Introduction
This list of items is comprised of what's generally considered meta. Items are ordered by our personal ranking, with the best option for each element listed first. (Outliers being compression items, that are ordered by element)
Filters
Fire
Warmaster's Burst
The top option for Fire. Much like Destruction-Burst below (Compression section) it sacrifices HP for damage, but you pay for only 45% with HP, with +5% Mastercraft for a total of +50% damage.
Location: Yulgar's Inn -> Go to Lounge -> Sage Uldor -> Burning Solstice -> Part V: The Choice to Fall
Info-Subs: Link
Water
Cysero's Explosive Teleport Booth
This is the best option; it seeks between Water and Energy, and it has the same mechanics as Destruction Burst, dealing 50% more damage at the cost of an amount of HP. Unlike Destruction Burst however, it requires you to buy a Z-Token package.
Location: 12000 Z-Token package
Info-Subs: Link
Hyperalphean Invocation
The strongest non-premium option, it pays an additional 40% melee in SP (157 SP at level 150) and deals 1.25x the damage of a standard spell.
Location: Guardian Giftboxes 2019 Rare
Info-Subs: Link
Lagoon Leviathan
Another strong Water option for those who have it, having a neutral lean with a 20% chance of dealing +25% damage.
Location: None
Info-Subs: Link
Whirl Tide
The best non-rare F2P option. It has a +6 BTH lean and a +4 BTH MC, and consists of 9 equally powerful hits. However, it deals no more damage than a regular spell.
Location: Travel Map -> Travel South -> Varrinsqu Keep -> Lavai, Shadow Storm, FallowSea
Info-Subs: Link
Wind
Warmaster's Burst
The top option for Wind. Much like Destruction-Burst below (Compression section) it sacrifices HP for damage, but you pay for only 45% with HP, with +5% Mastercraft for a total of +50% damage.
Location: Yulgar's Inn -> Go to Lounge -> Sage Uldor -> Burning Solstice -> Part V: The Choice to Fall
Info-Subs: Link
Borrow
The best Wind Spell outside of premiums. While it out-damages even Arctic Tornado, applying a *1.5 multiplicative boost instead of +50% additive, but at the cost of the monster healing all of the damage done over 5 turns, making this spell more effective than a neutral one as long as your fight is 4 rounds or shorter, and assuming you have boosters, and stronger than Arctic Tornado as long as your fight is 3 rounds or shorter.
Due to the nature of Borrow its value is confusing, and therefore I made a graph illustrating how strong it is based on how many rounds of it have been cast.
Reading the Graph:
Red Line is when compared with a regular level 150 Spell with no lean and no MC.
Blue Line is when compared with Arctic Tornado (Comparison assuming Boosters, otherwise they deal the same damage).
X axis indicates the number of consecutive casts.
Y axis indicates the value percentage of the spell. If that confuses you, Positive Y values indicate "better", negative Y values indicate "worse". (Ex: If X = 1 and Y = 1.5 it means 1 cast of Borrow is worth 0.5 additional casts of the other spell)
Location: Robina's Shop -> Truphma Saga -> 4: Legend of Lady Tomo
Info-Subs: Link
Ice
Arctic Tornado
Arctic Tornado works the same way as Cysero's Explosive Teleport Booth, and requires you to buy the 12000 Z-Token package. It compresses Wind and Ice, and seeks between the two.
Location: 12000 Z-Token package
Info-Subs: Link
Deploy T.R.E.E. (RARE)
This spell does 6 hits with a *1.5 chance of LS; the best F2P Ice spell if you happen to have it.
Location: None
Info-Subs: [TBD]
Frigid Fury
Frigid Fury is the best non-rare F2P option. The spell consists of 5 equally powerful hits, and has a +6 BTH lean as well as a +4 BTH MC bonus (so +10 BTH in total).
Location: Travel Map -> Travel South -> Varrinsqu Keep -> Elder Saggidus, Cayla's Mirror, Lavai
Info-Subs: Link
Spectral Chains
This spell does 5 hits and takes a -32.5% damage penalty due to being quickcast, but can only be used once per battle.
Location: None
Info-Subs: Link
Earth
Creation Burst
This spell works the same way as the other Burst spells mentioned here; it deals 50% more base damage than a regular spell, at the cost of an amount of HP. It compresses Earth and Light, and seeks between the two. Like Arctic Tornado and Cysero's Explosive Teleport Booth, it requires you to buy the 12000 Z-Token package.
Location: 12000 Z-Token package
Info-Subs: Link
Zardzilla Trample
The strongest Earth spell outside of the Premium ones, having an inaccurate lean of -5 BTH, and a +5% Damage mastercraft.
Location: None
Info-Subs: Link
Gravity Crush
Gravity Crush is the best non-rare F2P option. It consists of 3 hits, with the first 2 doing 25% damage each, and the 3rd hit doing 50% damage. It has a +6 BTH lean and a +4.25 BTH MC bonus, so it gains 10.25 BTH overall.
