Introduction[]
Below is a list of items to look out for while Mogloween is available. Most of these items will have entries in the buying guide, with the section they are listed in noted here if so. Each item will come with a brief description of what they do, however the buying guide entry can provide more specific information, as well as a link to its info-subs, if applicable.
Seasonal Mogloween Shop[]
Toffee Apple Wand (100-Proc Magic Weapons) - A standard wand that toggles between Water and Energy damage.
Call PikaTwilly (Beastmaster Guests) - A healing guest as a spell slot that can alternatively deal Energy damage.
Call Twilda (Beastmaster Guests) - A Light clone of the above, toggling between Light damage and healing.
Call Debil Twilly (Beastmaster Guests) - A Fire clone of the above, toggling between Fire damage and healing.
Sister's Revenge (2020)[]
Fracture Point - A 0-proc Ranged weapon whose main purpose is providing +20 Bleed potence, without costing Z-Tokens like Shark Sabre.
Scourge of The Pumpkin Spies (2019)[]
Knife to Meet You (Mage Spells) - A quickcast pure damage Earth spell.
Call Gourdon (Beastmaster Guests) - An SP Fire guest that can either deal pure damage, or attempt to paralyze.
Candy Caverns (2018) Quest Help[]
Call Sugar Gobbler (Beastmaster Guests) - The top Earth SP guest for Beastmasters, that either does pure damage or a strong petrification attack. You can feed it candy to make the damage attack deal +100% damage, and increase the chance of petrification.
The Grand Pumpkin (2016)[]
Pumpkin Slayer - A consistent Water 0-proc weapon for Fully-Offensive Warriors.
Pumpkin Reaver (Ranged Weapons) - The top currently-available Water option for Fully-Offensive Rangers.
Witch Hunt (2007)[]
Drag O'Lantern (Beastmaster Pets) - A pet that compresses Fire and Earth.
Pumpkin Golems (2006)[]
Pumpkin Shield (Shields) - A dual element shield for Water and Fire, reducing them by up to -20% and -21% respectively.
Ghost Costume (Fully Defensive Armors) - A good armour for dodge-focused builds, you deal x0.8 damage like when in a normal Fully-Defensive armour but instead of taking x0.8 damage, you take x1.25 and gain +21 MRM in return.