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Introduction[]

This list of items is comprised of what's generally considered meta. Items are ordered by our personal ranking, with the best option for each element listed first. (Outliers being compression items, that are ordered by element)

Table of Contents

No-Drop
Special
Standard Weapons
Spell Boosters
Compression Weapons

Filters[]

Spellcaster Armours[]

General Information[]

Spellcaster Lean is a derivative of Fully Offensive, multplying spell damage by 1.375x instead of increasing weapon damage. These rankings will prioritize armours with built-in Spells over armours without, as the existence of EleComp massively increases their damage dealt. Due to the relatively new nature of this lean, the vast majority of Spellcaster armours (as of writing) are either seasonal or cost real money/tokens to acquire.

  • Note: Unlike normal FO armours, all Spellcaster armours calculate EleComp as if they were a Neutral lean.

Chaos Slayer Fire Cleric[]

Spellcaster Fire armour. Magic > Melee = Ranged blocking. Comes with two skills:

  • Chaos Tentacles: Fire Spell-Type Skill. Follows weapon damage type. EleComp increases skill damage.
  • Aura of Chaos (Toggle): Pays 15% Melee in HP (52 at 150) per turn. After attacking, heals back MP, scaled by ([Hits]/[Attempts]). See below for values:
    • Melee/Ranged: 15% Melee (79 at 150).
    • Magic Weapon Attacs: 20% Melee (104 at 150).
    • Spells: 7.5% Melee (39 at 150).

The best (and only one that isn't a token-derivative) Spellcaster armour for Fire.

Location: Valencia -> Golden Giftboxes -> UltraRare Shop (GGB Crossover)

Info-Subs: Link

Updated Toggle Info: Link

Chaos Slayer Water Cleric[]

Spellcaster Water armour. Magic > Melee = Ranged blocking. Comes with two skills:

  • Chaos Tentacles: Water Spell-Type Skill. Follows weapon damage type. EleComp increases skill damage.
  • Aura of Chaos (Toggle): Pays 15% Melee in HP (52 at 150) per turn. After attacking, heals back MP, scaled by ([Hits]/[Attempts]). See below for values:
    • Melee/Ranged: 15% Melee (79 at 150).
    • Magic Weapon Attacs: 20% Melee (104 at 150).
    • Spells: 7.5% Melee (39 at 150).

The best Water Spellcaster armour for pure damage.

Location: Valencia -> Golden Giftboxes -> UltraRare Shop (GGB Crossover)

Info-Subs: Link

Updated Toggle Info: Link

Fall Dryad Form[]

Spellcaster Water/Earth armour. Flat blocking.

  • Unerring Nature: Water/Earth Spell. Seeks between the two elements. Deals 0.8x damage in exchange for Auto-Hit. EleComp increases spell damage.

The better of two non-GGB Spellcaster Water armours due to coming with both elemental compression and a built-in spell.

Location: Grenwog 2023: Frenzy

Info-Subs: Link

Archmage Apprentice[]

Spellcaster Water armour. Magic blocking focus. Comes with two skills:

  • Mana Flow (Quickcast): Usable once per turn. Pays SP to reduce the MP cost of the next Water Spell (Water icon required) cast in this armour by 125% Melee (~659 at 150). Cost cannot be reduced below 0 by this effect. Effect is lost upon switching armours. EleComp reduces SP cost (345 at 150).
  • Mana Shield: Pays MP (78 at 150) to:
    • Applies a Mana Shield.
    • Grants a +12 MRM Defense Boost for 3 turns.
    • Grant +10 Omni Status Resistance for 3 turns.

Ostensibly a teaser for the actual Archmage class, Archmage Apprentice effectively turns any Water Spell into an equivalent "efficient" SPell with Mana Flow. Should not be used if other options are available due to a of a built-in Spell.

Location: Miss Fixit -> Junior Squires!

