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Introduction

This list of items is comprised of what's generally considered meta. Items are ordered by our personal ranking, with the best option for each element listed first. (Outliers being compression items, that are ordered by element)

Table of Contents

No-Drop
Special
Standard Weapons
Spell Boosters
Compression Weapons

Filters

No-Drop

General Information

No-Drops are the only weapons you cannot take out of your active inventory. By default they are all Earth, but Guardians can elementalize them (along with all no-drop equipment) for a fee, changing them to a specific element. Normally they scale to your character's level, but by getting an Awe!!! upgrade from Golden Giftboxes, they instead scale like a proper Guardian item.

Wooden Staff

0-Proc Staff.

  • Flavour Effect: Guardians gain +4.25 BTH.

Location: Yulgar's Inn -> Yulgar -> Starting Gear -> Weapons -> Wooden Staff

Info-Subs: Link

Arcane UltraGuardian Scythe

MC 4-Proc Scythe. Must first be unlocked by completing The AntiGuardian! alongside the rest of the UltraGuardian set. By default chooses one of the 8 standard elements each turn (but deals 1.21x damage to compensate), but will only one element when elementalized.

  • Note: If elementalized, must relog in order to use a single element.
  • UltraGuardian Dragon: Special. Attempts to instantly kill most enemies, with success rate being based on the relative difference between the weapon's level and enemy's level and Power. If they cannot instantly be killed or the roll fails, summons UltraGuardian Dragon Jr. instead.
    • UltraGuardian Dragon Jr.: Only summoned if UltraGuardian Dragon fails to instantly kill. Deals Harm damage based on the relative difference between the weapon's level and the monster's level. Minimum damage dealt is roughly equal to the weapon's level, and is capped at roughly 10x the weapon's level. Cannot miss.

Unlock location: Guardian Tower -> Nimrod -> Quests -> AntiGuardian! (Fight as a Guardian)

Item Location: Guardian Tower -> Armoury -> Click chest -> Ultra -> Weapons

Info-Subs: No accurate info-subs for the weapon are available.

UltraGuardian Dragon mechanics: Link

Staff of Awe

MC 10-Proc Staff. Must first be assembled.

Unlike most weapons, the Staff of Awe has multiple specials. Specials are split into "Standard", and "Non-Standard" specials. "Standard" specials happen 70% of the time (7% proc rate), and "Non-Standard" specials happen 30% of the time (3% proc rate). Valencia can align to a specific special, making it the only possible proc. Aligned standard specials retain the 10% proc rate, while aligned non-standard specials have a different proc rate. Numbers shown reflect their effective proc rate.

Standard specials (7% chance):

  • Spiral Carve (1.75% chance): Standard Special. If aligned, deals +25% damage.
  • Awe Blast (1.75% chance): Deals 0.85x damage, but Auto-Hits. If aligned, deals +25% damage.
  • Health Vampire (1.16% chance): Deals 0.5x damage. Heals HP equal to damage dealt. If aligned, heals HP equal to 150% damage dealt. Healing is normalized, healing as if damage was dealt vs 100% resistance. If above 75% HP, uses Spiral Carve.
  • Mana Vampire (1.16% chance): Deals 0.166x damage. Heals 125% Melee in MP (653 at 150). If aligned, heals 175% Melee in MP (914 at 150). If above 75% MP, uses Spiral Carve.
  • Soul Vampire (1.16% chance): Deals 0.166x damage. Heals 125% Melee in SP (490 at 150). If aligned, heals 175% Melee in SP (686 at 150). If above 75% SP, uses Spiral Carve.

Non-standard specials (3% chance):

  • Guardian Dragon (2.25% chance): Deals (17 + [Player Level - Monster Level]/2)% of the monster's max HP as Harm. If aligned, proc rate raised to 12%.
    • Guardian Dragon Jr.: Happens 10% of the time when the Guardian Dragon would be summoned (effectively 0.3% chance unaligned, 1.6% chance aligned). Follows monster's base element. Deals (17 + [Player Level - Monster Level]/2)% of the monster's max HP. If base resistance is <50%, calls in Guardian Dragon immediately afterwards.
  • Power Word Die (0.75% chance): Instantly kills most enemies. If they cannot be instantly killed, summons the Guardian Dragon instead. If aligned, proc rate raised to 3%.
    • Note: Certain enemies can instead reflect Power Word Die. If this happens, the player is instantly killed.

Location: Valencia -> Visit Grumbugly -> Awe Equipment! -> The Blade of Awe!

Assembly Guide: Link.

Info-Subs: Link

Power Word Die mechanics: Link

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Special

Olymp Axe

MC Melee/Ranged/Magic 0-Proc Axe. Element follows Paxia Clan, defaulting to Earth if not in any.

  • Flavour Effect: Pays 15% Melee in SP (59 at 150) on attack to deal +15% damage (+20% if Magic).
  • MC: +5% damage.

This weapon is one of the strongest gap-fillers in the game, as its element mirrors that of your Paxian Clan.

Location: Travel Map -> Sail East -> Paxia Clans -> The Olympax (Central South Island)

Info-Subs: Link

Custom Weapon

Melee/Ranged/Magic Sword/Spear/Staff. Proc rate (along with potential effect), element, and BtH Lean can be customized.

The weapon has multiple choices for:

  • Hilt - Determines Weapon Element:
Material Element
Fire Ore Fire
Seashell Water
Stone Earth
Ice Ice
Solidified Wind Wind
Bronze Energy
Golden Light
Obsidian Darkness
  • Handle - Determines BtH lean:
    • Puissant (-5) for damage, Normal for consistency without losing damage.
  • Gem - Determines Proc Rate (and potential effect):
    • Flashing (0-Proc) is the only good option due to the weapon using old special standards.

While Custom Weapons have no aged very well due to being on extremely old standards and lacking a MC effect, they can still serve as gap fillers.

Location: Guardian Tower -> Armory -> Treasury -> War Room -> Speak to Logan -> War Room Mission!

Info-Subs: Link

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Standard Weapons

Pyromancer's Bloodblade

MC Melee/Magic 0-Proc Sword.

  • Flavour Effect: Pays 15% Melee in HP (52 at 150) to:
    • Boost weapon damage by +15% (+20% for Magic).
    • Boost the damage of Fire Spells/Spell-like Skills by +10%.
  • MC: +5% damage.
  • Full Set Bonus: If using any Bloodmage armour, deal and additional +5% weapon damage, and +2.5% Fire Spell/Spell-like Skill damage. Damage bonus is increased to +10% and +5% respectively if using Pyromancer Bloodmage.
    • In ideal conditions this weapon boosts weapon damage by +30% (35% for Magic) and Fire Spell-like attacks by +15%.

The best offensive options for Mages. Notably, Pyromancer's Bloodblade does not come from GGBs, and is listed separately because of this fact.

Location: Void Challenges -> Caecus See Here

Info subs: Link

Blazing Bloodzerker's Sword

MC Melee/Magic 0-Proc Sword.

  • Flavour Effect: Pays 15% Melee in HP (52 at 150) to:
    • Boost weapon damage by +15% (+20% for Magic).
    • Boost the damage of Fire Spells/Spell-like Skills by +10%.
  • MC: +5% damage.
  • Full Set Bonus: If using any Bloodzerker armour, deal and additional +5% weapon damage, and +2.5% Fire Spell/Spell-like Skill damage. Damage bonus is increased to +10% and +5% respectively if using the same element Bloodzerker.
    • In ideal conditions this weapon boosts weapon damage by +30% (35% for Magic) and Fire Spell-like attacks by +15%.

The best offensive option for Mages that is always-available.

Location: Valencia -> Golden Giftboxes -> Rare Shop

Info-Subs: Link

Lorekeeper's Oath

MC Melee/Ranged/Magic 0-Proc Sword. Can toggle to Harm Mode:

  • Harm Mode: Deals Harm damage. Pays 10% Melee in SP (39 at 150) per turn, rather than take a damage penalty. Deals an additional +3.33% damage if Magic.

