attacks are partially locked to Ice and Energy. These hits deal 1.155x damage to compensate along with receiving EleComp to damage dealt.
  • Third Eye!: Standard Fire Spell. EleComp increases spell damage.

Info-Subs: Link

Hand of Chillax[]

MC Fire/Ice Compression shield (-21 at 130). Flat Blocking.

  • MC: Has a 10% chance of reducing incoming damage by 50% during the player's next turn.

Info-Subs: Link

Call of Chillax[]

Standard MC Fire Spell.

  • MC: If both hits miss, attempts a third Ice hit, dealing 3.11x damage compared to a normal spell.

Info-Subs: Link

Mini Chillax[]

MC Fire/Ice Pet.

  • Flavour Effect: Attacks normally deal Fire and Ice damage. Every fifth action, uses a special attack that deals Fire damage. This attack additionally deals 1.92x damage to compensate. Actions are tracked between battles, and is reset on logout.

Info-Subs: Link

Heart of Chillax[]

MC Ice Misc. Reduces Ice damage taken and boosts END (-10%; +30 END at 130).

  • Flavour Effect: Every turn, the misc attempts to inflict Fear (12% inaction chance; 1 turn). This has +20 Save Bonus, player CHA/LUK vs. monster CHA/LUK.

Info-Subs: Link

IMPORTANT NOTE
The maximum Level for this set is 145.

Zombie Master Axe[]

MC Melee 10-Proc Wind Axe. Uses a Soul Harvest system:

  • Soul Harvest Mechanics: If monster is within 10 levels of the weapon's item level, has a ([RoundsEquipped/TotalBattleRounds]x100)% chance to gaining 1*[MonsterPower] soul. Soul is capped at 25, and is reset on logout.
  • MC: The axe deals +10*[Soul Count]/25% damage

Info-Subs: Link

Zombie-Tested Axe Master Armour[]

MC Neutral Wind Armour. Melee > Ranged = Magic Blocking focus.

  • MC: Gain +6 BtH if wielding an Axe.

Info-Subs: Link

Zombie Axe Master Shield[]

MC Wind Shield. Melee > Ranged = Magic Blocking focus.

  • MC: Gain +5 MRM if wielding an Axe.

Info-Subs: Link

Exhume[]

Standard MC Wind/Darkness Spell.

  • MC: Seeks between Wind and Darkness.
  • Flavour Effect: When dealing Wind damage, the spell has an accurate lean (+5 BTH; *85/90 damage). When dealing Darkness damage, the spell has an inaccurate lean (-5 BTH; *85/80 damage).

Info-Subs: Link

WraithZard[]

MC Wind Pet.

  • MC: The pet attempts to halve the bonus damage of the monster's Lucky Strikes after each hit. This has +10 Save Bonus, player CHA/LUK vs. monster CHA/LUK.

Info-Subs: Link

Zombie Heart[]

MC Darkness Misc. Reduces Darkness resistance and boosts END (-10% Resist; +35 END at 145).

  • MC: +10 Fear and Bleed Resistance.

Info-Subs: Link

IMPORTANT NOTE
The maximum Level for this set is 145.

S.A.N.T.A Weapons[]

MC Melee/Ranged/Magic 20-Proc/100-Proc with 20-Proc True Special/20-Proc Ice Sword/Gun/Sword.

  • MC: Special attempts to inflict a +(43.65*[Hits]/[Attempts])% Ice EleVuln for 1 turn (+32.27% if Magic). This has +0 Save Bonus, player VStat/LUK vs. monster END/LUK.

Info-Subs C.O.Me.T D.A.S.H.E.R C.U.P.I.D

S.A.N.T.A[]

MC Neutral Ice Armour. Melee > Ranged > Magic Blocking focus. Comes with two skills:

  • Saw Strike: Ice Weapon-based skill. EleComp reduces SP cost (98 for Me/Ra, 192 for Ma at 145).
  • Freezer Laser: Ice Normal Attack Skill. Deals either Ranged or Magic damage, depending on player stats. EleComp increases damage dealt.

Info-Subs: Link

V.I.X.E.N.[]

MC Ice Shield. Flat Blocking.

  • MC: When attacked, gain +2 blocking to that damage type, and -1 to the remaining two, capped at ± 6. Resets each battle.

Info-Subs: Link

D.A.N.C.E.R.[]

Standard MC Ice Spell.

  • MC: Attempts to permanently reduce the monster's MRM by -([Hits]/sqrt([MonsterPower])). This has +0 Save Bonus, player INT/LUK vs. monster STR/LUK.

Info-Subs: Link

'Olive'-Class Drone[]

MC Ice Pet.

  • Flavour Effect: The pet randomly calls 3 drone types, each with a 33% chance occurring per round. These drones have different additional effects as an MC bonus:
Colour MC Bonus
Red +8 BTH
Yellow *1.1 damage.
Green +4 BTH and *1.05 damage.

Info-Subs: Link

B.L.I.T.Z.E.N.[]

MC Ice Misc. Reduce [Element] damage taken, boosts DEX, and multiplies damage dealt when wearing 'Mecha' armours (0.5x Dmg Taken; +50 DEX; 1.19x Dmg at 150).

  • MC: [Element] can be toggled between Ice and Energy.

Info-Subs: Link

Winter Donation Contests[]

Here we document only the participation rewards from past Winter Donation Contests (I.E. obtained by donating a specific amount of tokens). Placement rewards (I.E. obtained by attaining a specific position in the leaderboards) can be found in the Info Submission section of the Official AQ forums.