Info-Subs: Link

Chaos Slayer Wind Cleric[]

Spellcaster Wind armour. Magic > Melee = Ranged blocking. Comes with two skills:

  • Chaos Tentacles: Wind Spell-Type Skill. Follows weapon damage type. EleComp increases skill damage.
  • Aura of Chaos (Toggle): Pays 15% Melee in HP (52 at 150) per turn. After attacking, heals back MP, scaled by ([Hits]/[Attempts]). See below for values:
    • Melee/Ranged: 15% Melee (79 at 150).
    • Magic Weapon Attacs: 20% Melee (104 at 150).
    • Spells: 7.5% Melee (39 at 150).

The best Spellcaster armour for Wind.

Location: Valencia -> Golden Giftboxes -> UltraRare Shop (GGB Crossover)

Info-Subs: Link

Updated Toggle Info: Link

Wind Necromancer Cavalry[]

Spellcaster Wind armour. Magic > Melee > Ranged blocking focus. Comes with two skills:

  • Decay Breath: Wind Spell-type skill. Follows weapon damage type. EleComp increases skill damage. Deals -50% damage and attempts to inflict a +(56*[EleComp])% Wind EleVuln (95.08 at 150) for 3 turns. This has a +0 Save Bonus, player [MainStat]/LUK vs. monster END/LUK.
  • Grievous Weave (Toggle): Pays 25% Melee in SP (98 at 150) for all Spells cast in this armour to:
  • Rending Weave: Attempts to inflict a Power: (0.25*[Hits]/[Attempts]) Bleed. This has +0 Save Bonus, player INT/LUK vs. monster END/LUK.
  • Chilling Weave: Has a (42*[Hits]/[Attempts])% chance to Paralyze for 1 turn. This has +0 Save Bonus, player INT/LUK vs. monster END/LUK.
  • Chilling Rend: Gain both effects at the same time, paying 50% Melee per turn (196 at 150).

The only other non-package Wind Spellcaster armour. Should not picked up if Chaos Slayer is available or coverage is desperately wanted, due to the middling nature of its toggle and a lack of a pure damage Spell.

Location: Valencia -> Golden Giftboxes -> UltraRares Shop

Info-Subs: Link

Ice Necromancer Cavalry[]

Spellcaster Ice armour. Magic > Melee > Ranged blocking focus. Comes with two skills:

  • Decay Breath: Ice Spell-type skill. Follows weapon damage type. EleComp increases skill damage. Deals -50% damage and attempts to inflict a +(56*[EleComp])% Ice EleVuln (95.08 at 150) for 3 turns. This has a +0 Save Bonus, player [MainStat]/LUK vs. monster END/LUK.
  • Chill Haunting: Standard Ice spell. EleComp increases spell damage.
  • Note: Skills use Neutral Lean EleComp.

The best overall Spellcaster armour for Ice, owing to the generous hitcount of Chill Haunting and the massive EleVuln of Decay Breath.

Location: Valencia -> Golden Giftboxes -> UltraRares Shop

Info-Subs: Link

Chaos Slayer Ice Cleric[]

Spellcaster Wind armour. Magic > Melee = Ranged blocking. Comes with two skills:

  • Chaos Tentacles: Ice Spell-Type Skill. Follows weapon damage type. EleComp increases skill damage.
  • Aura of Chaos (Toggle): Pays 15% Melee in HP (52 at 150) per turn. After attacking, heals back MP, scaled by ([Hits]/[Attempts]). See below for values:
    • Melee/Ranged: 15% Melee (79 at 150).
    • Magic Weapon Attacs: 20% Melee (104 at 150).
    • Spells: 7.5% Melee (39 at 150).

The best Ice Spellcaster armour for pure damage. Should not be picked up over Ice Necromancer Cavalry unless excess SP is available to use, as the functional damage difference between the two is negligible.

Location: Valencia -> Golden Giftboxes -> UltraRare Shop (GGB Crossover)

Info-Subs: Link

Updated Toggle Info: Link

Chaos Slayer Earth Cleric[]

Spellcaster Earth armour. Magic > Melee = Ranged blocking. Comes with two skills:

  • Chaos Tentacles: Earth Spell-Type Skill. Follows weapon damage type. EleComp increases skill damage.
  • Aura of Chaos (Toggle): Pays 15% Melee in HP (52 at 150) per turn. After attacking, heals back MP, scaled by ([Hits]/[Attempts]). See below for values:
    • Melee/Ranged: 15% Melee (79 at 150).
    • Magic Weapon Attacs: 20% Melee (104 at 150).
    • Spells: 7.5% Melee (39 at 150).