The only good Harm toggle for Mages.

Location: Staff Birthday Limited-Time Shop

Info-Subs: Link

Aodh's Intervention (Fire)

MC Melee/Ranged/Magic 0-Proc Club/Spear/Staff. Uses a Charge system.

  • Charge Info: Can toggle to pay 20/40% Melee in SP (78/157 at 150) to gain 1/2 Charges per hit with this weapon. Charge gain is capped at 4/8 charges per turn. Can hold up to 15 charges. At max charges, gain back 10/20% Melee in SP (39/78 at 150) per hit, up to 20/40% total.
  • Skill: Requires at least 10 charges to use. Standard Bow-Type attack. Follows weapon damage type. Deals +(10.5*[Charges])% damage. Consumes all charges.

Location: Warlic's Shop -> Dragonlorn Keep -> Last Watch

Info-Subs: Link

Patriot Katana

MC Melee/Ranged/Magic 0-Proc Sword.

  • MC: 1.5x Lucky Strike damage.

Location: Uncle Krenos (Paxia Defense -> Attack Dynami around July 4th).

Info-Subs: Link

Arcane Infernal Carnage Maul

MC 0-Proc Club.

  • MC: 1.5x Lucky Strike rate.

Location: Yulgar's Inn -> Sage Uldor -> Burning Solstice -> War Approaches

Info-Subs: Link

Quenching Bloodzerker's Sword/Hydromancer's Bloodblade

MC Melee/Magic 0-Proc Sword.

  • Flavour Effect: Pays 15% Melee in HP (52 at 150) to:
    • Boost weapon damage by +15% (+20% for Magic).
    • Boost the damage of Water Spells/Spell-like Skills by +10%.
  • MC: +5% damage.
  • Full Set Bonus: If using any Bloodzerker armour, deal and additional +5% weapon damage, and +2.5% Water Spell/Spell-like Skill damage. Damage bonus is increased to +10% and +5% respectively if using the same element Bloodzerker.
    • In ideal conditions this weapon boosts weapon damage by +30% (35% for Magic) and Water Spell-like attacks by +15%.
  • Note: For Hydromancer's Bloodblade, replace all mentions of Bloodzerker with Bloodmage

The best offensive option for Mages. Bloodblades should be used over Bloodzerker's Swords for Mages thanks to the FSB.

Location: Valencia -> Golden Giftboxes -> Rare Shop

Info-Subs: Link

Masamune

MC Melee/Magic 0-Proc Sword. Comes with a toggle:

  • Toggle: Pays 57.65% Melee in SP (226 at 150) if Melee, 53.32% Melee in SP (209 at 150) if Magic for +15 BtH and +40% Lucky Strike rate.

While the toggle's effect is incredibly powerful, it does take proper planning to use effectively due to the extreme SP cost. Should only be picked up as a luxury.

Location: Valencia -> Golden Giftboxes -> UltraRare Shop

Info-Subs: Link

Tritent

MC Magic 0-Proc Staff. Comes with a Spell:

  • Spell: Water Spell. Deals -50% damage and inflicts one of two effects (toggled by clicking bottom of weapon):
    • EleVuln: Inflicts a +(35.78*[Hits]/[Attempts])% Water Elevuln for 4 turns.
    • Siphon: Inflicts a Power: (2.5*[Hits]/[Attempts]) Water Poison for 4 turns. Poison heals the player's HP equal to the true damage dealt (IE limited by the monster's remaining HP).
  • Both effects are resisted with +0 Save Bonus, player INT/LUK vs. monster END/LUK.

The best (and functionally the only Mastercrafted) always-available 0-Proc Water weapon for Mages.

Location: Ballyhoo -> Contests -> Mermazon Champion

Info-Subs: Link

Blade of the Briar

MC Melee/Ranged/Magic 0-Proc Sword/Lance/Sword. Comes with a skill:

  • Skill: Weapon-based skill. Deals -25% damage. Attempts to inflict a Power: ([Hits]/[Attempts]/2) Bleed. Resist with 0 Save Bonus, player INT/LUK vs. monster END/LUK.

Should only be used with a Bloodzerker to take advantage of its weapon-based skill.

Location: Void Takeover: Keyote the Heartcrusher. See here.

Info-Subs: Link

Galeforce Bloodzerker's Sword/Anemomancer's Bloodblade

MC Melee/Magic 0-Proc Sword.

  • Flavour Effect: Pays 15% Melee in HP (52 at 150) to:
    • Boost weapon damage by +15% (+20% for Magic).
    • Boost the damage of Wind Spells/Spell-Type Skills by +10%.
  • MC: +5% damage.
  • Full Set Bonus: If using any Bloodzerker armour, deal an additional +5% weapon damage and +2.5% Wind Spell/Spell-Type Skill damage. Damage bonus is increased to +10% and +5% respectively if using the same element Bloodzerker.
    • In ideal conditions, this weapon boosts weapon damage by +30% (35% for Magic) and Wind Spell-Type attacks by +15%.
  • Note: For Anemomancer's Bloodblade, replace all mentions of Bloodzerker with Bloodmage

One of the best offensive option for Mages, tied with MADM Arsenal for weapon-based attacks. Bloodblades should be used over Bloodzerker's Swords for Mages thanks to the FSB.

Location: Valencia -> Golden Giftboxes -> Rare Shop

Info-Subs: Link

MADM Arsenal

MC Melee/Ranges/Magic 0-Proc Axe/Lance+Polearm/Mace. Can toggle between two modes, each with their own effect:

  • Offensive Mode: Pays 9 MRM to deal +20% damage (+25% if Magic).
  • Defensive Mode: Deals -15% damage (-20% if Magic) for +12 MRM.
  • Full Set Bonus: When used with MADM Barrier, gain additional effects based on mode:
    • Offensive Mode: Deals an additional +5% damage.
    • Defensive Mode: Gain an additional +3 MRM

The other best Wind weapon for damage, and the best option for defense. Functionally identical to Bloodblades for weapon-based attacks, paying MRM instead of HP. Should be picked up if available the Spell boost isn't desired, as other elements would benefit more from having a Bloodblade.

Location: Limited Time Shop (New Year's)

Info-Subs: Link

Haunted Dragonlord's Insight

MC Magic 0-Proc Staff. Deals -10% damage.

  • MC: All attacks with this weapon (including weapon-based Skills) heal ~8.44% Melee in MP (~44 at 150) per hit, capped at 8 hits.
  • Full Set Bonus: When used with the armour and shield, healing is increased by +66% (~73 MP per hit at 150).

Location: Warlic's Shop -> Mastercraft Sets -> Dragonlord Set (Part 2: Inner Keep)

Info-Subs: N/A

Divine Kazemai Athame

MC Magic 0-Proc Dagger/Athame.

  • MC: Wind Spells gain +7.5 BtH.

The "best" always-available option for Wind for pure damage by virtue of being one of the few 0-Procs with an effect. Olymp Axe should be prioritized if no other option is available.

Location: Warlic's Shop -> Mastercraft Sets -> Fujin Set

Info Subs: Link

Cryomancer's Bloodblade

MC Melee/Magic 0-Proc Sword.

  • Flavour Effect: Pays 15% Melee in HP (52 at 150) to:
    • Boost weapon damage by +15% (+20% for Magic).
    • Boost the damage of Ice Spells/Spell-like Skills by +10%.
  • MC: +5% damage.
  • Full Set Bonus: If using any Bloodmage armour, deal and additional +5% weapon damage, and +2.5% Ice Spell/Spell-like Skill damage. Damage bonus is increased to +10% and +5% respectively if using the same element Bloodmage.
    • In ideal conditions this weapon boosts weapon damage by +30% (35% for Magic) and Ice Spell-like attacks by +15%.

The best damage option for Ice.

Location: Valencia -> Golden Giftboxes -> Rare Shop

Info subs: Link

Mystic Retro Nightmare Mace / True Arcane Nemesis' Condemnation

Magic 0-Proc Mace. Comes with a skill:

  • Flavour Effect: Retro Nightmare Mace is only Mastercrafted for Guardians. Adventurers deal -5% damage to pay for skill compression.
  • Skill: Efficient Ice/Harm Skill. Seeks between the two elements. Costs 50% Melee in SP (196 at 150).