Balmung[]

MC Melee/Magic 0-Proc Wind Sword.

  • MC: Against Dragon/Dragonkin/Drakel foes, weapon-based attacks along with Wind Spells/Skills that match the weapon's current damage type attempts to inflict a Wind Elevuln for 1 turn. This has +0 Save Bonus, player Mainstat/LUK vs. monster END/LUK. Strength of EleVuln depends on how much the monster resembles an Earth Dragon, and is based on ([Hits]/[Attempts]):
    • Earth Dragon: +25.21% (+18.91% if Magic).
    • Earth Dragonkin/Non-Earth Dragon: +12.61% (+9.45% if Magic).
    • Dragonkin: +8.4% (+6.3% if Magic).

Info-Subs: Link

Fenrir[]

MC Wind Pet.

  • MC: Deals +10% damage against monsters with >0 STR.

Info-Subs: Link

Bag of Mixed Nuts[]

MC Neutral Misc. MC compresses four quickcast skills. Each skill provides a 1-turn effect, and only one skill can be used per turn:

  • Wall-nuts: Pays 55% Melee in SP (216 at 150) to apply a +30 MRM Defense Boost.
  • Dough-nuts: Pays 53.9% Melee in SP (211 at 150) to apply a 0.65x Omni EleShield.
  • Maadamageya-nuts: Pays 22% Melee in HP (77 at 150) to apply a +20% Omni EleEmpower..
  • Bolts: Pays 78.54% Melee in SP (308 at 150) to attempt to Paralyze for 1 turn. This has -10 Save Bonus, player (STR/DEX/INT)/LUK vs. monster STR/LUK.

Info-Subs: Link

Brightslayer Dirk[]

MC Ice Misc.

  • Effect: Pays 15% Melee in SP per turn (59 at 150). After blocking, deals Ice damage equal to (100*[Blocks]/[Attempts])% Melee. This hit is considered a player attack, and followed weapon damage type.

Info-Subs: Link

Precise / Ferocious Frostval Crown[]

MC Light Miscs. Can be swapped via the item upgrader.

  • Precise Crown: Halves player Lucky Strike damage and doubles Lucky Strike rate.
  • Ferocious Crown: Halves player Lucky Strike rate and doubles Lucky Strike damage.

Info-Subs: N/A

Summer Donation Contests[]

Here we document only the participation rewards from past Summer Donation Contests (I.E. obtained by donating a specific amount of tokens). Placement rewards (I.E. obtained by attaining a specific position in the leaderboards) can be found in the Info Submission section of the Official AQ forums.

Beachmancer Blade[]

MC Melee/Ranged/Magic 20-Proc Water Sword/Glaive/Sword.

  • MC: +4.25 BTH.

Info-Subs: Link

Scuba Mask[]

Non-MC Water Misc. Reduces Water damage taken (0.5x Dmg taken at 150).

  • Flavour Effect: All player attacks receive a -10 BtH lean.

Info-Subs: Link

Dynamo Defender[]

MC Energy Shield. Melee > Ranged = Magic Blocking focus.

  • MC: Take -(11.9*[PrevTurnBlocks])% damage, capped at 4 blocks.

Info-Subs: Link

Steam Gauge[]

MC Neutral Misc. Reduces [Element] damage taken boosts DEX and increases Ranged defence (0.5x [Element]; +50 DEX; +10 blocking at 150).

  • MC: Swaps [Element] between Fire and Water.

Info-Subs: Link

Thunderbird Joust Shield[]

MC Energy Shield. Flat Blocking.

  • MC: Heal 7.5% Melee in SP (29 at 150) when wearing a 'Rider', 'Riding' or 'Mount' armour.

Info-Subs: Link

Thunderbird Joust Headpiece[]

MC Energy Misc. Has two modes:

  • Offensive Mode: Boosts STR and INT (+50 at 150) and increases outgoing Energy damage (+21.7% at 150).
  • Defensive Mode: Boosts DEX and LUK (+50 at 150) and reduces Energy damage taken (0.5x at 150).

Info-Subs: Link

Desert Raider Shield[]

MC Light Shield. Melee = Ranged > Magic Blocking focus.

  • MC: Take -2.38% damage for each of the following statuses active on the enemy: Choke, Poison, Defence Loss, Elemental Vulnerability.

Info-Subs: Link

Desert Raider Cap[]

MC Neutral Misc. Provides +10 Omni Potence.

Info-Subs: Link

Veywild Guard[]

MC Earth Shield. Ranged = Magic > Melee Blocking focus.

  • MC: Grants +20 Potency for Freeze-Type statuses (e.g., Freeze, Petrify, Hypersalionate, etc.)

Info-Subs: Link

Veywild Helm[]

MC Earth Misc. Boosts DEX and BTH of Earth attacks (+50 DEX; +10 BTH at 150).

  • MC: Passively increases the Earth resistance of the monster by +1% each turn, capped at 200%.

Info-Subs: Link

Frostwyrm Defender[]

MC Ice Shield. Melee > Magic > Ranged Blocking focus.

  • MC: +5 Omni Potence.
  • Full Set Bonus: When equipped with Frostwyrm Riding Armour and any Frostwyrm Weapon, Omni Potence is tripled to +15.

Info-Subs: Link

Frostwyrm Mask[]

MC Ice Misc. Boosts END and LUK, and increases outgoing Ice damage (+50 END and LUK; +20% Ice damage at 150). Compresses a toggle skill:

  • Toggle: While toggled, pays 25% Melee in HP per turn (87 at 150) for ~35.71% Ice Backlash. This has +0 Save Bonus, player END/LUK vs. monster END/LUK.