Location: Travel Map -> Travel South -> Varrinsqu Keep -> Shadow Storm, Cayla's Mirror, Lavai
Info-Subs: Link
Sizzler 'Splosion
A spell that auto-hits (can't be dodged) at the penalty of dealing -30% damage. While it's relatively niche, Wind monsters are some of the dodgiest, and this spell is also useful for farming Shadow Roc (see the Farming Guide).
Location: Warlic Shop -> Mastercraft Sets -> Geocastellum Intro (Save Barry)
Info-Subs: Link
Knife to Meat You (Quickcast)
This spell takes a -32.5% damage penalty due to being quickcast, but can only be used once per battle.
Location: Mogloween -> Scourge of The Pumpkin Spies
Info-Subs: Link
Energy
Cysero's Explosive Teleport Booth (PREMIUM)
Already mentioned in the Water section.
Location: 12000 Z-Token package
Info-Subs: Link
Vidrir's Judgement
The top non-premium option for Energy, sacrificing some HP to never miss. It also deals +10% damage against burned opponents, however this is irrelevant for most people.
Location: Today's Event -> Frostval: The Test of Thunder
Info-Subs: Link
Pixel Storm
Pixel Storm was part of the 2014 Frostval Giftboxes, and is permanently rare now. If you have it however, then it's the best option available to you below Cysero's Explosive Teleport Booth. It has an 8% chance of dealing 162% damage (coming up to an average of +12.96% Damage) .
Location: None
Info-Subs: Link
Truphma Surge
Generally the best non-rare F2P spell for pure builds, although, while it deals greater damage than MegaHyperGigaShock, it has a -10 BTH lean so it's widely considered to be inferior on non-pure (less than 250 DEX) builds.
Location: Robina's Shop -> Truphma Saga -> Xov's Fire -> Part 3
Info-Subs: Link
Mystic Kaiju Blast
Triggers on enemies with STR, dealing +10% damage against them.
Location: None
Info-Subs: Link
MegaHyperGigaShock
The best damage option for Energy currently available to those who dislike the inaccurate lean of Truphma Surge. It consists of 6 equally powerful hits, and has a +10 BTH lean.
Location: Guardian Tower -> Nimrod -> Guardian Shop
Info-Subs: Link
Light
Creation Burst
Already mentioned in the Earth section.
Location: 12000 Z-Token package
Info-Subs: Link
Star Forge
The best F2P option for Light. It consists of 4 equally powerful hits, and it has a +6 BTH lean as well as a +4 BTH MC bonus.
Location: Travel Map -> Travel South -> Varrinsqu Keep -> Kad-Morag, Elder Saggidus
Info-Subs: Link
Darkness
Destruction Burst
The top option for Darkness. It compresses both Fire and Darkness, and it seeks between the two, but not only that, it deals 50% more base damage than a regular spell of the same level at the cost of an amount of HP.
Location: Dragonspine -> 23: Diamonds and Explosions
Info-Subs: Link
Harm
Archmage Research
Archmage Research is great. When cast, you have 3 options: Summon Mana Spirit, Dissipate Mana and Shape Mana. The Mana Spirit is a strong but situational guest that deals greater damage than normal due to its randomly shifting elements, as well has only attacking half the time. Dissipate Mana is a strong, 1-hit spell that deals Harm damage and damages the monster's MP. Shape Mana works the same way, but it damages the monster's HP instead.
Location: Devourer Saga -> Part 8 -> The Restoration
Info-Subs: Link
Healing
Siphon
Can select between three options: an HP drain costing mana, an MP heal that costs nothing, and a greater MP heal that costs 490 SP.
Location: None
Info-Subs: Link
Mana Regeneration
Sacrifices 297 HP to gain a significant amount of MP.
Location: Warlic's Shop -> Buy Magic Equipment -> Expert Equipment
Info-Subs: Link
Multi-Elemental
Coloured Pencils
The best option for those that want an Omni-Elemental spell. Spell has a +5 BtH lean and is 8 hits, one hit for each of the 8 standard elements. Does *1.211 damage to compensate for being multi-elemental 8 elements.
Location: Limited Time Shop (Early September, around the time School starts in the Northern Hemisphere)
Info-Subs: Link
Compression
Destruction Burst (Fire/Darkness)
Already mentioned in the Darkness section.
Location: Dragonspine -> 23: Diamonds and Explosions
Info-Subs: Link
Goggplant Parmesan (Earth/Water)
A spell seeking between Earth and Water. Does 7 hits so pretty consistent, but otherwise nothing remarkable.
Location: Yulgar's Inn -> Go to Lounge -> Sage Uldor -> Burning Solstice -> Part III
Info-Subs: Link
Cysero's Explosive Teleport Booth (Water/Energy)
Already mentioned in the Water section.
Location: 12000 Z-Token package
Info-Subs: Link
Arctic Tornado (Wind/Ice)
Already mentioned in the Wind section.
Location: 12000 Z-Token package
Info-Subs: Link
Creation Burst (Earth/Light)
Already mentioned in the Earth section.