The only (and by default, best) Ice Magic weapon worth using for damage that's always-available and not tied to a GGB.

Location (Retro Nightmare): Yulgar's Inn -> Yulgar -> Shopping

Location (Nemesis): Warlic's Shop -> Mastercraft Sets -> Nemesis

Info-Subs: Link

Terra Bloodzerker's Sword/Geomancer's Bloodblade

MC Melee/Magic 0-Proc Sword.

  • Flavour Effect: Pays 15% Melee in HP (52 at 150) to:
    • Boost weapon damage by +15% (+20% for Magic).
    • Boost the damage of Earth Spells/Spell-like Skills by +10%.
  • MC: +5% damage.
  • Full Set Bonus: If using any Bloodzerker armour, deal and additional +5% weapon damage, and +2.5% Earth Spell/Spell-like Skill damage. Damage bonus is increased to +10% and +5% respectively if using the same element Bloodzerker.
    • In ideal conditions this weapon boosts weapon damage by +30% (35% for Magic) and Earth Spell-like attacks by +15%.
  • Note: For Geomancer's Bloodblade, replace all mentions of Bloodzerker with Bloodmage.

An alternative to Troll Club, providing much more consistent, unconditional damage.

Location: Valencia -> Golden Giftboxes -> Rare Shop

Info-Subs: Link

Eternal Champion's Apex

MC Melee/Ranged/Magic 0-Proc Sword/Spear/Sword.

  • Effect: Rather than receive the 0-Proc damage bonus, has a 10% chance on attack to inflict a Power: (17*[Hits]/[Attempts]) (Power:(12.75*[Hits]/[Attempts]) if Magic) Void Burn for 1 turn. This has +0 Save Bonus, player Mainstat/LUK vs. monster DEX/LUK.
  • MC: Comes with a toggle. While toggled, pays 21% Melee in SP (82 at 150) and attempts to inflict a (-18.75*[Hits]/[Attempts])% Choke for 2 turns. This has +0 Save Bonus, player Mainstat/LUK vs. monster END/LUK.

Location: Twilly -> Anniversary Events -> Storm of the Century -> Life and Death

Info-Subs: Link

(Classic) Arcane Troll Club

MC Magic 0-Proc Club. Comes with a toggle:

  • Berserker Mode (Toggle): While toggled, lowers the BtH lean from -5 to -20.
  • MC: +5% damage.

An extremely strong Earth weapon, outdamaging even Bloodblades thanks to its BtH lean. However, the massive loss in accuracy makes it impractical to use outside of wars.

Location: Yulgar's Inn -> Devourer Saga -> Next -> 8: Troll-O-Vision

Info-Subs: Link

Voltaic Bloodzerker's Sword/Dynamancer's Bloodblade

MC Melee/Magic 0-Proc Sword.

  • Flavour Effect: Pays 15% Melee in HP (52 at 150) to:
    • Boost weapon damage by +15% (+20% for Magic).
    • Boost the damage of Energy Spells/Spell-like Skills by +10%.
  • MC: +5% damage.
  • Full Set Bonus: If using any Bloodzerker armour, deal and additional +5% weapon damage, and +2.5% Energy Spell/Spell-like Skill damage. Damage bonus is increased to +10% and +5% respectively if using the same element Bloodzerker.
    • In ideal conditions this weapon boosts weapon damage by +30% (35% for Magic) and Energy Spell-like attacks by +15%.
  • Note: For Dynamancer's Bloodblade, replace all mentions of Bloodzerker with Bloodmage

The best offensive option for Mages. Bloodblades should be used over Bloodzerker's Swords for Mages thanks to the FSB.

Location: Valencia -> Golden Giftboxes -> Rare Shop

Info subs: Link

Nickelclad Stormheart

MC Melee 0-Proc Staff.

  • Flavour Effect: Deals -13.33% damage. After attacking with this weapon, heals the player's HP/SP equal to (2.5*[Hits])% Melee per hit (9 and 10 at 150 respectively), capped at 4 hits.
    • If one resource is >=80% while the other is <80%, the larger resource is not healed while the smaller resource receives doubled healing (~17 and ~20 per hit at 150 respectively). If both resources are >=80%, defaults to increased SP healing.
  • Effect: Rather than receive the 0-Proc damage bonus, toggles between one of two effects instead:
    • Increased Healing: Has a 20% chance to quadruple the healing provided by this weapon for the turn (~35/70 HP and ~39/78 SP per hit at 150 respectively).
    • Reduced Healing: After attacking with this weapon, increases the Heal resistance of the monster by +15%.

A unique Energy weapon that trades potential damage for long-term staying power, with the added bonus of potentially reducing enemy healing.

Location: Your House -> Visit Neighbor -> 1032631 -> Specific Neighbor

Info-Subs: Link

Thunder Lord's Staff

MC Magic 0-Proc Staff. Can toggle between two modes:

  • Ancient Charge: Pays 20% Melee in HP (30 at 150). Attempts to inflict a Power: 1 Energy Burn for 4 turns. Resist with +0 save, player INT/LUK vs. monster END/LUK.
  • Gungnir: Deals 0.65x damage in exchange for Auto-Hit.

Location: Frostval -> Decorate The Tree

Info-Subs: Link

Mystic Caissa

MC Magic 0-Proc Sword.

  • Effect: Rather than receive the 0-Proc damage bonus, has a 5% chance on attack to inflict a Power: (1.22*[Hits]/[Attempts]) Prismatic Burn for 4 turns. This has +0 Save Bonus, player INT/LUK vs. monster END/LUK.
  • MC: Comes with a toggle. When toggled:
    • Attacks deal Harm damage. Pays 7.5% Melee in HP (26 at 150) rather than taking a damage penalty.
    • If enough SP is available, consumes 25% Melee in SP (98 at 150) on attack to inflict a Power: (0.19*[Hits]/[Attempts]) Prismatic Burn for 4 turns. This has +0 Save Bonus, player INT/LUK vs. monster END/LUK.
      • If a proc happens when toggled, a single Power: ~1.41 Prismatic Burn is inflicted.

Location: Travel Map -> Chessmaster Saga (or Darkovia Forest -> Dracopyre Legacy -> 6. Hall of Memories-> Open Doors! -> Next Wing -> More Quests) -> Finale: Season of Consequences -> Checkmate

Info-Subs: Link

Limit Buster

MC Melee/Magic 0-Proc Sword. Comes with a Limit Charge system:

  • Limit Charge: For each 1% 0-END Max HP lost (29.58 at 150), gain 1 Limit Charge. Player must survive the damage in order to gain charges. Can hold up to 200 Limit Charges.

If at least 100 Limit Charges are stored, enables a skill:

  • Skill: Standard weapon attack. Deals +[Charges]% damage. Consumes all Limit Charges.

A truly unique weapon thanks to Limit Charges. Limit Buster is the strongest "weapon skill" in the entire game at full power, beaten only by Status Eaters like Terror Eater.

Location: Valencia -> Golden Giftboxes -> UltraRare Shop

Info subs: Link

Zealot's Wrath

MC Melee/Ranged/Magic 0-Proc Sword/Spear/Staff.

  • Flavor Effect: Take +10.71% damage (8.035% if Magic), but deals +15% damage.
  • MC: Modifies Lucky Strikes, depending on mode:
    • Melee: 1.5x LS damage.
    • Ranged: 1.5x LS rate.
    • Magic: ~1.225x LS damage and rate.

The best Light weapon for pure damage, and arguably one of the best weapons ever released for any element. Given the relatively inexpensive Token package that this weapon comes with, it is a highly recommended choice for any fully offensive build.

Location: 2500 Z-Token package (Zealot Arsenal)

Info-Subs: Link

Radiant Bloodzerker's Sword/Lumenomancer's Bloodblade

MC Melee/Magic 0-Proc Sword.