Info-Subs: Link

Paleskull Defender[]

MC Water Shield. Melee > Magic > Ranged Blocking focus.

  • MC: Take +3.57% damage. At the start of your turn, gain a +(5.94*[HitsTaken])% Omni EleEmpower for 1 turn.
  • Full Set Bonus: When used with Paleskull Rider and any Paleskull weapon, EleEmpower is doubled to +11.88% per hit.

Info-Subs Link

Paleskull Helm[]

MC Water Misc. Boosts CHA and LUK, increases outgoing damage, and reduces Water damage taken (+50 CHA/LUK; +20% Dmg; 0.5x Dmg taken at 150.

  • MC: +20 Choke Potence.

Info-Subs: Link

Pearl of Power[]

MC Water Misc. Provides CHA and Melee/Magic Blocking (+50 CHA; +7 Melee/Magic at 150). MC compresses a skill:

  • Skill:Quickcast skill. Costs 78.54% Melee in SP (308 at 150). Attempts to Paralyze for 1 turn. This has -10 Save Bonus, player Mainstat/LUK vs. monster STR/LUK.

Info-Subs: Link

Wingweaver's Aegis[]

MC Wind Shield. Melee = Ranged > Magic Blocking focus. MC compresses a skill:

  • Flavour Effect: Pays 3 MRM for -6.25% Heal Resistance.
  • Skill:Quickcast Healing skill. Pays 100% Melee in SP (392 at 150). Uses END for stat bonuses. If the player has any negative status effect, healing is reduced to cleanse statuses:
    • One Status: Healing is halved.
    • Two Statuses: No HP is healed.
    • More than Two: No HP is healed, and an additional 50% Melee in SP (196 at 150) is paid for every status after the second.

Info-Subs: Link

Wishweaver's Aegis[]

MC Wind Shield. Melee = Ranged > Magic Blocking focus. MC compresses a skill:

  • Flavour Effect: Pays 3 MRM for -6.25% Heal Resistance.
  • Skill: Standard Healing Skill. Uses END for stat bonuses. Healing is modified by the monster's Wind resistance, and EleComp increases healing received.

Info-Subs: Link

Wingweaver's Spirit[]

MC Wind Misc. Reduces Wind damage taken, boosts END (0.5x Dmg taken; +35 END at 150) and provides -6.25% Healing resistance. Comes with a toggle:

  • Toggle: Pay 20% Melee in SP per turn (78 at 150). After attacking (weapon-based or spell), applies a Barrier worth (20*[Hits]/[Attempts])% Melee.

Info-Subs: Link

Wishweaver's Spirit[]

MC Wind Misc. Boosts DEX (+50 DEX at 150). Pays an additional 15% Melee in HP in upkeep (52 at 150). Toggles between two modes:

  • Elevuln Mode: When a player attack is attempted (weapon/spell), attempts to inflict a Wind EleVuln for the rest of the turn (+50% at 150). This has +0 Save Bonus, player DEX/LUK vs. monster END/LUK.
    • Note: This EleVuln effect is inflicted before damage is calculated (i.e. if successfully inflicted, it will boost the damage of the initial hit).
  • Spirit Seed Mode: After attacking, attempts to inflict a Wind Spiritual Seed based on ([Hits]/[Attempts]) (35% Melee base at 150). This seed heals you based on the damage dealt. This has +0 Save Bonus, player DEX/LUK vs. monster INT/LUK.

Iceborne Visage[]

MC Ice misc. Boosts STR, END, LUK, and CHA (+50 STR/END/LUK; +20 CHA 150).

  • Effect: Each time the player lands a hit (weapon/special/spell), attempts to inflict an Ice Burn for 1 turn (Power: 2.2 per hit at 150). This has +0 Save Bonus, player MainStat/LUK vs. monster DEX/LUK.

Info-Subs: Link

Pulse Core Frequency[]

All items in this set uses Pulse Core Frequency (PCF) system:

  • PCF Mechanics: Each item of the Warwolf set provides 1 WHz of PCF per turn, paid for based on each item. WHz does nothing on its own, and is utilized by each item to provide various effects. An infinite amount of WHz can be carried, but the "cap" for the sake of effects starts at 10. Current WHz can be seen on the status screen, showing both the uncapped amount, and the amount required to use Shift Gear if overcapped. WHz does not carry over between battles.
  • Pulse Core Integration (Toggle): Each item also comes with a Pulse Core Integration (PCI) toggle. By default toggled on for all items. While toggled, capped WHz is divided evenly amongst all items that have PCI turned on, empowering their respective effects.
  • Shift Gear: Each item also comes with Shift Gear. Requires that WHz be "capped", and costs that much WHz to use. Shift Gear can be used an unlimited number of times per battle. Each time Shift Gear is used:
    • WHz cap is increased by 5.
    • Passively generates additional WHz equal to 8% of the previous WHz cap.
    • Guests gain +([NewCap]*2)% Ferocious Strike rate.

Warwolf Prime SAMAEL Type-ES3.5[]

MC Fire/Ice shield. Protects against both elements at the same time (-23% Fire; -21% Ice at 150). Additionally provides minor resistances to Wind and Water (-4% at 150). Melee > Ranged > Magic blocking.