The best overall Earth Spellcaster armour for pure damage.

Location: Valencia -> Golden Giftboxes -> UltraRare Shop (GGB Crossover)

Info-Subs: Link

Updated Toggle Info: Link

Eternal Champion's Spirit[]

"Neutral" Earth armour. Melee > Ranged > Magic blocking. Does various things:

  • Flavour Effect: Pays -6 MRM in order to gain an additional 10% Melee in SP per turn (39 at 150).
  • Champion's Advance: "Overcharged" Earth weapon-based skill. Follows weapon damage type. Pays an additional 83.3% Melee in SP. EleComp reduces SP cost (324 for Me/Ra; 422 for Ma at 150). Attempts to inflict a -(25*[EarthRes]*[Hits]/[Attempts])% Choke for 4 turns. This has -20 Save Bonus, player Mainstat/LUK vs. monster END/LUK.
  • Mech-Warp Barrage: Overcharged Earth SPell/Spell. Follows weapon damage type. Pays an additional 50% Melee to deal +25% damage. EleComp increases skill damage. Cost and resource used depends on damage type:
    • Melee/Ranged: 150% Melee in SP (588 at 150).
    • Magic: 175% Melee in MP (915 at 150).
  • Champion's Stance: Once per battle, changes armour's lean between:
    • Offensive Stance (FO).
    • Defensive Stance (FD).
    • Caster Stance (Spellcaster).
    • Lean change persists between battles, and lasts until logout.
  • Full Set Bonus: If used with the weapon and shield, gain an additional 10% Melee in SP per turn (78 total at 150).

The functionally better of two non-GGB Earth Spellcaster armours thanks to the amount of effects it comes with. Caution should be taken with Mech-Warp Barrage however, due to its massive resource cost.

Location: Twilly -> Anniversary Events -> Storm of the Century -> Destruction and Renewal

Info-Subs: Link

Fall Dryad Form[]

Spellcaster Water/Earth armour. Flat blocking.

  • Unerring Nature: Water/Earth Spell. Seeks between the two elements. Deals 0.8x damage in exchange for Auto-Hit. EleComp increases spell damage.

While it lacks the stopping power of either Chaos Slayer or Eternal Champion, Fall Dryad comes with the utility of compression, freeing up valuable armour slots while providing adequate damage with its built-in Spell.

Location: Grenwog 2023: Frenzy

Info-Subs: Link

Chaos Slayer Energy Cleric[]

Spellcaster Energy armour. Magic > Melee = Ranged blocking. Comes with two skills:

  • Chaos Tentacles: Energy Spell-Type Skill. Follows weapon damage type. EleComp increases skill damage.
  • Aura of Chaos (Toggle): Pays 15% Melee in HP (52 at 150) per turn. After attacking, heals back MP, scaled by ([Hits]/[Attempts]). See below for values:
    • Melee/Ranged: 15% Melee (79 at 150).
    • Magic Weapon Attacs: 20% Melee (104 at 150).
    • Spells: 7.5% Melee (39 at 150).

The best Energy Spellcaster armour for pure damage.

Location: Valencia -> Golden Giftboxes -> UltraRare Shop (GGB Crossover)

Info-Subs: Link

Updated Toggle Info: Link

Infinite Dark Caster[]

Spellcaster Lean Energy armour. Flat blocking.

  • Flavour Effect: Pays 3 MRM to increase the damage of all Poisons and Burns by +25%.
  • Chrono Siege: Standard Energy Spell. EleComp increases skill damage. Deals -50% damage and attempts to inflict a Power: 2 Harm Poison for 5 turns. Poison heals the player's MP equal to 1.5x of to the true damage dealt (IE limited by the monster's remaining HP). This has a +0 Save Bonus, player INT/LUK vs. monster END/LUK.
  • Chrono Drain (Toggle): Pays 20% Melee in SP (78 at 150) per turn for all Spells cast in this armour to inflict a Power: 0.5 Harm Poison for 4 turns. Poison heals the player's MP equal to 1.5x of to the true damage dealt (IE limited by the monster's remaining HP). This has a +0 Save Bonus, player INT/LUK vs. monster END/LUK.