  • Flavour Effect: Pays 15% Melee in HP (52 at 150) to:
    • Boost weapon damage by +15% (+20% for Magic).
    • Boost the damage of Light Spells/Spell-like Skills by +10%.
  • MC: +5% damage.
  • Full Set Bonus: If using any Bloodzerker armour, deal and additional +5% weapon damage, and +2.5% Light Spell/Spell-like Skill damage. Damage bonus is increased to +10% and +5% respectively if using the same element Bloodzerker.
    • In ideal conditions this weapon boosts weapon damage by +30% (35% for Magic) and Light Spell-like attacks by +15%.
  • Note: For Lumenomancer's Bloodblade, replace all mentions of Bloodzerker with Bloodmage

The best offensive option for Mages that isn't tied to a premium package. Bloodblades should be used over Bloodzerker's Swords for Mages thanks to the FSB.

Location: Valencia -> Golden Giftboxes -> Rare Shop

Info subs: Link

Alchemical Unity

MC Ranged/Magic 0-Proc Poleaxe. Can toggle between two modes:

  • Normal Mode: Deals +7.5% damage vs Blinded enemies.
  • Blind Mode: Deals -25% damage. Attempts to inflict a Blind for 5 turns. Strength of Blind is based on damage dealt. This has +0 Save Bonus, player Mainstat/LUK vs. monster DEX/LUK.

Alchemical Unity is one of the intriguing and powerful weapons in the game due to its damage-scaling blind effect that can easily reach absurd levels with minimal investment.

Location: Blarney -> 2020 Event

Info subs: Link

Exalted Unity

MC Melee/Ranged/Magic 0-Proc weapon. Gains 4 charges passively (3 if Magic), but can also spend a turn to gain an additional 80 charges. Comes with a multitude of quickcast skills that consume charges:

Charges Effect
27 Auto-Hit
27 +33.3% Light and Darkness Ele Empower. (Magic attacks get /0.75, and Spell-Type attack get /2 of the boost)
40 Darkness Imbue

While Exalted Unity does not have the same amount of up-front power as Zealot's Wrath, Lumenomancer's Bloodblade, or Radiant Bloodzerker's Sword, it does provide a powerful selection of utility effects that may be applicable for certain builds or inventory setups.

Location: Valencia -> Golden Giftboxes -> UltraRare Shop (GGB Crossover Extravaganza; may or may not appear each year)

Info-Subs: Link

Updated Charge generation: Link

Aodh's Intervention (Light)

MC Melee/Ranged/Magic 0-Proc Club/Spear/Staff. Uses a Charge system.

  • Charge Info: Can toggle to pay 20/40% Melee in SP (78/157 at 150) to gain 1/2 Charges per hit with this weapon. Charge gain is capped at 4/8 charges per turn. Can hold up to 15 charges. At max charges, gain back 10/20% Melee in SP (39/78 at 150) per hit, up to 20/40% total.
  • Skill: Requires at least 10 charges to use. Standard Bow-Type attack. Follows weapon damage type. Deals +(10.5*[Charges])% damage. Consumes all charges.

Location: Warlic's Shop -> Dragonlorn Keep -> Last Watch

Info-Subs: Link

Engraced Blade of Elders

MC Melee/Ranged/Magic 0-Proc Sword. Comes with a skill:

  • Skill: Standard Weapon-based skill. Deals -50% damage and attempts to inflict a Power: (5*[Hits]/[Attempts]) Light Poison for 2 turns. Poison heals the player's HP equal to the true damage dealt (IE limited by the monster's remaining HP). This has +0 Save Bonus, player Mainstat/LUK vs. monster END/LUK.

Location: Valencia -> Golden Giftboxes -> UltraRare Shop

Info-Subs: Link

Greater Bright Blade of Victory

MC Melee/Magic 0-Proc Sword.

  • MC: +5% damage.

This weapon is as vanilla as you can get, but works perfectly fine until some of the other items above can be obtained. Additionally, players should align their Olymp Axe weapon to Light, instead of using this weapon if they are not currently using Olymp Axe for another element.

Location: Warlic's Shop -> Quests -> Blades of Victory

Info subs: Link

Abyssal Bloodzerker's Sword/Tenebromancer's Bloodblade

MC Melee/Magic 0-Proc Sword.

  • Flavour Effect: Pays 15% Melee in HP (52 at 150) to:
    • Boost weapon damage by +15% (+20% for Magic).
    • Boost the damage of Darkness Spells/Spell-like Skills by +10%.
  • MC: +5% damage.
  • Full Set Bonus: If using any Bloodzerker armour, deal and additional +5% weapon damage, and +2.5% Darkness Spell/Spell-like Skill damage. Damage bonus is increased to +10% and +5% respectively if using the same element Bloodzerker.
    • In ideal conditions this weapon boosts weapon damage by +30% (35% for Magic) and Darkness Spell-like attacks by +15%.
  • Note: For Tenebromancer's Bloodblade, replace all mentions of Bloodzerker with Bloodmage

The best offensive option for Mages. Bloodblades should be used over Bloodzerker's Swords for Mages thanks to the FSB.

Location: Valencia -> Golden Giftboxes -> Rare Shop

Info subs: Link

Tarnished Blade of Elders

MC Melee/Ranged/Magic 0-Proc Sword. Comes with a skill:

  • Skill: Standard Weapon-based skill. Deals -50% damage and attempts to inflict a Power: (5*[Hits]/[Attempts]) Darkness Poison for 2 turns. Poison heals the player's HP equal to the true damage dealt (IE limited by the monster's remaining HP). This has +0 Save Bonus, player Mainstat/LUK vs. monster END/LUK.

Location: Valencia -> Golden Giftboxes -> UltraRare Shop

Info-Subs: Link

Terror Eater

MC Melee/Ranged/Magic 0-Proc Sword/Spear/Sword. Comes with a skill:

  • Eat Fear: Weapon-based Darkness skill. Can only be used if monster is Afraid. Has no cost. Consumes Fear, and deals increased damage based on the potency and duration of the Fear. Damage dealt is divided by monster's Darkness resistance.

Terror Eater is an extremely powerful status eater, helped further due to dividing damage exclusively by Darkness resistance. Imbues and Bloodzerkers can forcibly shift it away from doing Darkness damage, multiplying effective damage dealt. Despite this, should not be picked up outside of luxury, as this much damage is overkill for mobs, and all modern Bosses have Freedom, completely locking access to the skill.

Location: Travel Map -> Terror Set

Info subs: Link

Infinita Staff

MC Ranged/Magic Scythe/Staff.

  • Flavour Effect: Deals -25% damage. All attacks with this weapon (including weapon-based skills) heal either SP (Ranged) or MP (Magic) based on the true damage dealt (IE healing is limited by the monster's remaining HP).

A completely broken weapon that provides infinite resources for the player to abuse. Only use if fair play is undesired.

Location: Valencia -> Golden Giftboxes -> Rare Shop Currently rare, may or may not return.

Info-Subs: N/A

Arcane Abyssal Carnage Maul

MC 0-Proc Club.

  • MC: 1.5x Lucky Strike rate.

Location: Yulgar's Inn -> Sage Uldor -> Burning Solstice -> War Approaches

Info-Subs: Link

Agony's Embrace

MC Melee/Ranged/Magic 0-Proc Sword/Polearm/Sword.

  • Flavor Effect: Take +10.714% damage if Melee/Ranged, +8.035% damage in Magic Mode in order to deal +15% damage.
  • MC: Increases damage dealt based on missing HP by +(1-(CurrentHP/MaxHP))*10%.
    • For example, for 25% HP missing, deal +2.5% damage.

While technically the strongest Darkness weapon in terms of pure weapon-based damage, Agony's Embrace is functionally made obselete by Bloodblades. Should not be picked up outside of luxury.

Location: Valencia -> Golden Giftboxes -> UltraRare Shop

Info subs: Link

Greater Dark Blade of Victory

MC Melee/Magic 0-Proc Sword.