  • PCF Generation: Pays 6 MRM to generate 1 WHz if the enemy attacked.
  • MC: At the start of each turn, applies a 0.95x Omni EleShield for 1 turn.
    • PCI: EleShield instead becomes (5+(2*([WHz]/[PCIToggles])))%.

Info-Subs: Link

Warwolf ANDrAS Type-PC261[]

MC Neutral Misc. Boosts CHA and Player/Companion BTH (+50 CHA; +10 BTH at 150). MC used to compress two skills:

  • Berserk Wolf (Toggle): While toggled, does the following:
    • Applies a -8 BtH Lean Player/Guest/Pet Berserk.
    • Pays 16.5% Melee in HP (56 at 150). After each turn, attempts to inflict a -9 MRM DefLoss for 1 turn. This has +0 Save Bonus, player CHA/LUK vs. monster CHA/LUK.
    • PCI: While PCI is toggled:
      • Berserk instead becomes -(8+([WHz]/[PCiToggles]/2)) BtH.
      • All hits that connect from the player's side (player/companions) heal the player's HP equal to (0.9*[WHz]/[PCiToggles]/2)% Melee, capped at 6 overall hits, which is further capped at 4 for each source of damage. Healing is further modified by the BtH lean Berserk Wolf applies.
  • Novasteel Strike: Quickcast skill. Usable once per turn. Pay 74.8% Melee in HP (261 at 150) to gain Pet Celerity for 2 turns.

Info-Subs: Link

Moontide Bracer[]

MC Neutral Misc. Boosts END and LUK (+45 END/LUK at 150). MC compresses a skill:

  • Flavour Effect: Each hit that connects (weapon/spell) applies a Barrier (12.6% Melee Barrier at 150), capped at 4.
  • Skill: Magic Spell-type Skill. Seeks between Water + Harm. Uses END for stat bonuses. Deals -47.14% damage and attempts to inflict Drowning for 1 turn. This has variable Save Bonus, player END/LUK vs. monster END/LUK:
    • One hit connects: Save Bonus is +20.
    • Both hits connect: Save Bonus is +0.

Info-Subs: Link

Golden Giftboxes[]

Rare[]

Here, we document the permanently rare items that could formerly be obtained within the Rare Prize Shop from the Golden Giftboxes. This list excludes any "Legendary" items, as these are simply the original versions of items that are currently obtainable (even if only on a seasonal basis).

13th Machete[]

MC Melee/Magic 5-Proc Darkness/Water Sword.

  • MC: Toggles between Darkness and Water.

Info-Subs: Link

Aquella Shortboard[]

MC Melee 0-Proc Water Club/Blunt. Inaccurate Lean (-3 BTH; *85/82 damage).

  • MC: +5% damage

Info-Subs: Link

Fat Panda Shortboard[]

MC Melee 0-Proc Earth Club/Blunt. Inaccurate Lean (-3 BTH; *85/82 damage).

  • MC: +5% damage.

Info-Subs: Link

Fire Fang[]

MC Melee 20-Proc Fire Dagger. Accurate Lean (+3 BTH; *85/88 damage).

  • MC: +4 BTH

Info-Subs: Link

Forged Bolt[]

MC Melee/Magic 20-Proc Energy Sword.

  • MC: If facing an ice monster, the weapon deals Fire damage.

Info-Subs: Link

French Vanilla Ice Katana[]

MC Melee 10-Proc Ice Sword. Accurate Lean (+3 BTH; *85/88 damage).

  • Weapon Special: Accurate Lean (+10 BTH; *85/95 damage). Deals -43.7% damage and attempts to Freeze the monster (1*[IceRes] turns, stochastically rounded). This has -20 Save Bonus, player VStat/LUK vs. monster END/LUK.

Info-Subs: Link

Frozen Dragon Buster[]

MC Melee/Magic 0-Proc Ice Sword. Inaccurate Lean (-5 BTH; *85/80 damage).

  • MC: Against Dragons, the weapon has a 12.2*[Hits]/[Attempts]% chance to Freeze them. This chance is 6.1*[Hits]/[Attempts]% instead for Drakels/Dragonkins. This has +0 Save Bonus, player (STR/INT)/LUK vs. monster END/LUK. Ice element monsters are immune.

Info-Subs: Link

Grand Tenderiser[]

MC Melee 20-Proc Earth Axe. Inaccurate Lean (-3 BTH; *85/82 damage).

  • MC: Each turn, damage increases by 1*([Hits]/[Attempts]/sqrt([MonsterPower])/0.82%. Max cumulative bonus: 10%.

Info-Subs: Link

Heatwave Spadroon[]

MC Melee 20-Proc Fire Sword. Accurate Lean (+3 BTH Lean; *85/88 damage). The weapon special has a +10 BTH lean (*85/95 damage).

  • MC: Pays 13.8% Melee in MP (72 MP at 150) to deal +12.5% damage. Normal weapon attacks applies a +8 BTH lean (*85/93 damage). Weapon Specials apply a +5 BTH Lean (*85/90 damage).

Info-Subs: Link

Infernal Bludrut Blade[]

MC Melee 0-Proc Fire/Darkness sword.

  • MC: Toggles between Fire and Darkness damage.

Info-Subs: Link

Knuckle Duster[]

MC Melee 0-Proc Wind Dagger. Accurate Lean (+3 BTH; *85/88 damage).

  • MC: Has a 20% chance to make the monster Bleed (Power: 0.25). This has +0 Save Bonus, player VStat/LUK vs. monster END/LUK.

Info-Subs: Link

Mirror Caladbolg[]

MC Melee/Magic Light Sword.