An alternative to Chaos Slayer, trading stopping power for utility thanks to the focus it has with DoTs.

Location: Valencia -> Golden Giftboxes -> UltraRare Shop (GGB Crossover)

Info-Subs: Link

Thunder Bride/Groom[]

Spellcaster Lean Energy armour. Melee = Magic > Ranged blocking focus.

  • Thunder Vow: Standard Energy spell. EleComp increases spell damage.

The best (and only) non-GGB Energy Spellcaster armour. Is completely eclipsed by Chaos Slayer in every way, and should not be used if the latter is owned unless SP is a concern.

Location: Snugglefest 2023: Love or Thunder?

Info-Subs: Link

Chaos Slayer Light Cleric[]

Spellcaster Light armour. Magic > Melee = Ranged blocking. Comes with two skills:

  • Chaos Tentacles: Light Spell-Type Skill. Follows weapon damage type. EleComp increases skill damage.
  • Aura of Chaos (Toggle): Pays 15% Melee in HP (52 at 150) per turn. After attacking, heals back MP, scaled by ([Hits]/[Attempts]). See below for values:
    • Melee/Ranged: 15% Melee (79 at 150).
    • Magic Weapon Attacs: 20% Melee (104 at 150).
    • Spells: 7.5% Melee (39 at 150).

The best (and functionally only) Light Spellcaster armour.

Location: Valencia -> Golden Giftboxes -> UltraRare Shop (GGB Crossover)

Info-Subs: Link

Updated Toggle Info: Link

Angelic Robes[]

Spellcaster Lean Light armour. Magic > Melee = Ranged blocking. Top level is only 145.

  • MC: +12.5% Healing.

The only other Light Spellcaster armour. Should not be considered at all unless the portal painting is already owned, as both the armour and the "set" it's tied to do not do enough to justify spending tokens for it.

Location: Frostval '14: It's a Wonderful Life of Crime -> Gift Delivery!

Info-Subs: Link

Necromancer[]

Tier 3 class. Designed for Beastmasters and INT builds. Commander's Obsidian Cloak is oriented towards Beastmasters, and Spellslinger's Obsidian Cloak is oriented towards Mages. See linked Info-Subs for full info. Some notable skills for Fully Offensive builds are as follows:

  • Level 8: Necromancer's Presence (toggle): Stat drive.
  • Level 12: Anima Attunement: Spellcaster Lean.
  • Level 13: Haunting: Spell/SPell

Not only is Necromancer the best Darkness Spellcaster armour, it doubles as being one of (if not the) best armours ever released. Do note that the class is practically more bugs than features, but even when they get fixed, this assessment does not change.

Location: Travel Map -> Obsidia's Lair -> Elite Necromancer Armours

Info-Sub: Link

Chaos Slayer Darkness Cleric[]

Spellcaster Darkness armour. Magic > Melee = Ranged blocking. Comes with two skills:

  • Chaos Tentacles: Darkness Spell-Type Skill. Follows weapon damage type. EleComp increases skill damage.
  • Aura of Chaos (Toggle): Pays 15% Melee in HP (52 at 150) per turn. After attacking, heals back MP, scaled by ([Hits]/[Attempts]). See below for values:
    • Melee/Ranged: 15% Melee (79 at 150).
    • Magic Weapon Attacs: 20% Melee (104 at 150).
    • Spells: 7.5% Melee (39 at 150).

The best (and functionally only) non-Necromancer Darkness Spellcaster armour. Should not be picked up, as Necromancer eclipses it in every way possible.

Location: Valencia -> Golden Giftboxes -> UltraRare Shop (GGB Crossover)

Info-Subs: Link

Updated Toggle Info: Link

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