  • MC: +5% damage.

Location: Warlic's Shop -> Quests -> Blades of Victory

Info subs: Link

Light of Destiny

MC Melee/Magic 0-Proc Axes. Comes in multiple variants with varying elements.

  • MC: If the player were to lose a turn due to being immobilized (Fear, Freeze-like effects, Paralysis, etc), they do not. First use per battle is free. All subsequent uses will cost 100% Melee in SP (385 at 143). Only works if monster is (PowLvl+20) or lower than the weapon (173 or lower at 143). Each weapon tracks its own uses separately.

Location: Various Limited-Time Shops

Info-Subs (Patriotic): Link

Mystic Caissa

MC Magic 0-Proc Sword.

  • Effect: Rather than receive the 0-Proc damage bonus, has a 5% chance on attack to inflict a Power: (1.22*[Hits]/[Attempts]) Prismatic Burn for 4 turns. This has +0 Save Bonus, player INT/LUK vs. monster END/LUK.
  • MC: Comes with a toggle. When toggled:
    • Attacks deal Harm damage. Pays 7.5% Melee in HP (26 at 150) rather than taking a damage penalty.
    • If enough SP is available, consumes 25% Melee in SP (98 at 150) on attack to inflict a Power: (0.19*[Hits]/[Attempts]) Prismatic Burn for 4 turns. This has +0 Save Bonus, player INT/LUK vs. monster END/LUK.
      • If a proc happens when toggled, a single Power: ~1.41 Prismatic Burn is inflicted.

Location: Travel Map -> Chessmaster Saga (or Darkovia Forest -> Dracopyre Legacy -> 6. Hall of Memories-> Open Doors! -> Next Wing -> More Quests) -> Finale: Season of Consequences -> Checkmate

Info-Subs: Link

Lorekeeper's Oath

MC Melee/Ranged/Magic 0-Proc Sword. Can toggle to Harm Mode:

  • Harm Mode: Deals Harm damage. Pays 10% Melee in SP (39 at 150) per turn, rather than take a damage penalty. Deals an additional +3.33% damage if Magic.

Location: Staff Birthday Limited-Time Shop

Info-Subs: Link

Void Spear of War

MC Ranged/Magic 0-Proc Harm Spear. Deals -10% damage due to element.

  • MC: +5% damage.

One of two pure Harm options for Mages, and the top weapon for pure Harm damage.

Location Valencia -> Golden Giftboxes -> Rare Shop

Info subs: Link

Void's Edge

MC Melee/Ranged/Magic 0-Proc Harm Sword/Glaive/Staff. Pays MC and 5% Melee (3.75% if Magic) in HP (17 for Me/Ra; 13 for Ma at 150) instead of taking a damage penalty.

While technically the "best" pure Harm weapon on paper due to having the lowest resource cost, this distinction doesn't necessarily make it any better in practice. Should not be picked up outside of luxury.

Location: Valencia -> Golden Giftboxes -> UltraRare Shop

Info-Subs: Link

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Spell Boosters

General Information

The following are a list of weapons that boost spells in some way. This list prioritizes boosters that provide more than just raw damage, as the existence of damage caps in boss fights diminish their value.

For brevity's sake, assume all the following for all entries:

  • Boosters that specify [Element] Spells actually only check if Spells can do that element (i.e. a booster for Fire Spells checks if the spell can do Fire damage, rather than the icon being Fire).
  • These boosts can also affect Spell-Type skills.
  • All weapons on this list have tiers at the level cap (i.e. they still can be used as weapons effectively).

Heroic Titan's Herald

MC 0-Proc Staff. Does various things:

  • Flavour Effect: Reduces MRM by 6 to boost Fire Spell damage by +25%.
  • Effect: Rather than receive the 0-Proc damage bonus, Fire Spells attempt to inflict a Power: (~0.3634*[FireHits]) Prismatic Burn for 2 turns, capped at 4. This has +0 Save Bonus, player INT/LUK vs. monster DEX/LUK.
  • Toggle: Weapon comes with a toggle. While toggled, Fire Spells cost an additional 100% Melee in SP on cast to attempt to inflict one of the following effects:
    • Power: (2.5*[FireHits]) Fire Burn for 4 turns, capped at 4.
    • Power: (~0.4658*[FireHits]) Prismatic Burn for 4 turns, capped at 4.
      • If inflicted, cannot be inflicted again unless the Fire Burn has been inflicted 3 times in one fight.
    • Both effects are resisted with +0 Save Bonus, player INT/LUK vs. monster DEX/LUK.

The best Fire Spell booster in terms of overall damage, providing both a large upfront boost to Spell damage on top of inflicting extremely powerful Burns.

Location: Ballyhoo -> Contests -> Heroic Titan

Info-Subs: Link

Rebirth Staff

MC 0-Proc Staff. Does various things:

  • Flavour Effect: Deals -20% damage. Weapon-based attacks gain (22.5*[FireRes]*[Hits]/[Attempts])% Melee in MP (105 at 150) if enemy is Choking.
  • Toggle: Fire Spells pay an additional 100% Melee in SP on cast (392 at 150). Attempt to inflict a -(42.02*[FireRes]*[FireHits]/[FireAttempts])% Choke for 4 turns. This has +0 Save Bonus, player INT/LUK vs. monster END/LUK.

Location: Spring Season Limited-Time Shop

Info-Subs: Link

Pyromancer's Bloodblade

MC Melee/Magic 0-Proc Sword.

  • Flavour Effect: Pays 15% Melee in HP (52 at 150) to:
    • Boost weapon damage by +15% (+20% for Magic).
    • Boost Fire Spell damage by +10%.
  • MC: +5% damage.
  • Full Set Bonus: If using any Bloodmage armour, deal and additional +5% weapon damage, and +2.5% Fire Spell damage. Damage bonus is increased to +10% and +5% respectively if using Pyromancer Bloodmage.
    • In ideal conditions this weapon boosts weapon damage by +30% (35% for Magic) and Fire Spell damage by +15%.

The best offensive options for Mages that also want to do damage with their weapon. Separate from its Bloodzerker counterpoint due to not coming from GGBs.

Location: Void Challenges -> Caecus See Here

Info subs: Link

Blazing Bloodzerker's Sword

MC Melee/Magic 0-Proc Sword.

  • Flavour Effect: Pays 15% Melee in HP (52 at 150) to:
    • Boost weapon damage by +15% (+20% for Magic).
    • Boost Fire Spell damage by +10%.
  • MC: +5% damage.
  • Full Set Bonus: If using any Bloodmage armour, deal and additional +5% weapon damage, and +2.5% Fire Spell damage. Damage bonus is increased to +10% and +5% respectively if using Pyromancer Bloodmage.
    • In ideal conditions this weapon boosts weapon damage by +30% (35% for Magic) and Fire Spell damage by +15%.

The best offensive options for Mages that also want to do damage with their weapon. Should not be picked up if Pyromancer's Bloodblade is available due to opportunity cost.

Location: Valencia -> Golden Giftboxes -> Rare Shop

Info-Subs: Link

Aqua Magus Staff

Magic 0-Proc Staff.

  • Flavour Effect: Deals -13.33% damage, but boosts damage dealt by Water Spells by +20%.
  • MC: Compresses a built-in Spell. Deals -50% damage. Each hit attempts to inflict a +5.25% Water EleVuln for 4 turns. This has +0 Save Bonus, player INT/LUK vs. monster END/LUK. For each hit that successfully inflicts EleVuln, apply a 0.9475x Omni EleShield for 4 turns.

Location: Valencia -> Golden Giftboxes -> Rare Shop

Info-Subs: Link

Winged Sapphire Staff

Magic 20-Proc Water Staff. Deals -15% damage in order for Spells that deal Water damage to deal one of two statuses:

  • Regen: Applies a (15*[WaterRes]*[WaterHits]/[WaterAttempts])% Regen to the player for 4 turns. No save.
  • Burn: Inflicts a Power: (3*[WaterRes]*[WaterHits]/[WaterAttempts]) Water Burn for 4 turns. This has +0 Save Bonus, player INT/LUK vs. monster END/LUK.