  • MC: 50% chance to have +8.5 BTH. Also applies to spells cast while wielding the weapon.

Info-Subs: Link

Onyxx Wartexx[]

MC Melee 5-Proc Darkness Sword. Inaccurate Lean (-5 BTH; *85/80 damage)

  • MC: +4 BTH

Info-Subs: Link

Tamer[]

MC Melee 0-Proc Wind Sword. Has two modes:

  • Accurate Mode: Gains an accurate lean (+5 BTH; *85/90 damage). MC gains +4.25 BTH.
  • Powerful Mode: Gains an inaccurate lean (-5 BTH; *85/80 damage). MC gains +5% damage.

Info-Subs: Link

Toxic Gladius[]

MC Melee/Magic 0-Proc Earth Sword.

  • Effect: Weapon deals -45% damage and attempts to Poison the monster (Power: 1.8*0.75*[Hits]/[Attempts]; 5 turns). This has +0 Save Bonus, player (STR/INT)/LUK vs. monster END/LUK.
  • MC: +5% damage.

Info-Subs: Link

Tuning Blade[]

MC Melee Wind Sword.

  • MC: Lesser element seeks (no Void) and gains +8 BTH vs. Metal/Metallic/Armour/Robot monsters.

Info-Subs: Link

Ultra Krieger Blade[]

MC Melee 0-Proc Light/Darkness Sword.

  • MC: Toggles between Light and Darkness damage.

Info-Subs: Link

Wolfhammer[]

MC Melee 0-Proc Light Hammer. Inaccurate Lean (-5 BTH; *85/80 damage).

  • MC: Special attempts to Paralyse the monster (1 turn). This has +10 Save Bonus, player VStat/LUK vs. monster END/LUK. Light element monsters are immune.

Info-Subs: Link

Zandors[]

MC Melee 20-Proc [Element] Weapon.

  • MC: *1.05 damage.
  • The elements of this weapon vary depending on the item level:
Item Level Element
15 Ice
40 Light
68 Fire
90 Wind
112 Earth
135 Water
150 Energy

Info-Subs: Link

Ectomancer Blade[]

MC | Melee | 0-Proc | +10 BtH lean | 0.5 Damage Lean | Sword.

  • MC: Compresses a skill:
    • Skill: Quickcast skill. Costs 100% Melee in SP (385 at 150; cost is based on the player's level). Applies a Wind Imbue for 1 turn. While the Imbue is active, weapon-based attacks deal +50% damage and take a 0.65x damage penalty to Auto-Hit.

Info-Subs (Unofficial): Link

Elizabeth Surfboard[]

MC Ranged 0-Proc Wind Club/Blunt. Inaccurate Lean (-3 BTH; *85/82 damage).

  • MC: +4.25 BTH

Info-Subs Link

Grand Lotus Spear[]

MC Ranged 20-Proc Earth Spear. Accurate Lean (+3 BTH; *85/88 damage)

  • Weapon Special: Heals the player. Takes -50% damage and the player deals +100% damage and gains a +10 BTH lean (*85/95 damage) on their next turn. The bonus stacks if multiple specials occur in a row.

Info-Subs: Link

Volt Dagger[]

MC Ranged 100-Proc Energy Dagger. 20-Proc true special. Accurate lean (+5 BTH; *85/90). True special has +10 BTH lean (*85/95 damage).

  • MC: Against Ice monsters, the weapon deals Fire damage and gains +10% damage.

Info-Subs: Link

Ectomancer Scythe[]

MC | Ranged | 0-Proc | +7 BtH lean | 0.5 Damage Lean | Scythe.

  • MC: Compresses a skill:
    • Skill: Quickcast skill. Costs 100% Melee in SP (385 at 150; cost is based on the player's level). Applies a Wind Imbue for 1 turn. While the Imbue is active, weapon-based attacks deal +50% damage and take a 0.65x damage penalty to Auto-Hit.

Info-Subs (Unofficial): Link

Ectomancer Bow[]

MC | Ranged | 100-Proc | 20-'True' Proc | +20 BtH lean | 0.6 Damage Lean | Bow.

  • MC: Compresses a skill:
    • Skill: Quickcast skill. Costs 100% Melee in SP (385 at 150; cost is based on the player's level). Applies a Wind Imbue for 1 turn. While the Imbue is active, weapon-based attacks deal +50% damage and take a 0.65x damage penalty to Auto-Hit.

Info-Subs (Unofficial): Link

13th Machete[]

MC Melee/Magic 5-Proc Darkness/Water Sword.

  • MC: Toggles between Darkness and Water.

Info-Subs: Link

Botanical Staff[]

MC Magic 20-Proc Earth Staff. Weapon Special heals MP.

  • MC: Weapon Special deals *7/6 damage.

Info-Subs: Link

Dark Dragon Staff[]

MC Magic 20-Proc Energy Staff.

  • MC: Deals +5% against non-Water Drakels/Dragonkins. Deals +7.5% damage against Water element Drakels/Dragonkins and non-Water Dragons. Deals +15% damage against Water element Dragons.

Info-Subs: Link

Forged Bolt[]

MC Melee/Magic 20-Proc Energy Sword.

  • MC: If facing an ice monster, the weapon deals Fire damage.

Info-Subs: Link

Frozen Dragon Buster[]

MC Melee/Magic 0-Proc Ice Sword. Inaccurate Lean (-5 BTH; *85/80 damage).