Location: 12000 Z-Token package
Info-Subs: Link
Embrace The Shadows (Light/Darkness)
The spell seeks between Light and Darkness at the cost of a additional small hit at the end that attacks the player (and can be dodged).
Location: Travel Map -> Sail East -> Travel South -> Seekrat -> 9: Breaking Point
Info-Subs: Link
Fire
Loco Eggsplosion
Takes a -24.75% damage penalty while attempting to paralyze the enemy at a very high rate.
Location: April Fool's -> Egads, Exploding Eggs!
Info-Subs: Link
Seeing Red
Deals -25% damage to attempt to Panic your foe. This will make it deal -46.08% damage (modified by their fire resistance) until they successfully make a save. This effect can stack.
Location: Travel Map -> South -> Varrinsqu Keep
Info-Subs: Link
Burning Question
Best Fire spell for burns. Spell is 5 hits. Pays 50% damage (100% melee) to inflict a 2 Power Fire Burn for [HIts Connected] turns. Has a 50% save, player inflicts with INT/LUK, monster resists with CHA/LUK.
Location: Yulgar's Inn -> Go To Lounge -> Sage Uldor -> Burning Solstice -> The Question
Info-Subs: Link
Water
Fruitcake Fury
Takes a -24.75% damage penalty while attempting to paralyze the enemy at a very high rate.
Location: None
Info-Subs: Link
Torrententacles
Essentially a clone of Fruitcake Fury.
Location: Travel Map -> Chessmaster Saga -> 18: A Cavernous Chronicle
Info-Subs: Link
Wind
No Lemons, No Melon
No Lemons, No Melon was available from the Frostval 2015 Golden Giftboxes; thus, it's permanently rare now. It's a very nice utility option for those who like effect spells; it has a -20% damage penalty, but if one of its 3 hits connect, it will attempt to inflict control on the monster at a very high rate.
Location: None
Info-Subs: Link
Green Envy
Deals -25% damage to attempt to Daze your foe for 3 rounds, with a 33.62% chance of inaction (modified by their Wind resistance). This effect can stack.
Location: Travel Map -> South -> Varrinsqu Keep
Info-Subs: Link
Ice
Chocolate Syrup
This ice spell sacrifices half of its damage and its Mastercraft effect to attempt a 46.22% daze for up to 4 turns. The chance of inaction is also modified by your foe's Ice resistance.
Location: Warlic's Shop -> Mastercraft Sets -> Dessert set (Part 2)
Info-Subs: Link
Candy Cane Cataclysm
Deals -29.75% damage with a very high chance of paralyzing the monster.
Location: None
Info-Subs: Link
Earth
Ebil pencil
This spell deals -10% damage to permanently reduce your foe's M/R/M by 6. This effect can stack.
Location: Limited-time shop
Info-Subs: Link
Energy
Blood Ruby Rain
Takes a -40.77% damage penalty while attempting to inflict Hypersalinated on the enemy; this prevents them from acting for a turn while also increasing their Water damage taken.
Location: Twilly -> Anniversary Events -> Blood Ruby Rampage
Info-Subs: Link
Monkakazi BOOM
Deals -25% damage with a very high chance of paralyzing the monster.
Location: None
Info-Subs: Link
Thunder Wave
Essentially a clone of Monkakazi BOOM. However, this one has a wider damage range.
Location: Travel Map -> Travel South -> Varrinsqu Keep -> Fallarion, Conflagration, Kad-Morag
Info-Subs: Link
Light
Ornament Golem Smash
This rare light spell from Frostval 2017 sacrifices half of its damage and MC effect to inflict a powerful Choke effect on your energy. This reduces your enemy's damage output by 39% for four rounds, modified by their light resistance. The effect can also stack.
Location: None
Info-Subs: Link
Darkness
Graveyard Smash
Essentially a Darkness version of Chocolate syrup
Location: Granemor -> Cemetary (Fight through monsters) -> Edge of Extinction (other quests at the end) -> Click the statue -> Return of Artix!
Info-Subs: Link
Absolute Darkness
One of the more unique spells in the game. Deals Darkness damage and applies a status to the player and monster.
Overcharged Darkness spell that applies a 2 turn, *1.25 Darkness Elemental Empowerment buff to the player, and attempts to inflict a -7.06*[MobDarkRes]*[Hits/3] Blind to the monster for the rest of the battle (i.e. lasts 9999 turns). It should be noted that this spell is extremely expensive resource wise, as it costs 871 MP at lv 150.
Location: Warlic's Shop -> Quests -> Dragonlorn Keep -> The Far West
Info-Subs: Link
Harm
Runic Binding
One of the more unique spells in the game. Deals Darkness damage and applies a status to the player and monster.
Overcharged Harm spell that applies a 4 turn, *1.1 All-Element Elemental Empowerment buff to the player and attempts to inflict a [Hits Connected] turn +16.8% All-Element EleVuln to the monster. It should be noted that this spell is extremely expensive resource wise, as it costs 871 MP at lv 150
Location: Warlic's Shop -> Quests -> Dragonlorn Keep -> Darker Memories
Info-Subs: Link