Location: Valencia -> Golden Giftboxes -> UltraRare Shop

Info-Subs: Link

Pridesmatic Bubble Wand

MC Magic 100-Proc Wand.

  • Effect Water Spells pay an additional 30% Melee in SP on cast (118 at 150). Attempt to inflict a Power: (0.303*[WaterHits]/[WaterAttempts]) Prismatic Burn for 3 turns. If insufficient SP is available, Prismatic Burn only lasts for 1 turn. This has +0 Save Bonus, player INT/LUK vs. monster CHA/LUK.

Location: Pride Month Limited-Time Shop

Info-Subs: Link

Lunar Hare Lantern

MC Magic 0-Proc Fist.

  • Effect: Water Spells pay 15% Melee in HP on cast (52 at 150) to gain 4x Lucky Strike Rate.

Location: Grenwog/Lunar New Year Limited-Time Shop

Info-Subs: Link

Quenching Bloodzerker's Sword/Hydromancer's Bloodblade

MC Melee/Magic 0-Proc Sword.

  • Flavour Effect: Pays 15% Melee in HP (52 at 150) to:
    • Boost weapon damage by +15% (+20% for Magic).
    • Boost Water Spell damage by +10%.
  • MC: +5% damage.
  • Full Set Bonus: If using any Bloodmage armour, deal and additional +5% weapon damage, and +2.5% Water Spell damage. Damage bonus is increased to +10% and +5% respectively if using Pyromancer Bloodmage.
    • In ideal conditions this weapon boosts weapon damage by +30% (35% for Magic) and Water Spell damage by +15%.
  • Note: For Hydromancer's Bloodblade, replace all mentions of Bloodzerker with Bloodmage

The best offensive options for Mages that also want to do damage with their weapon. Bloodblades should be used over Bloodzerker's Swords for Mages due to a slightly more relevant FSB.

Location: Valencia -> Golden Giftboxes -> Rare Shop

Info-Subs: Link

Arcane Cutlass of Tides

MC Magic 0-Proc Dagger/Athame.

  • Effect: Deals -15% damage. Increases Water Spell damage by +30%.

The best spell boosters for pure damage. Should not be picked up outside of luxury, as this boost is functionally wasted against bosses.

Location: Valencia -> Golden Giftboxes -> UltraRare Shop

Info-Subs: Link

Luminous Whiff

Magic 0-Proc Wind Staff. Deals -15% damage in order for Spells that deal Wind damage to inflict one of two statuses:

  • DefBoost: Applies a (12*[WindRes]*[WindHits]/[WindAttempts]) Defense Boost to the player for 4 turns. No save.
  • Choke: Inflicts a -(25.22*[WindRes]*[WindHits]/[WindAttempts])% Choke for 4 turns. This has +0 Save Bonus, player INT/LUK vs. monster END/LUK.

Location: Valencia -> Golden Giftboxes -> UltraRare Shop

Info-Subs: Link

Galeforce Bloodzerker's Sword/Anemomancer's Bloodblade

MC Melee/Magic 0-Proc Sword.

  • Flavour Effect: Pays 15% Melee in HP (52 at 150) to:
    • Boost weapon damage by +15% (+20% for Magic).
    • Boost Wind Spell damage by +10%.
  • MC: +5% damage.
  • Full Set Bonus: If using any Bloodzerker armour, deal an additional +5% weapon damage and +2.5% Wind Spell damage. Damage bonus is increased to +10% and +5% respectively if using the same element Bloodzerker.
    • In ideal conditions, this weapon boosts weapon damage by +30% (35% for Magic) and Wind Spell damage by +15%.
  • Note: For Anemomancer's Bloodblade, replace all mentions of Bloodzerker with Bloodmage

The best offensive options for Mages that also want to do damage with their weapon. Bloodblades should be used over Bloodzerker's Swords for Mages due to a slightly more relevant FSB.

Location: Valencia -> Golden Giftboxes -> Rare Shop

Info-Subs: Link

Divine Kazemai Athame

MC Magic 0-Proc Dagger/Athame.

  • MC: Wind Spells gain +7.5 BtH.

The "best" F2P Wind Spell booster for Mages that also want to do damage with their weapon.

Location: Warlic's Shop -> Mastercraft Sets -> Fujin Set

Info Subs: Link

Arcane Cutlass of Gales

MC Magic 0-Proc Dagger/Athame.

  • Effect: Deals -15% damage. Increases Wind Spell damage by +30%.

The best spell boosters for pure damage. Should not be picked up outside of luxury, as this boost is functionally wasted against bosses.

Location: Valencia -> Golden Giftboxes -> UltraRare Shop

Info-Subs: Link

Frost Magus Staff

Magic 0-Proc Staff.

  • Flavour Effect: Deals -13.33% damage, but boosts damage dealt by Ice Spells by +20%.
  • MC: Compresses a built-in Spell. Deals -50% damage. Each hit attempts to inflict a +5.25% Ice EleVuln for 4 turns. This has +0 Save Bonus, player INT/LUK vs. monster END/LUK. For each hit that successfully inflicts EleVuln, apply a 0.9475x Omni EleShield for 4 turns.

Location: Valencia -> Golden Giftboxes -> Rare Shop

Info-Subs: Link

Winter Warden's Flail

MC Magic 20-Proc Ice Mace. MC compresses a toggle:

  • Toggle: Ice Spells deal -12.5% damage and pay an additional 25% Melee in SP on cast (98 at 150). Attempt to inflict the following effects for 3 turns each:
    • -(15*[IceRes]*[IceHits]/[IceAttempts])% Choke.
    • Power: (1.55*[IceHits]/[IceAttempts]) Ice Burn
    • Resist each separately with +0 Save Bonus, player INT/LUK vs. monster END/LUK.

Location: None

Info subs: Link

Retro Ice Demon Kneeboard

Magic 0-Proc Ice Club. Pays MC and 45% Melee in HP (157 at 150) in order for Spells that deal Ice damage to inflict one of two statuses:

  • Poison: Inflicts a Power: (3*[IceRes]*[IceHits]/[IceAttempts]) Ice Poison for 4 turns This has +0 Save Bonus, player INT/LUK vs. monster END/LUK.
  • Fear: Inflicts a (25.22*[IceRes]*[IceHits]/[IceAttempts])% Fear for 4 turns This has +0 Save Bonus, player INT/LUK vs. monster CHA/LUK.

Location: Valencia -> Golden Giftboxes -> UltraRare Shop

Info-Subs: Link

Aciel's Calamity Staff

MC 0-Proc Staff.

  • Effect: Ice Spells deal -22.5% damage. Attempt to inflict a Power: (3*[IceHits]/[IceAttempts]) Ice Burn for 4 turns. This has +0 Save Bonus, player INT/LUK vs. monster END/LUK.

Location: Staff Birthday Limited-Time Shop

Info-Subs: Link

Arctic Athame

MC Magic 20-Proc Ice Dagger/Athame.

  • Flavour Effect: Deals -10% damage. Boosts the damage of Ice spells by +18.75%.
  • MC: Boosts the damage of Ice spells by +18.75% if monster has >0 INT.

The only good free Ice spell booster.

Location: Chessmaster Saga -> Going Kukoo

Info subs: Link

Cryomancer's Bloodblade

MC Melee/Magic 0-Proc Sword.

  • Flavour Effect: Pays 15% Melee in HP (52 at 150) to:
    • Boost weapon damage by +15% (+20% for Magic).
    • Boost Ice Spell damage by +10%.
  • MC: +5% damage.
  • Full Set Bonus: If using any Bloodmage armour, deal and additional +5% weapon damage, and +2.5% Ice Spell damage. Damage bonus is increased to +10% and +5% respectively if using the same element Bloodmage.
    • In ideal conditions this weapon boosts weapon damage by +30% (35% for Magic) and Ice Spell damage by +15%.

The best offensive options for Mages that also want to do damage with their weapon.