  • MC: Against Dragons, the weapon has a 12.2*[Hits]/[Attempts]% chance to Freeze them. This chance is 6.1*[Hits]/[Attempts]% instead for Drakels/Dragonkins. This has +0 Save Bonus, player (STR/INT)/LUK vs. monster END/LUK. Ice element monsters are immune.

Info-Subs: Link

Hawk Staff[]

MC Magic 20-Proc Fire Staff.

  • MC: Special attempts to Burn the monster (Fire Element; Power: 1; 5 turns). This has +0 Save Bonus, player VStat/LUK vs. monster DEX/LUK. Fire element monsters are immune.

Info-Subs: Link

Juicy Fruit[]

MC Magic 0-Proc Water weapon. Accurate Lean (+5 BTH; *85/90 damage).

  • MC: Compresses a standard Earth Spell.

Info-Subs: Link

Magic French Vanilla Ice Katana[]

MC Magic 10-Proc Ice Sword. Accurate Lean (+3 BTH; *85/88 damage).

  • Weapon Special: Accurate Lean (+10 BTH; *85/95 damage). Deals -67.5% damage and attempts to Freeze the monster (1*[IceRes] turns, stochastically rounded). This has -20 Save Bonus, player VStat/LUK vs. monster END/LUK.

Info-Subs: Link

Mirror Caladbold[]

MC Melee/Magic Light Sword.

  • MC: 50% chance to have +8.5 BTH. Also applies to spells cast while wielding the weapon.

Info-Subs: Link

Mooncrest Staff[]

MC Magic 5-Proc Light Staff. Inaccurate Lean (-1 BTH; *85/86 damage).

  • MC: +4 BTH.

Info-Subs: Link

Radiant Shuriken[]

MC Magic 100-Proc Light weapon. No true special.

  • MC: Player pays 25% Melee in MP (131 MP at 150) to boost weapon damage.

Info-Subs: Link

Status Ward of Energy[]

MC Magic 20-Proc Energy Sceptre. Accurate lean (+3 BTH; *85/88 damage).

  • MC: deals -15% damage. Gains +15 Status Resistance

Info-Subs: Link

Toxic Gladius[]

MC Melee/Magic 0-Proc Earth Sword.

  • Effect: Weapon deals -45% damage and attempts to Poison the monster (Power: 1.8*0.75*[Hits]/[Attempts]; 5 turns). This has +0 Save Bonus, player (STR/INT)/LUK vs. monster END/LUK.
  • MC: +5% damage.

Info-Subs: Link

Water Drop Flail[]

MC Magic 20-Proc Water Mace.

  • MC: The special deals an extra hit of Magic Water damage to the monster's MP. Overflows into HP if insufficient MP.

Info-Subs: Link

Ectomancer Staff[]

MC | Magic | 0-Proc | +10 BtH lean | 0.5 Damage Lean | Staff.

  • MC: Compresses a skill:
    • Skill: Quickcast skill. Costs 100% Melee in SP (385 at 150; cost is based on the player's level). Applies a Wind Imbue for 1 turn. While the Imbue is active, weapon-based attacks deal +50% damage and take a 0.65x damage penalty to Auto-Hit.

Info-Subs (Unofficial): Link

Reflecting Plate[]

MC FD Light armour. Flat Blocking. Contains a skill:

  • Reflected Light!: Light Spell-Type Skill. Deals either Ranged or Magic damage, depending on player stats. EleComp increases skill damage. Deals -49% damage and attempts to inflict a -(25*[LightRes]) Blind for 2*[Hits] turns. This has -20 Save Bonus, player Mainstat/LUK vs. monster DEX/LUK.

Info-Subs: Link

Darkovian Bulwark[]

MC Earth/Darkness shield. Melee = Magic > Ranged Blocking focus.

  • MC: Toggles between Earth and Darkness Resistance.
  • Trigger: Gain +9 MRM vs. 'Vamp' and 'Were' monsters. -3 MRM otherwise.

Info-Subs: Link

Farzhad Mogloo[]

MC Fire Shield. Magic > Ranged = Melee Blocking focus.

  • MC: Toggle to pay 50% Melee in SP (196 SP at 150) to reduce incoming Fire damage by *0.9/1.4.

Info-Subs: Link

Logos[]

MC Water Shield. Flat blocking, with slight Magic focus. MC compresses a toggle:

  • Toggle: Pays 25% Melee in SP per turn (98 at 150) to gain +18 blocking.

Info-Subs: Link

Miregale[]

MC Wind/Earth Shield. Magic > Melee = Ranged blocking focus. Toggles between Earth and Wind.

Info-Subs: Link

Eggsplosion[]

Standard MC Light/Water Spell.

  • MC: Seeks between Light and Water.

Info-Subs: Link

Spectral Ninjas[]

Standard MC Ranged Wind SPell. Uses DEX for stat bonuses.

  • MC: +4.25 BTH.

Info-Subs: Link

Zardribargribarg[]

Standard MC Melee Earth SPell. Uses STR for stat bonuses.

  • MC: +5% damage.

Info-Subs: Link

Minotaur[]

MC Earth Pet.

  • Flavour Effect: Attacks can Daze the monster (20*[EarthRes]% inaction chance; 2 turns). This has +0 Save Bonus, player CHA/LUK vs. monster END/LUK. Deals standard damage if already Dazed.
  • MC: *1.05 damage.

Info-Subs: Link

UltraRare[]

Here, we document the permanently rare items that could formerly be obtained within the UltraRare Prize Shop from the Golden Giftboxes. This list excludes any "Legendary" items, as these are simply the original versions of items that are currently obtainable (even if only on a seasonal basis).

Dragonclaw[]

MC Melee 19-Proc Fire Fist. Accurate lean (+3 BTH; *85/88 damage)>

  • Weapon Special: Summons the Guardian Dragon.

Info-Subs: Link

Dragosector[]

MC Melee 0-Proc Fire/Light weapon.

  • MC: Toggles between Fire and Light damage.
  • Trigger: Against Dragons/Dragonkin, the weapon deals +5% damage and +4 BTH. Against anything else, it deals -5% damage.

Info-Subs: Link

Horn of PWNage[]

MC Melee/Magic 20-Proc Wind Club.

  • MC: Above 33.3% HP, the weapon special deals +50/1.5% damage and lose 38/28 (Melee/Magic) HP. Below 33.3% HP, you deal +25/1.5% damage on the special instead.

Info-Subs: Link

Purifying Crescent Blade[]

MC Melee/Magic 5-Proc Light Sword.

  • MC: Against Undead, there is a 20% chance of dealing +50% damage.

Info-Subs: Link

Shovel of Devastation[]

MC Melee 10-Proc Earth Shovel. Inaccurate Lean (-3 BTH; *85/82 damage).

  • MC: If at least one hit of the special connects, the weapon inflicts Fragile (-68*[HitsConnected]/[Attempted] END, 1 turn). This has +0 Save Bonus, player VStat/LUK vs. monster END/LUK. Earth element monsters are immune.

Info-Subs: Link

Gnomish Glory[]

MC Ranged 0-Proc Energy Scythe.

  • MC: +20 Paralysis Resistances.

Info-Subs: Link

Grim Scythe[]

MC Ranged 0-Proc Darkness Scythe. Inaccurate lean (-3 BTH; *85/82 damage).

  • MC: Attempts to Panic the monster 10% of the time (-40*[DarkRes]% damage). This can be resisted at a +0 Save Bonus, player STR/LUK vs. monster CHA/LUK. If the monster is already Panicked, deals +5% damage instead.

Info-Subs: Link

Thanatos Surfboard[]

MC 0-Proc Ranged Darkness Club/Blunt. Inaccurate Lean (-3 BTH; *85/82 damage)

  • MC: +2.5% damage and +2.125 BTH

Info-Subs: Link

Blazing Galana Kneeboard[]

MC Magic 0-Proc Fire Club/Blunt. Inaccurate Lean (-3 BTH; *85/82 damage).

  • MC: Deals +5% damage against non-Ice Drakel/Dragonkin, +7.5% damage against Ice element Drakels/Dragonkins or non-Ice Dragons, and +15% against Ice element Dragons.

Info-Subs: Link

Horn of PWNage[]

MC Melee/Magic 20-Proc Wind Club.

  • MC: Above 33.3% HP, the weapon special deals +50/1.5% damage and lose 38/28 (Melee/Magic) HP. Below 33.3% HP, you deal +25/1.5% damage on the special instead.

Info-Subs: Link

Inferno Scepter[]

Fire Tome. Comes with 2 spells:

  • Inferno Pillars: Standard spell.
  • Inferno Burst : Efficient spell.

Info-Subs: Link

Midnight Wish Daggers[]

MC Magic 0-Proc Water Dagger. Accurate lean (+3 BTH; *85/88 damage).

  • MC: *1.5 LS Rate.

Info-Subs: Link

Octo Kneeboard[]

MC Magic 0-Proc Water Club/Blunt. Inaccurate Lean (-3 BTH; *85/82 damage).

  • MC: +4.25 BTH

Info-Subs: Link

Purifying Crescent Blade[]

MC Melee/Magic 5-Proc Light Sword.

  • MC: Against Undead, there is a 20% chance of dealing +50% damage.

Info-Subs: Link

Demon's Plate[]

MC FO Fire Armour. Darkness secondary (42% at 150). Magic > Melee > Ranged Blocking focus.

  • MC: Gain 100/6*[Blocks]% damage each turn.

Info-Subs: Link

Farmer Armour[]

MC N Earth Armour.

  • MC: Compresses a Standard Water Skill

Info-Subs: Link

Twilly Form[]

MC FD Earth Armour. Light secondary (44% at 150). Flat Blocking. Comes with 2 skills:

  • Cure Wounds!: Standard healing spell (MP cost). Uses INT for stat bonuses.
  • Recovery!: Standard Spell-type healing skill (SP Cost). Uses END for stat bonuses.

Info-Subs: Link

Star Sabre Slashes[]

Standard MC Dark/Energy Spell.

  • MC: Seeks between Energy and Darkness damage. Deals Energy damage if both are equal.

Info-Subs: Link

Tome of Knowledge[]

Standard MC Light Spell.

  • MC: Spell deals -24.75% damage (49.5 % melee + 10% Melee MC) to Daze the monster (25% Inaction chance; [Hits]*2 turns (max: 4 turns)). This has +0 Save Bonus, player INT/LUK vs. monster INT/LUK.

Info-Subs: Link

Chibi Dragonoid[]

MC Fire Pet.

  • MC: The pet deals -25% damage (10% melee) and attempts to Burn the enemy (Fire; [HitsConnected] turns (max:2); Power: 1.2). This has +0 Save Bonus, player CHA/LUK vs. monster DEX/LUK. Fire element monsters are immune. If the monster is already burned, the pet deals *1.05 damage instead.

Info-Subs: Link

Lilliputian Sorcerer Army[]

Seeks between Fire and Ice.