Location: Valencia -> Golden Giftboxes -> Rare Shop

Info subs: Link

Arcane Cutlass of Shivers

MC Magic 0-Proc Dagger/Athame.

  • Effect: Deals -15% damage. Increases Ice Spell damage by +30%.

The best spell boosters for pure damage. Should not be picked up outside of luxury, as this boost is functionally wasted against bosses.

Location: Valencia -> Golden Giftboxes -> UltraRare Shop

Info-Subs: Link

Terra Bloodzerker's Sword/Geomancer's Bloodblade

MC Melee/Magic 0-Proc Sword.

  • Flavour Effect: Pays 15% Melee in HP (52 at 150) to:
    • Boost weapon damage by +15% (+20% for Magic).
    • Boost Earth Spell damage by +10%.
  • MC: +5% damage.
  • Full Set Bonus: If using any Bloodzerker armour, deal and additional +5% weapon damage, and +2.5% Earth Spell damage. Damage bonus is increased to +10% and +5% respectively if using the same element Bloodzerker.
    • In ideal conditions this weapon boosts weapon damage by +30% (35% for Magic) and Earth Spell damage by +15%.
  • Note: For Geomancer's Bloodblade, replace all mentions of Bloodzerker with Bloodmage.

The best offensive options for Mages that also want to do damage with their weapon. Bloodblades should be used over Bloodzerker's Swords for Mages due to a slightly more relevant FSB.

Location: Valencia -> Golden Giftboxes -> Rare Shop

Info-Subs: Link

Arcane Cutlass of Timbers

MC Magic 0-Proc Dagger/Athame.

  • Effect: Deals -15% damage. Increases Earth Spell damage by +30%.

The best spell boosters for pure damage. Should not be picked up outside of luxury, as this boost is functionally wasted against bosses.

Location: Valencia -> Golden Giftboxes -> UltraRare Shop

Info-Subs: Link

Voltaic Bloodzerker's Sword/Dynamancer's Bloodblade

MC Melee/Magic 0-Proc Sword.

  • Flavour Effect: Pays 15% Melee in HP (52 at 150) to:
    • Boost weapon damage by +15% (+20% for Magic).
    • Boost the damage of Energy Spellss by +10%.
  • MC: +5% damage.
  • Full Set Bonus: If using any Bloodzerker armour, deal and additional +5% weapon damage, and +2.5% Energy Spell damage. Damage bonus is increased to +10% and +5% respectively if using the same element Bloodzerker.
    • In ideal conditions this weapon boosts weapon damage by +30% (35% for Magic) and Energy Spell damage by +15%.
  • Note: For Dynamancer's Bloodblade, replace all mentions of Bloodzerker with Bloodmage

The best offensive options for Mages that also want to do damage with their weapon. Bloodblades should be used over Bloodzerker's Swords for Mages due to a slightly more relevant FSB.

Location: Valencia -> Golden Giftboxes -> Rare Shop

Info subs: Link

Arcane Cutlass of Storms

MC Magic 0-Proc Dagger/Athame.

  • Effect: Deals -15% damage. Increases Energy Spell damage by +30%.

The best spell boosters for pure damage. Should not be picked up outside of luxury, as this boost is functionally wasted against bosses.

Location: Valencia -> Golden Giftboxes -> UltraRare Shop

Info-Subs: Link

Seraph Calamity

Magic 0-Proc Light Staff. Deals -15% damage in order for Spells that deal Light damage to inflict one of two statuses:

  • Blind: Inflicts a -(20.41*[LightRes]*[LightHits]/[LightAttempts]) Blind for 3 turns. This has -20 Save Bonus, player INT/LUK vs. monster DEX/LUK.
  • Burn: Inflicts a Power: (3*[LightRes]*[LightHits]/[LightAttempts]) Light Burn for 4 turns This has +0 Save Bonus, player INT/LUK vs. monster DEX/LUK.

Location: Valencia -> Golden Giftboxes -> UltraRare Shop

Info-Subs: Link

Lovestruck Handcannon

MC Magic 100-Proc Wand.

  • Flavour Effect: Deals -20% damage. Attacks with this weapon gain (22.5*[LightRes]*[Hits]/[Attempts])% Melee in MP (105 at 150) if enemy is Bleeding.
  • Toggle: Light Spells pay an additional 100% Melee in SP on cast (392 at 150). Attempt to inflict a Power: (0.333*[LightHits]) Bleed, capped at 4. Recover with -10 Save Bonus, player INT/LUK vs. monster END/LUK.

Location: Snugglefest

Info-Subs: Link

Mystic Retro Golden Axe/High Communicant's Judgement

MC Magic 0-Proc Axe/Staff.

  • Flavour Effect: Mystic Retro Golden Axe is only Mastercrafdted for Guardians. Adventurers deals -5% damage to pay for this weapon's effect.
  • Effect: After casting a damaging Light Spell, restores MP/SP equal to (26.48*[LightHits]/[LightAttempts])% Melee (136 MP; 100 SP at 150)
    • If one resource is >=80% while the other is <80%, the larger resource is not healed while the smaller resource receives doubled healing (272 MP or 200 SP at 150).

An amazing resource generator for Mages. Thanks to the existence of efficient spells, it's possible to net neutral to net gain resources. Due to how the healing is triggered, spells with non-standard costs can be used to great effect, most notably Your Soul Burns Bright as a Beacon.

Location (Retro Golden): Yulgar's Inn -> Yulgar -> Shopping

Location (Communicant): Travel Map -> South -> Alnaphar -> Click the rainbow

Info-Subs: Link

Scythe of Serenia

MC Magic 0-Proc Fist.

  • Flavour Effect: Light Spells pay 15% Melee in HP on cast (52 at 150) to gain 4x Lucky Strike Rate.

Location: Harvest Season Limited-Time Shop

Info-Subs: Link

Radiant Bloodzerker's Sword/Lumenomancer's Bloodblade

MC Melee/Magic 0-Proc Sword.

  • Flavour Effect: Pays 15% Melee in HP (52 at 150) to:
    • Boost weapon damage by +15% (+20% for Magic).
    • Boost Light Spell damage by +10%.
  • MC: +5% damage.
  • Full Set Bonus: If using any Bloodzerker armour, deal and additional +5% weapon damage, and +2.5% Light Spell damage. Damage bonus is increased to +10% and +5% respectively if using the same element Bloodzerker.
    • In ideal conditions this weapon boosts weapon damage by +30% (35% for Magic) and Light Spell damage by +15%.
  • Note: For Lumenomancer's Bloodblade, replace all mentions of Bloodzerker with Bloodmage

The best offensive options for Mages that also want to do damage with their weapon. Bloodblades should be used over Bloodzerker's Swords for Mages due to a slightly more relevant FSB.

Location: Valencia -> Golden Giftboxes -> Rare Shop

Info subs: Link

Lion's Roar

MC Magic 100-Proc Wand+Sceptre.

  • Effect: Deals -15% damage. Increases Light Spell damage by +22.5%. This is increased to +37.5% against Undead.

The best F2P option for boosting direct damage, and the strongest outright against Undead.

Location: Travel Map -> South -> Alnaphar -> Click the rainbow

Info-Subs: Link

Arcane Cutlass of Radiance

MC Magic 0-Proc Dagger/Athame.

  • Effect: Deals -15% damage. Increases Light Spell damage by +30%.

The best spell boosters for pure damage. Should not be picked up outside of luxury, as Lion's Roar functionally does the same job without the opportunity cost.

Location: Valencia -> Golden Giftboxes -> UltraRare Shop

Info-Subs: Link

Eye of the Underworld

Magic 0-Proc Darkness Staff. Deals -15% damage in order for Spells that deal Darkness damage to inflict one of two statuses:

  • Poison: Inflicts a Power: (3*[DarkRes]*[DarkHits]/[DarkAttempts]) Darkness Poison for 4 turns This has +0 Save Bonus, player INT/LUK vs. monster END/LUK.
  • Fear: Inflicts a (25.22*[DarkRes]*[DarkHits]/[DarkAttempts])% Fear for 4 turns This has +0 Save Bonus, player INT/LUK vs. monster CHA/LUK.