Info-Subs: Link

Carnafex Visage[]

MC Fire Misc. Reduces Fire/Ice damage taken (toggle), boosts STR and DEX (*0.5 [Resistance]; +50 STR; +45 DEX at 150).

Info-Subs: Link

Anniversary[]

Here, we document the permanently rare items released as part of AQ's Anniversary events.

Anniversary Rhinos[]

MC Pets. Have two modes:

  • Damage Mode: MC deals +5% damage. Inaccurate Lean (-10 BTH; *85/75 damage).
  • Bleed Mode: Deals -50% damage and MC is used (22% Melee total) to inflict Bleed (Power: 0.094*[Hits]/[Attempts]). This has -20 Save Bonus, player CHA/LUK vs. monster END/LUK. Comes in different elements:
Name Element
Bone Chinoceros Darkness
Brhinzo Light
Porcelhino Earth

Info-Subs: Bone Chinoceros [No Subs available for Brhinzo] Porcelhino

Guardian Dragon Jrs.[]

MC Pets.

  • MC: Once per battle (player activated) they can use an attack that deals -22.3% damage (-8.92% Melee). The attack attempts to Freeze the enemy (or its elemental equivalent, see table below). This has -20 Save Bonus, player CHA/LUK vs. monster END/LUK).
Name Element Status
Bronze Light Spirit Rend
Ice Ice Freeze
NickelClad Energy Hypersalinated
Platinum Wind Windswept

Info-Subs: Bronze Ice NickleClad Platinum

Anniversary Teapots[]

MC Miscs. Boosts END and outgoing [Element] damage (+35 END; +20% [Element] damage at 150). Comes with a skill:

  • Skill: Costs nothing to use (uses turn) and deals -100% damage (100% Melee). Uses END for stat bonuses. Attempts to Paralyse (1*[ElementRes] turns) the enemy and make them Bleed (Power: 0.405). Both have a +0 Save Bonus, player END/LUK vs. monster END/LUK.
  • Comes in different elements:
Name Element
Bone China Teapot Darkness
Bronze Kettle Light
Porcelain Teapot Earth

Info-Subs: Bone China Teapot Bronze Kettle Porcelain Teapot

AQ Birthday Cupcakes[]

MC Miscs. All provide elemental resistance (x0.5 [Element] at 150). Each also has additional effects depending on the year:

Anniversary Resistance Effect #1 Effect #2
16 Earth +7 MRM Quickcast Skill: Usable once per battle. Heals 75% Melee in SP (~294 at 150). Can only be used if the character is over 16 months old.
17 Earth +4 MRM Quickcast Skill: Usable once per battle. Creates a barrier worth *0.5*0.9*0.85 of a standard spell. Can only be used if the character is over 17 months old.
18 Light +35 CHA +20 Daze and Fear Potence.
19 Ice +35 CHA +20 Burn and Freeze Potence.
20 Energy +35 CHA +20 Paralyse and Hypersalinate Potence.
21 Fire +35 CHA +20 Burn and Thermal Shock Potence.
22 Wind NA Attacks (Weapons and Spells), you pay 25% Melee (98 SP at 150) to attempt a Power 0.05 Bleed. This has -10 Save Bonus, player (STR/DEX/INT)/LUK vs. monster END/LUK. You also attempt a -7.06x[WeaponEleRes]x[Hits]/[Attempts] BTH Blind for 2 turns. This has +0 Save Bonus, player (STR/DEX/INT)/LUK vs. monster END/LUK.

Info-Subs: 16 17 18 19 20 21 22

Miscellaneous[]

Here, we document the permanently rare items that could formerly be obtained from a variety of other sources, including (but not limited to) Rare item/monster hunts, promotional events, and the Limited-Time Shop.

Adventurer Figure[]

MC Melee/Ranged/Magic 0-Proc/100-Proc/100-Proc Fist/Bow/Wand. MC bonus is based on form:

  • Melee: +5% damage.
  • Ranged: +4.25 BtH.
  • Magic: Spells deal +9.375% damage.

Info-Subs: Link

Radiant Aegis[]

MC Light Shield. Magic > Ranged > Melee blocking focus.

  • MC: Can pay 35% Melee in SP (137 at 150) to reduce Light damage taken by -25%. Can be used twice per turn to reduce Light damage by -50%.

Info-Subs: Link

G vs K[]

Overcharged Earth/Energy Spell. Seeks between Earth and Energy. Costs ~131% standard Spell cost (856 at 143).

Info-Subs: Link

Mystic Kaiju Blast[]

MC Energy Spell.

  • MC: Deals +10% damage vs enemies with <=0 STR.

Info-Subs: Link

Zardzilla Trample[]

MC Earth Spell.

  • MC: +5% damage.

Info-Subs: Link

Mana Golem[]

MC "Neutral" Pet. Attacks using all 8 standard elements + Heal + Harm randomly each hit, but deals 1.44x damage to compensate. Can toggle between two modes:

  • Normal Mode: Deals full damage. MC: +5% damage.
  • Explosion Mode: Pays 8.6% melee in HP (30 at 150) to gain +10 BtH and deal +33.5% damage. MC: +4.25 BtH.

Info-Subs: Link

CHA-scaling Weapons[]

Charisma (CHA) has historically been treated as both a support stat (in the same way as END and LUK) and a main stat (in the same way as STR/DEX/INT), creating massive design and balance issues. The most recent Stat Revamp has firmly set CHA as a support stat, and the developers have stated that CHA weapons will never be released going forward. A full list of CHA-scaling weapons can be found here.