Location: Valencia -> Golden Giftboxes -> UltraRare Shop

Info-Subs: Link

Chaotic Lacerta Staff

Magic 0-Proc Darkness Staff. MC compresses a toggle:

  • Flavour Effect: Deals -25% damage in order for Spells that deal Darkness damage to inflict a Power: (1.25*[DarknessHits]/[DarknessAttempts]) Darkness Poison for 2 turns per hit, capped at 4. Poison heals the player's HP equal to the true damage dealt (IE limited by the monster's remaining HP). This has +0 Save Bonus, player INT/LUK vs. monster END/LUK
  • Toggle: While toggled, the above effect is not applied. Instead, all damaging spells pay an additional 100% Melee in SP on cast (392 at 150) and attempt inflict a Power: (1.875*[Hits]/[Attempts]) Prismatic Poison for 2 turns per hit, capped at 4. Poison heals the player's HP equal to the true damage dealt (IE limited by the monster's remaining HP). This has +0 Save Bonus, player INT/LUK vs. monster END/LUK

Location: Valencia -> Golden Giftboxes -> Rare Shop

Info-Subs: Link

Spurit Lance

MC Magic 0-Proc Lance.

  • Effect: After casting a damaging Darkness Spell, restores MP/SP equal to (26.48*[DarkHits]/[DarkAttempts])% Melee (136 MP; 100 SP at 150)
    • If one resource is >=80% while the other is <80%, the larger resource is not healed while the smaller resource receives doubled healing (272 MP or 200 SP at 150).

An amazing resource generator for Mages. Thanks to the existence of efficient spells, it's possible to net neutral to net gain resources.

Location: Valencia -> Enter the Z-Token Shop -> Enter the Z-Token Weapons Shop!

Info-Subs (Mechanics): Link

Abyssal Bloodzerker's Sword/Tenebromancer's Bloodblade

MC Melee/Magic 0-Proc Sword.

  • Flavour Effect: Pays 15% Melee in HP (52 at 150) to:
    • Boost weapon damage by +15% (+20% for Magic).
    • Boost Darkness Spell damage by +10%.
  • MC: +5% damage.
  • Full Set Bonus: If using any Bloodzerker armour, deal and additional +5% weapon damage, and +2.5% Darkness Spell damage. Damage bonus is increased to +10% and +5% respectively if using the same element Bloodzerker.
    • In ideal conditions this weapon boosts weapon damage by +30% (35% for Magic) and Darkness Spell damage by +15%.
  • Note: For Tenebromancer's Bloodblade, replace all mentions of Bloodzerker with Bloodmage

The best offensive options for Mages that also want to do damage with their weapon. Bloodblades should be used over Bloodzerker's Swords for Mages due to a slightly more relevant FSB.

Location: Valencia -> Golden Giftboxes -> Rare Shop

Info subs: Link

Arcane Cutlass of Abyss

MC Magic 0-Proc Dagger/Athame.

  • Effect: Deals -15% damage. Increases Darkness Spell damage by +30%.

The best spell boosters for pure damage. Should not be picked up outside of luxury, as this boost is functionally wasted against bosses.

Location: Valencia -> Golden Giftboxes -> UltraRare Shop

Info-Subs: Link

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Compression Weapons

Weapon Fire Water Wind Ice Earth Energy Light Darkness Harm
Ultimate Dragon Scythe of Elements X X X X X X X X -
Lorekeeper's Oath X - - - - - - - X
Mystic Warmaster's Reaver X - X - - - - - -
Carnafex Scepter X - - X - - - - -
Searing Brand X - - - - X - - -
Solar Flair Staff X - - - - - X - -
Wicked King's Wrath X - - - - - - X -
Ultra Omni Knight's Blade - X - X - - - - -
Amazonian Ruler - X - - - - X - -
Paragon Ice Blade - - - X - - - X -
Elightus - - - - X X - - -
Mystic Star Sabre - - - - - X - X -
Mystic Caissa - - - - - X - - X

Ultimate Dragon Scythe of Elements (8 Standard Elements)

MC Melee/Ranged/Magic 0-Proc Scythe. Compresses all 8 standard elements. Deals -15% damage, and causes the player take +10.7% increase damage (+8.03% for Magic) to compensate.

Location: Valencia -> Golden Giftboxes -> UltraRare Shop Rare (May return next February during the GGB Extravaganza)

Info subs: Link

Lorekeeper's Oath (Fire/Harm)

MC Melee/Ranged/Magic 0-proc Sword. Compresses Fire and Harm. Pays 10% Melee in SP (39 at 150) in Harm mode instead of taking a damage penalty. Deals +3.33% damage if Magic.

Location: Staff Birthday Limited-Time Shop

Info-Subs: Link

Mystic Warmaster's Reaver (Fire/Wind)

MC Magic 0-Proc Axe. Compresses Fire and Wind.

Location: Yulgar's Inn -> Go to Lounge -> Sage Uldor -> Burning Solstice -> The Answer

Info-Subs: [TBD]

Carnafex Sceptre (Fire/Ice)

MC Magic 0-Proc Sceptre. Compresses Fire and Ice.

Location: Stonerule -> Riona -> What do you feel? -> War of the Giants -> Part 4

Info subs: Link

Searing Brand (Fire/Energy)

MC Melee/Magic 0-Proc Sword. Compresses Fire and Energy.

Location: 7500 Z-Token package

Info subs: Link

Solar Flair Staff (Fire/Light)

MC Melee/Magic 0-Proc Staff. Compresses Fire and Light. Also compresses Solar Flair Angel Guest. Deals -5% damage to compensate

  • Solar Flair Angel: SP Healing Guest. Does not attack. Heals the player's HP equal to 0.72675x standard Guest damage.

Location: Valencia -> Golden Giftboxes -> Rare Shop

Info-Subs (Weapon): Link

Info-Subs (Guest): Link

Wicked King's Wrath (Fire/Darkness)

MC Magic 20-Proc Sword. Seeks between Fire and Darkness.

Location: Travel Map -> Sail East -> Mt. Thrall -> Hollow's Garage -> What are you building in here? -> What is your favorite thing to work on? -> Underworld Saga -> Escape the Wicked King

Info-Subs: Link

Ultra Omni Knight's Blade (Water/Ice)

MC Melee/Magic 0-Proc Sword. Compresses Water and Ice.

Location: Twilly -> Anniversary Events -> Rise of the Shadow Council

Info subs: Link

Amazonian Ruler (Water/Light)

MC Melee/Ranged/Magic 0-Proc Axe/Spear/Mace. Compresses Water and Light.

Location: 6000 Z-Token Package

Info-Subs: Link

Paragon Ice Blade (Ice/Darkness)

MC Melee/Magic 0-Proc Sword. Compresses Ice and Darkness.

Location: Guardian Tower -> Guardian Shop

Info subs: Link

Elightus (Earth/Energy)

MC Melee/Ranged/Magic 0-Proc Sword/Spear/Staff. Compresses Earth and Energy.

  • Full Set Bonus: When used with Elightus Guard, deal +5% damage.

Location: 12000 Z-Tokens Package

Info-Subs: Link

Mystic Star Sabre (Energy/Darkness)

MC Magic 0-Proc Sword. Compresses Energy and Darkness.

Location: Limited-Time Items (Around May 4th)

Info subs: Link

Mystic Caissa (Energy/Harm)

MC Magic 0-Proc Sword. Compresses Energy and Harm. Pays 7.5% Melee in HP (26 at 150) in Harm mode instead of taking a damage penalty, and pays additional SP on attack to inflict a Prismatic Burn. Already mentioned in the standard weapon section.

Location: Travel Map -> Chessmaster Saga (or Darkovia Forest -> Dracopyre Legacy -> 6. Hall of Memories-> Open Doors! -> Next Wing -> More Quests) -> Finale: Season of Consequences -> Checkmate

Info-Subs: Link

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